Tizen Native API
3.0
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test_camera.c
#ifdef HAVE_CONFIG_H # include <config.h> #endif #include "ephysics_test.h" typedef struct _Camera_Data Camera_Data; struct _Camera_Data { Test_Data base; Ecore_Animator *animator; int old_x; }; static void _update_floor(Evas_Object *floor_obj, Evas_Coord delta) { int fx, x, y; evas_object_geometry_get(floor_obj, &x, &y, NULL, NULL); fx = x + delta; if (fx < -FLOOR_WIDTH) fx += 2 * FLOOR_WIDTH; evas_object_move(floor_obj, fx, y); } static void _camera_moved_cb(void *data, EPhysics_World *world __UNUSED__, void *event_info) { EPhysics_Camera *camera = event_info; Camera_Data *camera_data = data; Evas_Object *floor_obj; int x; DBG("Camera moved"); ephysics_camera_position_get(camera, &x, NULL); floor_obj = evas_object_data_get(camera_data->base.layout, "floor"); _update_floor(floor_obj, camera_data->old_x - x); floor_obj = evas_object_data_get(camera_data->base.layout, "floor2"); _update_floor(floor_obj, camera_data->old_x - x); camera_data->old_x = x; } static Eina_Bool _camera_move_cb(void *data) { Camera_Data *camera_data = data; EPhysics_Camera *camera; int x, y, w; ephysics_world_render_geometry_get(camera_data->base.world, NULL, NULL, NULL, &w, NULL, NULL); camera = ephysics_world_camera_get(camera_data->base.world); ephysics_camera_position_get(camera, &x, &y); if (x + w > WIDTH * 2) { camera_data->animator = NULL; return EINA_FALSE; } x += 2; ephysics_camera_position_set(camera, x, y); return EINA_TRUE; } static void _world_populate(Camera_Data *camera_data) { Evas_Object *sphere, *shadow; EPhysics_Body *fall_body; shadow = elm_layout_add(camera_data->base.win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs, shadow); sphere = elm_image_add(camera_data->base.win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 70); evas_object_resize(sphere, 70, 70); evas_object_show(sphere); camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs, sphere); fall_body = ephysics_body_sphere_add(camera_data->base.world); ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE); ephysics_body_restitution_set(fall_body, 0.2); ephysics_body_friction_set(fall_body, 1); ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); camera_data->base.bodies = eina_list_append(camera_data->base.bodies, fall_body); ephysics_body_central_impulse_apply(fall_body, 300, 0, 0); shadow = elm_layout_add(camera_data->base.win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH * 4 / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs, shadow); sphere = elm_image_add(camera_data->base.win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball"); evas_object_move(sphere, WIDTH * 4 / 3, FLOOR_Y - 70); evas_object_resize(sphere, 70, 70); evas_object_show(sphere); camera_data->base.evas_objs = eina_list_append(camera_data->base.evas_objs, sphere); fall_body = ephysics_body_sphere_add(camera_data->base.world); ephysics_body_mass_set(fall_body, 4.6); ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE); ephysics_body_restitution_set(fall_body, 0.12); ephysics_body_friction_set(fall_body, 2); ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); camera_data->base.bodies = eina_list_append(camera_data->base.bodies, fall_body); camera_data->animator = ecore_animator_add(_camera_move_cb, camera_data); } static void _win_del(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { Camera_Data *camera_data = data; if (camera_data->animator) ecore_animator_del(camera_data->animator); test_clean((Test_Data *)camera_data); evas_object_del(camera_data->base.layout); ephysics_world_del(camera_data->base.world); free(camera_data); ephysics_shutdown(); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Camera_Data *camera_data = data; EPhysics_Camera *camera; Evas_Object *floor_obj; DBG("Restart pressed"); if (camera_data->animator) ecore_animator_del(camera_data->animator); camera = ephysics_world_camera_get(camera_data->base.world); ephysics_camera_position_set(camera, 50, 40); camera_data->old_x = 0; floor_obj = evas_object_data_get(camera_data->base.layout, "floor"); evas_object_move(floor_obj, 0, FLOOR_Y - 20); floor_obj = evas_object_data_get(camera_data->base.layout, "floor2"); evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20); test_clean((Test_Data *)camera_data); _world_populate(camera_data); } void test_camera(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { Camera_Data *camera_data; EPhysics_Body *boundary; Evas_Object *floor_obj; EPhysics_World *world; if (!ephysics_init()) return; camera_data = calloc(1, sizeof(Camera_Data)); if (!camera_data) { ERR("Failed to create test data"); ephysics_shutdown(); return; } test_win_add((Test_Data *)camera_data, "Camera", EINA_FALSE); evas_object_event_callback_add(camera_data->base.win, EVAS_CALLBACK_DEL, _win_del, camera_data); elm_layout_signal_callback_add(camera_data->base.layout, "restart", "test-theme", _restart, camera_data); floor_obj = elm_image_add(camera_data->base.win); elm_image_file_set( floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor"); evas_object_move(floor_obj, 0, FLOOR_Y - 20); evas_object_resize(floor_obj, FLOOR_WIDTH, 224); evas_object_show(floor_obj); evas_object_data_set(camera_data->base.layout, "floor", floor_obj); floor_obj = elm_image_add(camera_data->base.win); elm_image_file_set( floor_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "floor"); evas_object_move(floor_obj, FLOOR_WIDTH, FLOOR_Y - 20); evas_object_resize(floor_obj, FLOOR_WIDTH, 224); evas_object_show(floor_obj); evas_object_data_set(camera_data->base.layout, "floor2", floor_obj); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); ephysics_world_event_callback_add(world, EPHYSICS_CALLBACK_WORLD_CAMERA_MOVED, _camera_moved_cb, camera_data); camera_data->base.world = world; boundary = ephysics_body_box_add(camera_data->base.world); ephysics_body_mass_set(boundary, 0); ephysics_body_geometry_set(boundary, 0, FLOOR_Y, -15, WIDTH * 2, 10, 30); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 4); _world_populate(camera_data); }