Class PrimitiveVisual

Definition

Namespace:
Tizen.NUI
Assembly:
Tizen.NUI.dll
API Level:
3

A class encapsulating the property map of the primetive visual.

C#
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public class PrimitiveVisual : VisualMap
Inheritance
System.Object
PrimitiveVisual

Constructors

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PrimitiveVisual()

Constructor.

Declaration
C#
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public PrimitiveVisual()
API Level: 3

Properties

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BevelPercentage

Gets or sets determines how bevelled the cuboid should be, based off the smallest dimension.
Bevel percentage ranges from 0.0 to 1.0. It affects the ratio of the outer face widths to the width of the overall cube.
If not specified, the default is 0.0f (no bevel).
Applies to:

  • PrimitiveVisualShapeType.BevelledCube
    The range is from 0.0f to 1.0f.
    Optional.
Declaration
C#
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public float BevelPercentage { get; set; }
Property Value
Type Description
Single
API Level: 3
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BevelSmoothness

Gets or sets descriptions of how smooth the bevelled edges should be.
If not specified, the default is 0.0f (sharp edges).
Applies to:

  • PrimitiveVisualShapeType.BevelledCube
    The range is from 0.0f to 1.0f.
    Optional.
Declaration
C#
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public float BevelSmoothness { get; set; }
Property Value
Type Description
Single
API Level: 3
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LightPosition

Gets or sets the position, in the stage space, of the point light that applies lighting to the model.
This is based off the stage's dimensions, so using the width and the height of the stage halved will correspond to the center, and using all zeroes will place the light at the top-left corner.
If not specified, the default is an offset outwards from the center of the screen.
Applies to all shapes.
Optional.

Declaration
C#
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public Vector3 LightPosition { get; set; }
Property Value
Type Description
Vector3
API Level: 3
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MixColor

Gets or sets the color of the shape.
If not specified, the default is Color (0.5, 0.5, 0.5, 1.0).
Applies to all shapes.
Optional.

Declaration
C#
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public Color MixColor { get; set; }
Property Value
Type Description
Color
API Level: 3
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ScaleBottomRadius

Gets or sets the scale of the radius of the bottom circle of a conical frustrum.
If not specified, the default is 1.5f.
Applies to: - PrimitiveVisualShapeType.ConicalFrustrum

  • PrimitiveVisualShapeType.Cone
    Only values greater than or equal to 0.0f are accepted.
    Optional.
Declaration
C#
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public float ScaleBottomRadius { get; set; }
Property Value
Type Description
Single
API Level: 3
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ScaleDimensions

Gets or sets the dimensions of a cuboid. Scales in the same fashion as a 9-patch image.
If not specified, the default is Vector3.One.
Applies to:

  • PrimitiveVisualShapeType.Cube
  • PrimitiveVisualShapeType.Octahedron
  • PrimitiveVisualShapeType.BevelledCube
    Each Vector3 parameter should be greater than or equal to 0.0f.
    Optional.
Declaration
C#
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public Vector3 ScaleDimensions { get; set; }
Property Value
Type Description
Vector3
API Level: 3
View Source

ScaleHeight

Gets or sets the scale of the height of a conic.
If not specified, the default is 3.0f.
Applies to:

  • PrimitiveVisualShapeType.ConicalFrustrum
  • PrimitiveVisualShapeType.Cone
  • PrimitiveVisualShapeType.Cylinder
    Only values greater than or equal to 0.0f are accepted.
    Optional.
Declaration
C#
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public float ScaleHeight { get; set; }
Property Value
Type Description
Single
API Level: 3
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ScaleRadius

Gets or sets the scale of the radius of a cylinder.
If not specified, the default is 1.0f.
Applies to:

  • PrimitiveVisualShapeType.Cylinder
    Only values greater than or equal to 0.0f are accepted.
    Optional.
Declaration
C#
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public float ScaleRadius { get; set; }
Property Value
Type Description
Single
API Level: 3
View Source

ScaleTopRadius

Gets or sets the scale of the radius of the top circle of a conical frustrum.
If not specified, the default is 1.0f.
Applies to: - PrimitiveVisualShapeType.ConicalFrustrum
Only values greater than or equal to 0.0f are accepted.
Optional.

Declaration
C#
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public float ScaleTopRadius { get; set; }
Property Value
Type Description
Single
API Level: 3
View Source

Shape

Gets or sets the specific shape to render.
If not specified, the default is PrimitiveVisualShapeType.Sphere.
Optional.

Declaration
C#
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public PrimitiveVisualShapeType Shape { get; set; }
Property Value
Type Description
PrimitiveVisualShapeType
API Level: 3
View Source

Slices

Gets or sets the number of slices as you go around the shape.
For spheres and conical frustrums, this determines how many divisions there are as you go around the object.
If not specified, the default is 128.
The range is from 1 to 255.
Optional.

Declaration
C#
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public int Slices { get; set; }
Property Value
Type Description
System.Int32
API Level: 3
View Source

Stacks

Gets or sets the number of stacks as you go down the shape.
For spheres, 'stacks' determines how many layers there are as you go down the object.
If not specified, the default is 128.
The range is from 1 to 255.
Optional.

Declaration
C#
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public int Stacks { get; set; }
Property Value
Type Description
System.Int32
API Level: 3

Methods

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ComposingPropertyMap()

Compose the out visual map.

Declaration
C#
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protected override void ComposingPropertyMap()
Overrides
API Level: 3