Definition
- Namespace:
- ElmSharp
- Assembly:
- ElmSharp.dll
- API Level:
- preview
The AnimationView is designed to show and play animation of vector graphics based content.
Currently ElmSharp AnimationView is supporting only json format (known for Lottie file as well).
public class AnimationView : EvasObject
- Inheritance
-
System.Object
AnimationView
Constructors
View Source
AnimationView(EvasObject)
Creates and initializes a new instance of the AnimationView class.
Declaration
public AnimationView(EvasObject parent)
Parameters
Type |
Name |
Description |
EvasObject |
parent |
The parent is a given container, which will be attached by AnimationView as a child. It's EvasObject type.
|
API Level: preview
Properties
View Source
AutoPlay
Sets or gets whether to play animation automatically.
If AutoPlay is true, animation will be started when it's readied.
The condition of AutoPlay is when AnimationView opened file successfully, yet to play it plus when the object is visible.
If AnimationView is disabled, invisible, it turns to pause state then resume animation when it's visible again.
This AutoPlay will be only affected to the next animation source. So must be called before SetAnimation()
Declaration
public bool AutoPlay { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
API Level: preview
View Source
AutoRepeat
Sets or gets whether to turn on/off animation looping.
If AutoRepeat is true, it repeats animation when animation frame is reached to end.
This AutoRepeat mode is valid to both Play and ReversePlay cases.
Declaration
public bool AutoRepeat { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
API Level: preview
View Source
DefaultSize
Get the default view size that specified from vector resource.
Declaration
public Size DefaultSize { get; }
Property Value
API Level: preview
View Source
DurationTime
Get the duration of animation in seconds.
Declaration
public double DurationTime { get; }
Property Value
Type |
Description |
System.Double |
|
API Level: preview
View Source
Frame
Sets or gets current frame position of animation view.
The range of frame is from 0 to FrameCount - 1
Declaration
public int Frame { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
API Level: preview
View Source
FrameCount
Get the index of end frame of the AnimationView, if it's animated.
Declaration
public int FrameCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
API Level: preview
View Source
IsReversedPlaying
Get the status whether current animation is on playing forward or backward.
Declaration
public bool IsReversedPlaying { get; }
Property Value
Type |
Description |
System.Boolean |
|
API Level: preview
View Source
MaxFrame
Sets or Gets the last frame of the play
Declaration
public int MaxFrame { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
API Level: preview
View Source
MaxProgress
Sets or Gets the last progress of the play
Declaration
public double MaxProgress { get; set; }
Property Value
Type |
Description |
System.Double |
|
API Level: preview
View Source
MinFrame
Sets or Gets the start frame of the play
Declaration
public int MinFrame { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
API Level: preview
View Source
MinProgress
Sets or Gets the start progress of the play
Declaration
public double MinProgress { get; set; }
Property Value
Type |
Description |
System.Double |
|
API Level: preview
View Source
Progress
Sets or gets current progress position of animation view.
When you required to jump on a certain progress instantly,
you can change current position by using this property
The range of progress is 0 ~ 1.
Declaration
public double Progress { get; set; }
Property Value
Type |
Description |
System.Double |
|
API Level: preview
View Source
Speed
Sets or gets the animation speed.
Control animation speed by multiplying Speed value.
If you want to play animation double-time faster, you can give Speed 2.
If you want to play animation double-time slower, you can give Speed 0.5.
Speed must be greater than zero.
Declaration
public double Speed { get; set; }
Property Value
Type |
Description |
System.Double |
|
API Level: preview
Declaration
public AnimationViewState State { get; }
Property Value
API Level: preview
Methods
View Source
CreateHandle(EvasObject)
Creates a AnimationView handle.
Declaration
protected override IntPtr CreateHandle(EvasObject parent)
Parameters
Type |
Name |
Description |
EvasObject |
parent |
Parent EvasObject.
|
Returns
Type |
Description |
System.IntPtr |
Handle IntPtr.
|
Overrides
API Level: preview
View Source
Pause()
Pause current animation instantly.
Once animation is paused, animation view must get resume to play continue again.
Animation must be on playing or playing back status.
Declaration
API Level: preview
View Source
Play()
Play animation one time instantly when it's available.
If current keyframe is on a certain position by playing reverse, this will play forward from there.
Play request will be ignored if animation source is not set yet or animation is paused state or it's already on playing.
Declaration
API Level: preview
View Source
Play(Boolean)
Play animation one time instantly when it's available.
If current keyframe is on a certain position by playing reverse and isReverse is ture, this will play forward from there.
And if current keyframe is on a certain position by playing and isReverse is false, this will play backward from there.
Play request will be ignored if animation source is not set yet or animation is paused state or it's already on playing.
Declaration
public void Play(bool isReverse)
Parameters
Type |
Name |
Description |
System.Boolean |
isReverse |
Whether the animation play or reverse play.
|
API Level: preview
View Source
Resume()
Resume paused animation to continue animation.
Declaration
API Level: preview
View Source
SetAnimation(String)
Sets the animation source file.
Declaration
public void SetAnimation(string file)
Parameters
Type |
Name |
Description |
System.String |
file |
The animation file path.
|
API Level: preview
View Source
Stop()
Stop playing animation.
Stop animation instatly regardless of it's status and reset to
show first frame of animation.Even though current animation is paused,
the animation status will be stopped.
Declaration
API Level: preview
Events
View Source
Finished
It occurs when the animation is just finished.
Declaration
public event EventHandler Finished
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Paused
It occurs when the animation is just paused.
Declaration
public event EventHandler Paused
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Repeated
It occurs when the animation is just repeated.
Declaration
public event EventHandler Repeated
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Resumed
It occurs when the animation is just resumed.
Declaration
public event EventHandler Resumed
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Started
It occurs when the animation is just started.
Declaration
public event EventHandler Started
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Stopped
It occurs when the animation is just stopped.
Declaration
public event EventHandler Stopped
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
View Source
Updated
It occurs when the animation is updated to the next frame.
Declaration
public event EventHandler Updated
Event Type
Type |
Description |
System.EventHandler |
|
API Level: preview
Extension Methods