Definition
- Namespace:
- ElmSharp
- Assembly:
- ElmSharp.dll
The AnimationView is designed to show and play animation of vector graphics based content.
Currently ElmSharp AnimationView is supporting only json format (known for Lottie file as well).
[Obsolete("This has been deprecated in API12")]
public class AnimationView : EvasObject
- Inheritance
-
Constructors
View Source
AnimationView(EvasObject)
Creates and initializes a new instance of the AnimationView class.
Declaration
[Obsolete("This has been deprecated in API12")]
public AnimationView(EvasObject parent)
Parameters
Type |
Name |
Description |
EvasObject |
parent |
The parent is a given container, which will be attached by AnimationView as a child. It's EvasObject type.
|
Properties
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AutoPlay
Sets or gets whether to play animation automatically.
If AutoPlay is true, animation will be started when it's readied.
The condition of AutoPlay is when AnimationView opened file successfully, yet to play it plus when the object is visible.
If AnimationView is disabled, invisible, it turns to pause state then resume animation when it's visible again.
This AutoPlay will be only affected to the next animation source. So must be called before SetAnimation()
Declaration
[Obsolete("This has been deprecated in API12")]
public bool AutoPlay { get; set; }
Property Value
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AutoRepeat
Sets or gets whether to turn on/off animation looping.
If AutoRepeat is true, it repeats animation when animation frame is reached to end.
This AutoRepeat mode is valid to both Play and ReversePlay cases.
Declaration
[Obsolete("This has been deprecated in API12")]
public bool AutoRepeat { get; set; }
Property Value
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DefaultSize
Get the default view size that specified from vector resource.
Declaration
[Obsolete("This has been deprecated in API12")]
public Size DefaultSize { get; }
Property Value
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DurationTime
Get the duration of animation in seconds.
Declaration
[Obsolete("This has been deprecated in API12")]
public double DurationTime { get; }
Property Value
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Frame
Sets or gets current frame position of animation view.
The range of frame is from 0 to FrameCount - 1
Declaration
[Obsolete("This has been deprecated in API12")]
public int Frame { get; set; }
Property Value
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FrameCount
Get the index of end frame of the AnimationView, if it's animated.
Declaration
[Obsolete("This has been deprecated in API12")]
public int FrameCount { get; }
Property Value
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IsReversedPlaying
Get the status whether current animation is on playing forward or backward.
Declaration
[Obsolete("This has been deprecated in API12")]
public bool IsReversedPlaying { get; }
Property Value
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MaxFrame
Sets or Gets the last frame of the play
Declaration
[Obsolete("This has been deprecated in API12")]
public int MaxFrame { get; set; }
Property Value
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MaxProgress
Sets or Gets the last progress of the play
Declaration
[Obsolete("This has been deprecated in API12")]
public double MaxProgress { get; set; }
Property Value
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MinFrame
Sets or Gets the start frame of the play
Declaration
[Obsolete("This has been deprecated in API12")]
public int MinFrame { get; set; }
Property Value
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MinProgress
Sets or Gets the start progress of the play
Declaration
[Obsolete("This has been deprecated in API12")]
public double MinProgress { get; set; }
Property Value
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Progress
Sets or gets current progress position of animation view.
When you required to jump on a certain progress instantly,
you can change current position by using this property
The range of progress is 0 ~ 1.
Declaration
[Obsolete("This has been deprecated in API12")]
public double Progress { get; set; }
Property Value
View Source
Speed
Sets or gets the animation speed.
Control animation speed by multiplying Speed value.
If you want to play animation double-time faster, you can give Speed 2.
If you want to play animation double-time slower, you can give Speed 0.5.
Speed must be greater than zero.
Declaration
[Obsolete("This has been deprecated in API12")]
public double Speed { get; set; }
Property Value
Declaration
[Obsolete("This has been deprecated in API12")]
public AnimationViewState State { get; }
Property Value
Methods
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CreateHandle(EvasObject)
Creates a AnimationView handle.
Declaration
[Obsolete("This has been deprecated in API12")]
protected override IntPtr CreateHandle(EvasObject parent)
Parameters
Type |
Name |
Description |
EvasObject |
parent |
Parent EvasObject.
|
Returns
Type |
Description |
System.IntPtr |
Handle IntPtr.
|
Overrides
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Pause()
Pause current animation instantly.
Once animation is paused, animation view must get resume to play continue again.
Animation must be on playing or playing back status.
Declaration
[Obsolete("This has been deprecated in API12")]
public void Pause()
View Source
Play()
Play animation one time instantly when it's available.
If current keyframe is on a certain position by playing reverse, this will play forward from there.
Play request will be ignored if animation source is not set yet or animation is paused state or it's already on playing.
Declaration
[Obsolete("This has been deprecated in API12")]
public void Play()
View Source
Play(bool)
Play animation one time instantly when it's available.
If current keyframe is on a certain position by playing reverse and isReverse is ture, this will play forward from there.
And if current keyframe is on a certain position by playing and isReverse is false, this will play backward from there.
Play request will be ignored if animation source is not set yet or animation is paused state or it's already on playing.
Declaration
[Obsolete("This has been deprecated in API12")]
public void Play(bool isReverse)
Parameters
Type |
Name |
Description |
bool |
isReverse |
Whether the animation play or reverse play.
|
View Source
Resume()
Resume paused animation to continue animation.
Declaration
[Obsolete("This has been deprecated in API12")]
public void Resume()
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SetAnimation(string)
Sets the animation source file.
Declaration
[Obsolete("This has been deprecated in API12")]
public void SetAnimation(string file)
Parameters
Type |
Name |
Description |
string |
file |
The animation file path.
|
View Source
Stop()
Stop playing animation.
Stop animation instatly regardless of it's status and reset to
show first frame of animation.Even though current animation is paused,
the animation status will be stopped.
Declaration
[Obsolete("This has been deprecated in API12")]
public void Stop()
Events
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Finished
It occurs when the animation is just finished.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Finished
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Paused
It occurs when the animation is just paused.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Paused
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Repeated
It occurs when the animation is just repeated.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Repeated
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Resumed
It occurs when the animation is just resumed.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Resumed
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Started
It occurs when the animation is just started.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Started
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Stopped
It occurs when the animation is just stopped.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Stopped
Event Type
Type |
Description |
System.EventHandler |
|
View Source
Updated
It occurs when the animation is updated to the next frame.
Declaration
[Obsolete("This has been deprecated in API12")]
public event EventHandler Updated
Event Type
Type |
Description |
System.EventHandler |
|
Extension Methods