Class VisualBase
Definition
- Assembly:
- Tizen.NUI.dll
Sets whether the actor should be focusable by keyboard navigation.
Visuals reuse geometry, shader etc. across controls. They ensure that the renderer and texture sets exist only when control is on window.
Each visual also responds to actor size and color change, and provides clipping at the renderer level.
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public class VisualBase : BaseHandle, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.
Component Model. INotify Property Changed System.IDisposable
Constructors
Declaration
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public VisualBase()
Properties
Declaration
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public PropertyMap Creation { get; }
Property Value
Type | Description |
---|---|
Property |
Declaration
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public int DepthIndex { get; set; }
Property Value
Type | Description |
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int |
Declaration
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public string Name { get; set; }
Property Value
Type | Description |
---|---|
string |
Methods
Declaration
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public float GetHeightForWidth(float width)
Parameters
Type | Name | Description |
---|---|---|
float | width | The width to use. |
Returns
Type | Description |
---|---|
float | The height based on the width. |
GetNaturalSize(Size2D)
Returns the natural size of the visual.
Deriving classes stipulate the natural size and by default a visual has a zero natural size.
A visual may not actually have a natural size until it has been placed on window and acquired all it's resources.
Declaration
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public void GetNaturalSize(Size2D naturalSize)
Parameters
Type | Name | Description |
---|---|---|
Size2D | naturalSize | The visual's natural size. |
Declaration
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public float GetWidthForHeight(float height)
Parameters
Type | Name | Description |
---|---|---|
float | height | The height to use. |
Returns
Type | Description |
---|---|
float | The width based on the height. |
Declaration
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public void SetTransformAndSize(PropertyMap transform, Vector2 controlSize)
Parameters
Type | Name | Description |
---|---|---|
Property |
transform | A property map describing the transform. |
Vector2 | controlSize | The size of the parent control for visuals that need to scale internally. |