The progress bar is a control to give the user an indication of the progress of an operation. The base class for the progress bar control is Dali::Toolkit::ProgressBar.

In this tutorial, the following subjects are covered:

ProgressBar events
Creating a ProgressBar
ProgressBar Properties
Customizing the ProgressBar Appearance


The ProgressBar has two modes to represent the progress.

  • Determinate mode shows a specific quantity of progress occurred. Use PROGRESS_VALUE property to set a specific percentage (number). This is the default mode. If the user has not specified a value, the default is taken as 0.

    Figure: Determinate progress bar

    Determinate mode

  • Indeterminate mode shows the progress without any specific percentage of progress indicated. If you want to indicate an indeterminate progress bar, then set INDETERMINATE mode to enabled. You can also show an animation using the INDETERMINATE_VISUAL_ANIMATION property.

    Figure: Indeterminate progress bar

    Indeterminate mode

ProgressBar events

The following table lists the basic signal provided by the Dali::Toolkit::ProgressBar class.

Table: Dali::Toolkit::ProgressBar input signal

Input signal Description
ValueChangedSignal() Emitted when the ProgressBar value changes.

Creating a ProgressBar

The following basic example shows how to create a Dali::Toolkit::ProgressBar object:

ProgressBar progressBar = ProgressBar::New();
progressBar.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
progressBar.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
progressBar.ValueChangedSignal().Connect( this, &ProgressBarExample::OnValueChanged );
Stage::GetCurrent().Add( progressBar );

ProgressBar Properties

You can modify the progress bar appearance and behavior through its properties.

To change a property from its default value, use the SetProperty() function:

// Create a timer to update the progress of all progress bars
mTimer = Timer::New( 50 );
mTimer.TickSignal().Connect( this, &ProgressBarExample::OnTimerTick );


// To set the values, use SetProperty()
bool OnTimerTick()
  mProgressValue += 0.01f; // float
  mSecondaryProgressValue = mProgressValue + 0.1f; // float
  progressBar.SetProperty( ProgressBar::Property::PROGRESS_VALUE, mProgressValue );
  progressBar.SetProperty( ProgressBar::Property::SECONDARY_PROGRESS_VALUE, mSecondaryProgressValue );

  // Only call again if progress has NOT got to the end
  return ( mProgressValue < 1.0f );

The following table lists the available progress bar properties.

Table: ProgressBar properties

Property Type Description
PROGRESS_VALUE FLOAT Stores the progress value of progress bar. It ranges between 0 and 1.
SECONDARY_PROGRESS_VALUE FLOAT Stores the secondary progress value of progress bar. It ranges between 0 and 1.
INDETERMINATE BOOLEAN Sets the progress bar in indeterminate state.
TRACK_VISUAL MAP Sets the appearance of the track of progress bar. It is a full progress area which appears behind PROGRESS_VISUAL.
PROGRESS_VISUAL MAP Sets the appearance of the progress region of progress bar. The size of the progress visual is changed based on PROGRESS_VALUE.
SECONDARY_PROGRESS_VISUAL MAP Sets the appearance of the secondary progress region of progress bar. The size of the secondary progress visual is changed based on SECONDARY_PROGRESS_VALUE.
INDETERMINATE_VISUAL MAP Sets the appearance of the indeterminate visual of progress bar.
INDETERMINATE_VISUAL_ANIMATION MAP or ARRAY Stores the transition data for indeterminate visual animation.
LABEL_VISUAL MAP Stores the label visual of progress bar.

Customizing the ProgressBar Appearance

The progress bar control has a set of in-built images. These are used as default if you do not specify anything else specifically.

To customize the appearance of the progress bar, you can assign external images using the Property::Map class. This also requires you to set the size of the track, a progress region, a secondary progress region, and an indeterminate visual.

The following example shows how to customize the progress bar:

// Customize the progress bar
Property::Map trackVisual;
trackVisual["url"] = mImageDirectory + "new-progress-bar-track.9.png"; // Set the track image
progressBar.SetProperty( ProgressBar::Property::TRACK_VISUAL, trackVisual );

Property::Map progressVisual;
progressVisual["url"] = mImageDirectory + "new-progress-bar-progress.9.png"; // Set the progress image
progressBar.SetProperty( ProgressBar::Property::PROGRESS_VISUAL, progressVisual );
  • Dependencies
    • Tizen 4.0 and Higher for Mobile
    • Tizen 4.0 and Higher for Wearable