Tizen(Headed) Native API
6.5
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FrameBuffer is a collection of textures that can be used as the destination for rendering. More...
Classes | |
struct | Attachment |
The initial attachments to create the FrameBuffer with. More... | |
Public Member Functions | |
FrameBuffer () | |
Default constructor, creates an empty handle. | |
~FrameBuffer () | |
Destructor. | |
FrameBuffer (const FrameBuffer &handle) | |
Copy constructor, creates a new handle to the same object. | |
FrameBuffer & | operator= (const FrameBuffer &handle) |
Assignment operator, changes this handle to point at the same object. | |
void | AttachColorTexture (Texture &texture) |
Attach the base LOD of a 2D texture to the framebuffer for color rendering. | |
void | AttachColorTexture (Texture &texture, uint32_t mipmapLevel, uint32_t layer) |
Attach a texture to the framebuffer for color rendering. | |
Texture | GetColorTexture () |
Gets the first color texture used as output in the FrameBuffer. | |
FrameBuffer (Internal::FrameBuffer *pointer) | |
The constructor. | |
Static Public Member Functions | |
static FrameBuffer | New (uint32_t width, uint32_t height) |
Creates a new FrameBuffer, which attaches only COLOR texture. | |
static FrameBuffer | New (uint32_t width, uint32_t height, Attachment::Mask attachments) |
Creates a new FrameBuffer with specific attachments. | |
static FrameBuffer | New (uint32_t width, uint32_t height, uint32_t attachments) |
Creates a new FrameBuffer object. | |
static FrameBuffer | DownCast (BaseHandle handle) |
Downcasts to a FrameBuffer. If not, the returned handle is left uninitialized. |
Detailed Description
FrameBuffer is a collection of textures that can be used as the destination for rendering.
- Since:
- 3.0, DALi version 1.1.43
Constructor & Destructor Documentation
Destructor.
- Since:
- 3.0, DALi version 1.1.43
Dali::FrameBuffer::FrameBuffer | ( | const FrameBuffer & | handle | ) |
Copy constructor, creates a new handle to the same object.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] handle Handle to an object
Dali::FrameBuffer::FrameBuffer | ( | Internal::FrameBuffer * | pointer | ) | [explicit] |
The constructor.
- Note:
- Not intended for application developers.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] pointer A pointer to a newly allocated FrameBuffer
Member Function Documentation
void Dali::FrameBuffer::AttachColorTexture | ( | Texture & | texture | ) |
Attach the base LOD of a 2D texture to the framebuffer for color rendering.
- Note:
- This causes a color attachment to be added.
- Repeated calls to this method add textures as subsequent color attachments.
- A maximum of 8 color attachments are supported.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] texture The texture that will be used as output when rendering
- Note:
- The texture has to have same size as that of FrameBuffer otherwise it won't be attached.
void Dali::FrameBuffer::AttachColorTexture | ( | Texture & | texture, |
uint32_t | mipmapLevel, | ||
uint32_t | layer | ||
) |
Attach a texture to the framebuffer for color rendering.
- Note:
- This causes a color attachment to be added.
- Repeated calls to this method add textures as subsequent color attachments.
- A maximum of 8 color attachments are supported.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] texture The texture that will be used as output when rendering [in] mipmapLevel The mipmap of the texture to be attached [in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
- Note:
- The mipmapped texture has to have same size as that of FrameBuffer otherwise it won't be attached.
static FrameBuffer Dali::FrameBuffer::DownCast | ( | BaseHandle | handle | ) | [static] |
Downcasts to a FrameBuffer. If not, the returned handle is left uninitialized.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] handle Handle to an object
- Returns:
- FrameBuffer handle or an uninitialized handle
Gets the first color texture used as output in the FrameBuffer.
- Since:
- 3.0, DALi version 1.1.43
- Returns:
- A handle to the texture used as color output, or an uninitialized handle
static FrameBuffer Dali::FrameBuffer::New | ( | uint32_t | width, |
uint32_t | height | ||
) | [static] |
Creates a new FrameBuffer, which attaches only COLOR texture.
- Since:
- 5.5, DALi version 1.4.0
- Note:
- Call GetColorTexture() to get the COLOR texture
- Parameters:
-
[in] width The width of the FrameBuffer and the color texture [in] height The height of the FrameBuffer and the color texture
- Returns:
- A handle to a newly allocated FrameBuffer
static FrameBuffer Dali::FrameBuffer::New | ( | uint32_t | width, |
uint32_t | height, | ||
Attachment::Mask | attachments | ||
) | [static] |
Creates a new FrameBuffer with specific attachments.
- Since:
- 5.5, DALi version 1.4.0
- Parameters:
-
[in] width The width of the FrameBuffer and the attachments [in] height The height of the FrameBuffer and the attachments [in] attachments Enumeration of the attachments to create
- Returns:
- A handle to a newly allocated FrameBuffer
static FrameBuffer Dali::FrameBuffer::New | ( | uint32_t | width, |
uint32_t | height, | ||
uint32_t | attachments | ||
) | [static] |
Creates a new FrameBuffer object.
- Deprecated:
- Deprecated since 5.5, DALi version 1.4.0 use New( uint32_t width, uint32_t height ) or New( uint32_t width, uint32_t height, Attachment::Mask attachments ) instead
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] width The width of the FrameBuffer [in] height The height of the FrameBuffer [in] attachments The attachments comprising the format of the FrameBuffer (the type is int to allow multiple bitmasks to be ORd)
- Returns:
- A handle to a newly allocated FrameBuffer
FrameBuffer& Dali::FrameBuffer::operator= | ( | const FrameBuffer & | handle | ) |
Assignment operator, changes this handle to point at the same object.
- Since:
- 3.0, DALi version 1.1.43
- Parameters:
-
[in] handle Handle to an object
- Returns:
- Reference to the assigned object