Tizen Native API  3.0
_Evas_GL_API Struct Reference

Public Attributes

int version
EvasGLImage(* evasglCreateImageForContext )(Evas_GL *evas_gl, Evas_GL_Context *ctx, int target, void *buffer, const int *attrib_list)
 Create an EvasGLImage for a given context.
OpenGL-ES 2.0.

Evas_GL_API version 1.

The following functions are supported in all OpenGL-ES 2.0 contexts.

void(* glActiveTexture )(GLenum texture)
void(* glAttachShader )(GLuint program, GLuint shader)
void(* glBindAttribLocation )(GLuint program, GLuint index, const char *name)
void(* glBindBuffer )(GLenum target, GLuint buffer)
void(* glBindFramebuffer )(GLenum target, GLuint framebuffer)
void(* glBindRenderbuffer )(GLenum target, GLuint renderbuffer)
void(* glBindTexture )(GLenum target, GLuint texture)
void(* glBlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* glBlendEquation )(GLenum mode)
void(* glBlendEquationSeparate )(GLenum modeRGB, GLenum modeAlpha)
void(* glBlendFunc )(GLenum sfactor, GLenum dfactor)
void(* glBlendFuncSeparate )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* glBufferData )(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
void(* glBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GLenum(* glCheckFramebufferStatus )(GLenum target)
void(* glClear )(GLbitfield mask)
void(* glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* glClearDepthf )(GLclampf depth)
void(* glClearStencil )(GLint s)
void(* glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* glCompileShader )(GLuint shader)
void(* glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(* glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* glCopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint(* glCreateProgram )(void)
GLuint(* glCreateShader )(GLenum type)
void(* glCullFace )(GLenum mode)
void(* glDeleteBuffers )(GLsizei n, const GLuint *buffers)
void(* glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers)
void(* glDeleteProgram )(GLuint program)
void(* glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers)
void(* glDeleteShader )(GLuint shader)
void(* glDeleteTextures )(GLsizei n, const GLuint *textures)
void(* glDepthFunc )(GLenum func)
void(* glDepthMask )(GLboolean flag)
void(* glDepthRangef )(GLclampf zNear, GLclampf zFar)
void(* glDetachShader )(GLuint program, GLuint shader)
void(* glDisable )(GLenum cap)
void(* glDisableVertexAttribArray )(GLuint index)
void(* glDrawArrays )(GLenum mode, GLint first, GLsizei count)
void(* glDrawElements )(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* glEnable )(GLenum cap)
void(* glEnableVertexAttribArray )(GLuint index)
void(* glFinish )(void)
void(* glFlush )(void)
void(* glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* glFrontFace )(GLenum mode)
void(* glGenBuffers )(GLsizei n, GLuint *buffers)
void(* glGenerateMipmap )(GLenum target)
void(* glGenFramebuffers )(GLsizei n, GLuint *framebuffers)
void(* glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers)
void(* glGenTextures )(GLsizei n, GLuint *textures)
void(* glGetActiveAttrib )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* glGetActiveUniform )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* glGetAttachedShaders )(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
int(* glGetAttribLocation )(GLuint program, const char *name)
void(* glGetBooleanv )(GLenum pname, GLboolean *params)
void(* glGetBufferParameteriv )(GLenum target, GLenum pname, GLint *params)
GLenum(* glGetError )(void)
void(* glGetFloatv )(GLenum pname, GLfloat *params)
void(* glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* glGetIntegerv )(GLenum pname, GLint *params)
void(* glGetProgramiv )(GLuint program, GLenum pname, GLint *params)
void(* glGetProgramInfoLog )(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
void(* glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* glGetShaderiv )(GLuint shader, GLenum pname, GLint *params)
void(* glGetShaderInfoLog )(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
void(* glGetShaderPrecisionFormat )(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* glGetShaderSource )(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
const GLubyte *(* glGetString )(GLenum name)
void(* glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* glGetUniformfv )(GLuint program, GLint location, GLfloat *params)
void(* glGetUniformiv )(GLuint program, GLint location, GLint *params)
int(* glGetUniformLocation )(GLuint program, const char *name)
void(* glGetVertexAttribfv )(GLuint index, GLenum pname, GLfloat *params)
void(* glGetVertexAttribiv )(GLuint index, GLenum pname, GLint *params)
void(* glGetVertexAttribPointerv )(GLuint index, GLenum pname, void **pointer)
void(* glHint )(GLenum target, GLenum mode)
GLboolean(* glIsBuffer )(GLuint buffer)
GLboolean(* glIsEnabled )(GLenum cap)
GLboolean(* glIsFramebuffer )(GLuint framebuffer)
GLboolean(* glIsProgram )(GLuint program)
GLboolean(* glIsRenderbuffer )(GLuint renderbuffer)
GLboolean(* glIsShader )(GLuint shader)
GLboolean(* glIsTexture )(GLuint texture)
void(* glLineWidth )(GLfloat width)
void(* glLinkProgram )(GLuint program)
void(* glPixelStorei )(GLenum pname, GLint param)
void(* glPolygonOffset )(GLfloat factor, GLfloat units)
void(* glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void(* glReleaseShaderCompiler )(void)
void(* glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* glSampleCoverage )(GLclampf value, GLboolean invert)
void(* glScissor )(GLint x, GLint y, GLsizei width, GLsizei height)
void(* glShaderBinary )(GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
void(* glShaderSource )(GLuint shader, GLsizei count, const char *const *string, const GLint *length)
void(* glStencilFunc )(GLenum func, GLint ref, GLuint mask)
void(* glStencilFuncSeparate )(GLenum face, GLenum func, GLint ref, GLuint mask)
void(* glStencilMask )(GLuint mask)
void(* glStencilMaskSeparate )(GLenum face, GLuint mask)
void(* glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass)
void(* glStencilOpSeparate )(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void(* glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* glTexParameterf )(GLenum target, GLenum pname, GLfloat param)
void(* glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* glTexParameteri )(GLenum target, GLenum pname, GLint param)
void(* glTexParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* glUniform1f )(GLint location, GLfloat x)
void(* glUniform1fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform1i )(GLint location, GLint x)
void(* glUniform1iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform2f )(GLint location, GLfloat x, GLfloat y)
void(* glUniform2fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform2i )(GLint location, GLint x, GLint y)
void(* glUniform2iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform3f )(GLint location, GLfloat x, GLfloat y, GLfloat z)
void(* glUniform3fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform3i )(GLint location, GLint x, GLint y, GLint z)
void(* glUniform3iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniform4f )(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* glUniform4fv )(GLint location, GLsizei count, const GLfloat *v)
void(* glUniform4i )(GLint location, GLint x, GLint y, GLint z, GLint w)
void(* glUniform4iv )(GLint location, GLsizei count, const GLint *v)
void(* glUniformMatrix2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUseProgram )(GLuint program)
void(* glValidateProgram )(GLuint program)
void(* glVertexAttrib1f )(GLuint indx, GLfloat x)
void(* glVertexAttrib1fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib2f )(GLuint indx, GLfloat x, GLfloat y)
void(* glVertexAttrib2fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib3f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void(* glVertexAttrib3fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttrib4f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* glVertexAttrib4fv )(GLuint indx, const GLfloat *values)
void(* glVertexAttribPointer )(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
void(* glViewport )(GLint x, GLint y, GLsizei width, GLsizei height)
OpenGL-ES 2.0 extensions.

Evas_GL_API version 1

The following functions may be supported in OpenGL-ES 2.0 contexts, depending on which extensions Evas has decided to support.

void(* glEvasGLImageTargetTexture2DOES )(GLenum target, EvasGLImage image)
 Requires the GL_OES_EGL_image extension, similar to glEGLImageTargetTexture2DOES.
void(* glEvasGLImageTargetRenderbufferStorageOES )(GLenum target, EvasGLImage image)
 Requires the GL_OES_EGL_image extension, similar to glEGLImageTargetRenderbufferStorageOES.
void(* glGetProgramBinaryOES )(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* glProgramBinaryOES )(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
void *(* glMapBufferOES )(GLenum target, GLenum access)
GLboolean(* glUnmapBufferOES )(GLenum target)
void(* glGetBufferPointervOES )(GLenum target, GLenum pname, void **params)
void(* glTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(* glTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(* glCopyTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* glCompressedTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(* glCompressedTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(* glFramebufferTexture3DOES )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(* glGetPerfMonitorGroupsAMD )(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
void(* glGetPerfMonitorCountersAMD )(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
void(* glGetPerfMonitorGroupStringAMD )(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
void(* glGetPerfMonitorCounterStringAMD )(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
void(* glGetPerfMonitorCounterInfoAMD )(GLuint group, GLuint counter, GLenum pname, void *data)
void(* glGenPerfMonitorsAMD )(GLsizei n, GLuint *monitors)
void(* glDeletePerfMonitorsAMD )(GLsizei n, GLuint *monitors)
void(* glSelectPerfMonitorCountersAMD )(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
void(* glBeginPerfMonitorAMD )(GLuint monitor)
void(* glEndPerfMonitorAMD )(GLuint monitor)
void(* glGetPerfMonitorCounterDataAMD )(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
void(* glDiscardFramebufferEXT )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void(* glMultiDrawArraysEXT )(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(* glMultiDrawElementsEXT )(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(* glDeleteFencesNV )(GLsizei n, const GLuint *fences)
void(* glGenFencesNV )(GLsizei n, GLuint *fences)
GLboolean(* glIsFenceNV )(GLuint fence)
GLboolean(* glTestFenceNV )(GLuint fence)
void(* glGetFenceivNV )(GLuint fence, GLenum pname, GLint *params)
void(* glFinishFenceNV )(GLuint fence)
void(* glSetFenceNV )(GLuint, GLenum)
void(* glGetDriverControlsQCOM )(GLint *num, GLsizei size, GLuint *driverControls)
void(* glGetDriverControlStringQCOM )(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
void(* glEnableDriverControlQCOM )(GLuint driverControl)
void(* glDisableDriverControlQCOM )(GLuint driverControl)
void(* glExtGetTexturesQCOM )(GLuint *textures, GLint maxTextures, GLint *numTextures)
void(* glExtGetBuffersQCOM )(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
void(* glExtGetRenderbuffersQCOM )(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
void(* glExtGetFramebuffersQCOM )(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
void(* glExtGetTexLevelParameterivQCOM )(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
void(* glExtTexObjectStateOverrideiQCOM )(GLenum target, GLenum pname, GLint param)
void(* glExtGetTexSubImageQCOM )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
void(* glExtGetBufferPointervQCOM )(GLenum target, void **params)
void(* glExtGetShadersQCOM )(GLuint *shaders, GLint maxShaders, GLint *numShaders)
void(* glExtGetProgramsQCOM )(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GLboolean(* glExtIsProgramBinaryQCOM )(GLuint program)
void(* glExtGetProgramBinarySourceQCOM )(GLuint program, GLenum shadertype, char *source, GLint *length)
EGL-related extensions

Evas_GL_API version 1.

EvasGLImage(* evasglCreateImage )(int target, void *buffer, const int *attrib_list) EINA_DEPRECATED
 Create an EvasGLImage for the current context.
void(* evasglDestroyImage )(EvasGLImage image)
 Destroys an EvasGLImage. Destroy an image created by either evasglCreateImage or evasglCreateImageForContext.
OpenGL-ES 1.1

Evas_GL_API version 2 or more.

The following functions are some of the standard OpenGL-ES 1.0 functions, that are not also present in the OpenGL-ES 2.0 APIs.

void(* glAlphaFunc )(GLenum func, GLclampf ref)
void(* glClipPlanef )(GLenum plane, const GLfloat *equation)
void(* glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* glFogf )(GLenum pname, GLfloat param)
void(* glFogfv )(GLenum pname, const GLfloat *params)
void(* glFrustumf )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* glGetClipPlanef )(GLenum pname, GLfloat eqn[4])
void(* glGetLightfv )(GLenum light, GLenum pname, GLfloat *params)
void(* glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params)
void(* glGetTexEnvfv )(GLenum env, GLenum pname, GLfloat *params)
void(* glLightModelf )(GLenum pname, GLfloat param)
void(* glLightModelfv )(GLenum pname, const GLfloat *params)
void(* glLightf )(GLenum light, GLenum pname, GLfloat param)
void(* glLightfv )(GLenum light, GLenum pname, const GLfloat *params)
void(* glLoadMatrixf )(const GLfloat *m)
void(* glMaterialf )(GLenum face, GLenum pname, GLfloat param)
void(* glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params)
void(* glMultMatrixf )(const GLfloat *m)
void(* glMultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz)
void(* glOrthof )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* glPointParameterf )(GLenum pname, GLfloat param)
void(* glPointParameterfv )(GLenum pname, const GLfloat *params)
void(* glPointSize )(GLfloat size)
void(* glPointSizePointerOES )(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(* glScalef )(GLfloat x, GLfloat y, GLfloat z)
void(* glTexEnvf )(GLenum target, GLenum pname, GLfloat param)
void(* glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* glTranslatef )(GLfloat x, GLfloat y, GLfloat z)
void(* glAlphaFuncx )(GLenum func, GLclampx ref)
void(* glClearColorx )(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void(* glClearDepthx )(GLclampx depth)
void(* glClientActiveTexture )(GLenum texture)
void(* glClipPlanex )(GLenum plane, const GLfixed *equation)
void(* glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void(* glColor4x )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void(* glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glDepthRangex )(GLclampx zNear, GLclampx zFar)
void(* glDisableClientState )(GLenum array)
void(* glEnableClientState )(GLenum array)
void(* glFogx )(GLenum pname, GLfixed param)
void(* glFogxv )(GLenum pname, const GLfixed *params)
void(* glFrustumx )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* glGetClipPlanex )(GLenum pname, GLfixed eqn[4])
void(* glGetFixedv )(GLenum pname, GLfixed *params)
void(* glGetLightxv )(GLenum light, GLenum pname, GLfixed *params)
void(* glGetMaterialxv )(GLenum face, GLenum pname, GLfixed *params)
void(* glGetPointerv )(GLenum pname, GLvoid **params)
void(* glGetTexEnviv )(GLenum env, GLenum pname, GLint *params)
void(* glGetTexEnvxv )(GLenum env, GLenum pname, GLfixed *params)
void(* glGetTexParameterxv )(GLenum target, GLenum pname, GLfixed *params)
void(* glLightModelx )(GLenum pname, GLfixed param)
void(* glLightModelxv )(GLenum pname, const GLfixed *params)
void(* glLightx )(GLenum light, GLenum pname, GLfixed param)
void(* glLightxv )(GLenum light, GLenum pname, const GLfixed *params)
void(* glLineWidthx )(GLfixed width)
void(* glLoadIdentity )(void)
void(* glLoadMatrixx )(const GLfixed *m)
void(* glLogicOp )(GLenum opcode)
void(* glMaterialx )(GLenum face, GLenum pname, GLfixed param)
void(* glMaterialxv )(GLenum face, GLenum pname, const GLfixed *params)
void(* glMatrixMode )(GLenum mode)
void(* glMultMatrixx )(const GLfixed *m)
void(* glMultiTexCoord4x )(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
void(* glNormal3x )(GLfixed nx, GLfixed ny, GLfixed nz)
void(* glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glOrthox )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* glPointParameterx )(GLenum pname, GLfixed param)
void(* glPointParameterxv )(GLenum pname, const GLfixed *params)
void(* glPointSizex )(GLfixed size)
void(* glPolygonOffsetx )(GLfixed factor, GLfixed units)
void(* glPopMatrix )(void)
void(* glPushMatrix )(void)
void(* glRotatex )(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
void(* glSampleCoveragex )(GLclampx value, GLboolean invert)
void(* glScalex )(GLfixed x, GLfixed y, GLfixed z)
void(* glShadeModel )(GLenum mode)
void(* glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glTexEnvi )(GLenum target, GLenum pname, GLint param)
void(* glTexEnvx )(GLenum target, GLenum pname, GLfixed param)
void(* glTexEnviv )(GLenum target, GLenum pname, const GLint *params)
void(* glTexEnvxv )(GLenum target, GLenum pname, const GLfixed *params)
void(* glTexParameterx )(GLenum target, GLenum pname, GLfixed param)
void(* glTexParameterxv )(GLenum target, GLenum pname, const GLfixed *params)
void(* glTranslatex )(GLfixed x, GLfixed y, GLfixed z)
void(* glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
OpenGL-ES 1.1 extensions

Evas_GL_API version 2 or more.

OpenGL-ES 1.1 specifies a set of extensions on top of OpenGL-ES 1.0. When available, Evas GL will expose these extensions with the following function pointers.

void(* glBlendEquationSeparateOES )(GLenum modeRGB, GLenum modeAlpha)
void(* glBlendFuncSeparateOES )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* glBlendEquationOES )(GLenum mode)
void(* glDrawTexsOES )(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
void(* glDrawTexiOES )(GLint x, GLint y, GLint z, GLint width, GLint height)
void(* glDrawTexxOES )(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
void(* glDrawTexsvOES )(const GLshort *coords)
void(* glDrawTexivOES )(const GLint *coords)
void(* glDrawTexxvOES )(const GLfixed *coords)
void(* glDrawTexfOES )(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
void(* glDrawTexfvOES )(const GLfloat *coords)
void(* glAlphaFuncxOES )(GLenum func, GLclampx ref)
void(* glClearColorxOES )(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void(* glClearDepthxOES )(GLclampx depth)
void(* glClipPlanexOES )(GLenum plane, const GLfixed *equation)
void(* glColor4xOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void(* glDepthRangexOES )(GLclampx zNear, GLclampx zFar)
void(* glFogxOES )(GLenum pname, GLfixed param)
void(* glFogxvOES )(GLenum pname, const GLfixed *params)
void(* glFrustumxOES )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* glGetClipPlanexOES )(GLenum pname, GLfixed eqn[4])
void(* glGetFixedvOES )(GLenum pname, GLfixed *params)
void(* glGetLightxvOES )(GLenum light, GLenum pname, GLfixed *params)
void(* glGetMaterialxvOES )(GLenum face, GLenum pname, GLfixed *params)
void(* glGetTexEnvxvOES )(GLenum env, GLenum pname, GLfixed *params)
void(* glGetTexParameterxvOES )(GLenum target, GLenum pname, GLfixed *params)
void(* glLightModelxOES )(GLenum pname, GLfixed param)
void(* glLightModelxvOES )(GLenum pname, const GLfixed *params)
void(* glLightxOES )(GLenum light, GLenum pname, GLfixed param)
void(* glLightxvOES )(GLenum light, GLenum pname, const GLfixed *params)
void(* glLineWidthxOES )(GLfixed width)
void(* glLoadMatrixxOES )(const GLfixed *m)
void(* glMaterialxOES )(GLenum face, GLenum pname, GLfixed param)
void(* glMaterialxvOES )(GLenum face, GLenum pname, const GLfixed *params)
void(* glMultMatrixxOES )(const GLfixed *m)
void(* glMultiTexCoord4xOES )(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
void(* glNormal3xOES )(GLfixed nx, GLfixed ny, GLfixed nz)
void(* glOrthoxOES )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* glPointParameterxOES )(GLenum pname, GLfixed param)
void(* glPointParameterxvOES )(GLenum pname, const GLfixed *params)
void(* glPointSizexOES )(GLfixed size)
void(* glPolygonOffsetxOES )(GLfixed factor, GLfixed units)
void(* glRotatexOES )(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
void(* glSampleCoveragexOES )(GLclampx value, GLboolean invert)
void(* glScalexOES )(GLfixed x, GLfixed y, GLfixed z)
void(* glTexEnvxOES )(GLenum target, GLenum pname, GLfixed param)
void(* glTexEnvxvOES )(GLenum target, GLenum pname, const GLfixed *params)
void(* glTexParameterxOES )(GLenum target, GLenum pname, GLfixed param)
void(* glTexParameterxvOES )(GLenum target, GLenum pname, const GLfixed *params)
void(* glTranslatexOES )(GLfixed x, GLfixed y, GLfixed z)
GLboolean(* glIsRenderbufferOES )(GLuint renderbuffer)
void(* glBindRenderbufferOES )(GLenum target, GLuint renderbuffer)
void(* glDeleteRenderbuffersOES )(GLsizei n, const GLuint *renderbuffers)
void(* glGenRenderbuffersOES )(GLsizei n, GLuint *renderbuffers)
void(* glRenderbufferStorageOES )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* glGetRenderbufferParameterivOES )(GLenum target, GLenum pname, GLint *params)
GLboolean(* glIsFramebufferOES )(GLuint framebuffer)
void(* glBindFramebufferOES )(GLenum target, GLuint framebuffer)
void(* glDeleteFramebuffersOES )(GLsizei n, const GLuint *framebuffers)
void(* glGenFramebuffersOES )(GLsizei n, GLuint *framebuffers)
GLenum(* glCheckFramebufferStatusOES )(GLenum target)
void(* glFramebufferRenderbufferOES )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* glFramebufferTexture2DOES )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* glGetFramebufferAttachmentParameterivOES )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* glGenerateMipmapOES )(GLenum target)
void(* glCurrentPaletteMatrixOES )(GLuint matrixpaletteindex)
void(* glLoadPaletteFromModelViewMatrixOES )(void)
void(* glMatrixIndexPointerOES )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glWeightPointerOES )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLbitfield(* glQueryMatrixxOES )(GLfixed mantissa[16], GLint exponent[16])
void(* glDepthRangefOES )(GLclampf zNear, GLclampf zFar)
void(* glFrustumfOES )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* glOrthofOES )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* glClipPlanefOES )(GLenum plane, const GLfloat *equation)
void(* glGetClipPlanefOES )(GLenum pname, GLfloat eqn[4])
void(* glClearDepthfOES )(GLclampf depth)
void(* glTexGenfOES )(GLenum coord, GLenum pname, GLfloat param)
void(* glTexGenfvOES )(GLenum coord, GLenum pname, const GLfloat *params)
void(* glTexGeniOES )(GLenum coord, GLenum pname, GLint param)
void(* glTexGenivOES )(GLenum coord, GLenum pname, const GLint *params)
void(* glTexGenxOES )(GLenum coord, GLenum pname, GLfixed param)
void(* glTexGenxvOES )(GLenum coord, GLenum pname, const GLfixed *params)
void(* glGetTexGenfvOES )(GLenum coord, GLenum pname, GLfloat *params)
void(* glGetTexGenivOES )(GLenum coord, GLenum pname, GLint *params)
void(* glGetTexGenxvOES )(GLenum coord, GLenum pname, GLfixed *params)
void(* glBindVertexArrayOES )(GLuint array)
void(* glDeleteVertexArraysOES )(GLsizei n, const GLuint *arrays)
void(* glGenVertexArraysOES )(GLsizei n, GLuint *arrays)
GLboolean(* glIsVertexArrayOES )(GLuint array)
void(* glCopyTextureLevelsAPPLE )(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
void(* glRenderbufferStorageMultisampleAPPLE )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* glResolveMultisampleFramebufferAPPLE )(void)
GLsync(* glFenceSyncAPPLE )(GLenum condition, GLbitfield flags)
GLboolean(* glIsSyncAPPLE )(GLsync sync)
void(* glDeleteSyncAPPLE )(GLsync sync)
GLenum(* glClientWaitSyncAPPLE )(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* glWaitSyncAPPLE )(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* glGetInteger64vAPPLE )(GLenum pname, GLint64 *params)
void(* glGetSyncivAPPLE )(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void *(* glMapBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* glFlushMappedBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length)
void(* glRenderbufferStorageMultisampleEXT )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* glFramebufferTexture2DMultisampleEXT )(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GLenum(* glGetGraphicsResetStatusEXT )(void)
void(* glReadnPixelsEXT )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
void(* glGetnUniformfvEXT )(GLuint program, GLint location, GLsizei bufSize, float *params)
void(* glGetnUniformivEXT )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* glTexStorage1DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(* glTexStorage2DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* glTexStorage3DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* glTextureStorage1DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(* glTextureStorage2DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* glTextureStorage3DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* glClipPlanefIMG )(GLenum, const GLfloat *)
void(* glClipPlanexIMG )(GLenum, const GLfixed *)
void(* glRenderbufferStorageMultisampleIMG )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* glFramebufferTexture2DMultisampleIMG )(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
void(* glStartTilingQCOM )(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
void(* glEndTilingQCOM )(GLbitfield preserveMask)
Evas GL Sync object functions
Since :
2.3.1
EvasGLSync(* evasglCreateSync )(Evas_GL *evas_gl, unsigned int type, const int *attrib_list)
 Create a synchronization primitive which can be tested or waited upon.
Eina_Bool(* evasglDestroySync )(Evas_GL *evas_gl, EvasGLSync sync)
 Destroys a sync object created by evasglCreateSync.
int(* evasglClientWaitSync )(Evas_GL *evas_gl, EvasGLSync sync, int flags, EvasGLTime timeout)
 Block and wait until for sync object is signaled or timeout is reached.
Eina_Bool(* evasglSignalSync )(Evas_GL *evas_gl, EvasGLSync sync, unsigned mode)
 Signal a sync object, unlocking all threads waiting on it.
Eina_Bool(* evasglGetSyncAttrib )(Evas_GL *evas_gl, EvasGLSync sync, int attribute, int *value)
 Query a sync object for its properties.
int(* evasglWaitSync )(Evas_GL *evas_gl, EvasGLSync sync, int flags)
 Wait on an EvasGLSync without blocking, see EGL_KHR_wait_sync for more information.
Evas GL Wayland functions

Evas_GL_API version 3 or more.

Since (EFL) :
1.13
Eina_Bool(* evasglBindWaylandDisplay )(Evas_GL *evas_gl, void *wl_display)
 Requires the extension EGL_WL_bind_wayland_display, similar to eglBindWaylandDisplayWL.
Eina_Bool(* evasglUnbindWaylandDisplay )(Evas_GL *evas_gl, void *wl_display)
 Requires the extension EGL_WL_bind_wayland_display, similar to eglUnbindWaylandDisplayWL.
Eina_Bool(* evasglQueryWaylandBuffer )(Evas_GL *evas_gl, void *buffer, int attribute, int *value)
 Requires the extension EGL_WL_bind_wayland_display, similar to eglQueryWaylandBufferWL.
OpenGL-ES 3.0.

Evas_GL_API version 4.

The following functions are supported in all OpenGL-ES 3.0 contexts.

void(* glBeginQuery )(GLenum target, GLuint id)
void(* glBeginTransformFeedback )(GLenum primitiveMode)
void(* glBindBufferBase )(GLenum target, GLuint index, GLuint buffer)
void(* glBindBufferRange )(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* glBindSampler )(GLuint unit, GLuint sampler)
void(* glBindTransformFeedback )(GLenum target, GLuint id)
void(* glBindVertexArray )(GLuint array)
void(* glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* glClearBufferfi )(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
void(* glClearBufferfv )(GLenum buffer, GLint drawBuffer, const GLfloat *value)
void(* glClearBufferiv )(GLenum buffer, GLint drawBuffer, const GLint *value)
void(* glClearBufferuiv )(GLenum buffer, GLint drawBuffer, const GLuint *value)
GLenum(* glClientWaitSync )(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(* glCompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(* glCompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* glCopyBufferSubData )(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
void(* glCopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* glDeleteQueries )(GLsizei n, const GLuint *ids)
void(* glDeleteSamplers )(GLsizei n, const GLuint *samplers)
void(* glDeleteSync )(GLsync sync)
void(* glDeleteTransformFeedbacks )(GLsizei n, const GLuint *ids)
void(* glDeleteVertexArrays )(GLsizei n, const GLuint *arrays)
void(* glDrawArraysInstanced )(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(* glDrawBuffers )(GLsizei n, const GLenum *bufs)
void(* glDrawElementsInstanced )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
void(* glDrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(* glEndQuery )(GLenum target)
void(* glEndTransformFeedback )(void)
GLsync(* glFenceSync )(GLenum condition, GLbitfield flags)
GLsync(* glFlushMappedBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length)
void(* glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* glGenQueries )(GLsizei n, GLuint *ids)
void(* glGenSamplers )(GLsizei n, GLuint *samplers)
void(* glGenTransformFeedbacks )(GLsizei n, GLuint *ids)
void(* glGenVertexArrays )(GLsizei n, GLuint *arrays)
void(* glGetActiveUniformBlockiv )(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void(* glGetActiveUniformBlockName )(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void(* glGetActiveUniformsiv )(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void(* glGetBufferParameteri64v )(GLenum target, GLenum value, GLint64 *data)
void(* glGetBufferPointerv )(GLenum target, GLenum pname, GLvoid **params)
GLint(* glGetFragDataLocation )(GLuint program, const char *name)
void(* glGetInteger64i_v )(GLenum target, GLuint index, GLint64 *data)
void(* glGetInteger64v )(GLenum pname, GLint64 *data)
void(* glGetIntegeri_v )(GLenum target, GLuint index, GLint *data)
void(* glGetInternalformativ )(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
void(* glGetProgramBinary )(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* glGetQueryiv )(GLenum target, GLenum pname, GLint *params)
void(* glGetQueryObjectuiv )(GLuint id, GLenum pname, GLuint *params)
void(* glGetSamplerParameterfv )(GLuint sampler, GLenum pname, GLfloat *params)
void(* glGetSamplerParameteriv )(GLuint sampler, GLenum pname, GLint *params)
const GLubyte *(* glGetStringi )(GLenum name, GLuint index)
void(* glGetSynciv )(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(* glGetTransformFeedbackVarying )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLuint(* glGetUniformBlockIndex )(GLuint program, const GLchar *uniformBlockName)
void(* glGetUniformIndices )(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void(* glGetUniformuiv )(GLuint program, GLint location, GLuint *params)
void(* glGetVertexAttribIiv )(GLuint index, GLenum pname, GLint *params)
void(* glGetVertexAttribIuiv )(GLuint index, GLenum pname, GLuint *params)
void(* glInvalidateFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void(* glInvalidateSubFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GLboolean(* glIsQuery )(GLuint id)
GLboolean(* glIsSampler )(GLuint id)
GLboolean(* glIsSync )(GLsync sync)
GLboolean(* glIsTransformFeedback )(GLuint id)
GLboolean(* glIsVertexArray )(GLuint array)
void *(* glMapBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* glPauseTransformFeedback )(void)
void(* glProgramBinary )(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
void(* glProgramParameteri )(GLuint program, GLenum pname, GLint value)
void(* glReadBuffer )(GLenum src)
void(* glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(* glResumeTransformFeedback )(void)
void(* glSamplerParameterf )(GLuint sampler, GLenum pname, GLfloat param)
void(* glSamplerParameterfv )(GLuint sampler, GLenum pname, const GLfloat *params)
void(* glSamplerParameteri )(GLuint sampler, GLenum pname, GLint param)
void(* glSamplerParameteriv )(GLuint sampler, GLenum pname, const GLint *params)
void(* glTexImage3D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data)
void(* glTexStorage2D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* glTexStorage3D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* glTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data)
void(* glTransformFeedbackVaryings )(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void(* glUniform1ui )(GLint location, GLuint v0)
void(* glUniform1uiv )(GLint location, GLsizei count, const GLuint *value)
void(* glUniform2ui )(GLint location, GLuint v0, GLuint v1)
void(* glUniform2uiv )(GLint location, GLsizei count, const GLuint *value)
void(* glUniform3ui )(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* glUniform3uiv )(GLint location, GLsizei count, const GLuint *value)
void(* glUniform4ui )(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* glUniform4uiv )(GLint location, GLsizei count, const GLuint *value)
void(* glUniformBlockBinding )(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void(* glUniformMatrix2x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix3x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix2x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix4x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix3x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glUniformMatrix4x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean(* glUnmapBuffer )(GLenum target)
void(* glVertexAttribDivisor )(GLuint index, GLuint divisor)
void(* glVertexAttribI4i )(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
void(* glVertexAttribI4iv )(GLuint index, const GLint *v)
void(* glVertexAttribI4ui )(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* glVertexAttribI4uiv )(GLuint index, const GLuint *v)
void(* glVertexAttribIPointer )(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* glWaitSync )(GLsync sync, GLbitfield flags, GLuint64 timeout)
OpenGL-ES 3.1.

.1

Evas_GL_API version 5.

The following functions are supported in all OpenGL-ES 3.1 contexts.

void(* glDispatchCompute )(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
void(* glDispatchComputeIndirect )(GLintptr indirect)
void(* glDrawArraysIndirect )(GLenum mode, const void *indirect)
void(* glDrawElementsIndirect )(GLenum mode, GLenum type, const void *indirect)
void(* glFramebufferParameteri )(GLenum target, GLenum pname, GLint param)
void(* glGetFramebufferParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* glGetProgramInterfaceiv )(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
GLuint(* glGetProgramResourceIndex )(GLuint program, GLenum programInterface, const GLchar *name)
void(* glGetProgramResourceName )(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* glGetProgramResourceiv )(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
GLint(* glGetProgramResourceLocation )(GLuint program, GLenum programInterface, const GLchar *name)
void(* glUseProgramStages )(GLuint pipeline, GLbitfield stages, GLuint program)
void(* glActiveShaderProgram )(GLuint pipeline, GLuint program)
GLuint(* glCreateShaderProgramv )(GLenum type, GLsizei count, const GLchar *const *strings)
void(* glBindProgramPipeline )(GLuint pipeline)
void(* glDeleteProgramPipelines )(GLsizei n, const GLuint *pipelines)
void(* glGenProgramPipelines )(GLsizei n, GLuint *pipelines)
GLboolean(* glIsProgramPipeline )(GLuint pipeline)
void(* glGetProgramPipelineiv )(GLuint pipeline, GLenum pname, GLint *params)
void(* glProgramUniform1i )(GLuint program, GLint location, GLint v0)
void(* glProgramUniform2i )(GLuint program, GLint location, GLint v0, GLint v1)
void(* glProgramUniform3i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* glProgramUniform4i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* glProgramUniform1ui )(GLuint program, GLint location, GLuint v0)
void(* glProgramUniform2ui )(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* glProgramUniform3ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* glProgramUniform4ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* glProgramUniform1f )(GLuint program, GLint location, GLfloat v0)
void(* glProgramUniform2f )(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(* glProgramUniform3f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* glProgramUniform4f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* glProgramUniform1iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* glProgramUniform2iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* glProgramUniform3iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* glProgramUniform4iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* glProgramUniform1uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* glProgramUniform2uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* glProgramUniform3uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* glProgramUniform4uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* glProgramUniform1fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* glProgramUniform2fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* glProgramUniform3fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* glProgramUniform4fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* glProgramUniformMatrix2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix2x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix3x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix2x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix4x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix3x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glProgramUniformMatrix4x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* glValidateProgramPipeline )(GLuint pipeline)
void(* glGetProgramPipelineInfoLog )(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* glBindImageTexture )(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void(* glGetBooleani_v )(GLenum target, GLuint index, GLboolean *data)
void(* glMemoryBarrier )(GLbitfield barriers)
void(* glMemoryBarrierByRegion )(GLbitfield barriers)
void(* glTexStorage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* glGetMultisamplefv )(GLenum pname, GLuint index, GLfloat *val)
void(* glSampleMaski )(GLuint maskNumber, GLbitfield mask)
void(* glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params)
void(* glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params)
void(* glBindVertexBuffer )(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void(* glVertexAttribFormat )(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* glVertexAttribIFormat )(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* glVertexAttribBinding )(GLuint attribindex, GLuint bindingindex)
void(* glVertexBindingDivisor )(GLuint bindingindex, GLuint divisor)

Detailed Description

The Evas GL API This structure contains function pointers to the available GL functions. Some of these functions may be wrapped internally by Evas GL.


Member Data Documentation

Requires the extension EGL_WL_bind_wayland_display, similar to eglBindWaylandDisplayWL.

int(* _Evas_GL_API::evasglClientWaitSync)(Evas_GL *evas_gl, EvasGLSync sync, int flags, EvasGLTime timeout)

Block and wait until for sync object is signaled or timeout is reached.

Parameters:
evas_glThe current Evas_GL connection
syncA valid sync object created by evasglCreateSync
timeoutA relative timeout in nanoseconds
Note:
Requires the extension EGL_KHR_reusable_sync, similarly to eglClientWaitSyncKHR.
Returns:
EVAS_GL_TIMEOUT_EXPIRED if the sync failed and timeout was reached, EVAS_GL_CONDITION_SATISFIED if the sync was signaled, or 0 in case of failure (in which case evas_gl_error_get() should return an error code)
Since (EFL) :
1.12
EvasGLImage(* _Evas_GL_API::evasglCreateImage)(int target, void *buffer, const int *attrib_list) EINA_DEPRECATED

Create an EvasGLImage for the current context.

Common targets are:

  • EVAS_GL_TEXTURE_2D:
    In case of EVAS_GL_TEXTURE_2D on EGL, the currently bound EGLContext will be used to create the image. The buffer argument must be a texture ID cast down to a void* pointer.
    Requires the EVAS_GL_image extension.
  • EVAS_GL_NATIVE_SURFACE_TIZEN (Tizen platform only):
    Requires the EVAS_GL_TIZEN_image_native_surface extension.
Deprecated:
Note:
Please consider using evasglCreateImageForContext instead.
EvasGLImage(* _Evas_GL_API::evasglCreateImageForContext)(Evas_GL *evas_gl, Evas_GL_Context *ctx, int target, void *buffer, const int *attrib_list)

Create an EvasGLImage for a given context.

Parameters:
[in]evas_glThe current Evas GL object,
[in]ctxA context to create this image for,
[in]targetOne of EVAS_GL_TEXTURE_2D and EVAS_GL_NATIVE_SURFACE_TIZEN,
[in]bufferA pointer to a buffer, see below,
[in]attrib_listAn array of key-value pairs terminated by 0 (see EVAS_GL_IMAGE_PRESERVED)

Common targets are:

  • EVAS_GL_TEXTURE_2D:
    In case of EVAS_GL_TEXTURE_2D, the buffer argument must be a texture ID cast down to a void* pointer.
    Requires the EVAS_GL_image extension.
EvasGLImage *img = glapi->evasglCreateImageForContext
  (evasgl, ctx, EVAS_GL_TEXTURE_2D, (void*)(intptr_t)texture_id, NULL);
  • EVAS_GL_NATIVE_SURFACE_TIZEN (Tizen platform only):
    Requires the EVAS_GL_TIZEN_image_native_surface extension.
Note:
Evas_GL_API must have version 2 or more.
Since :
2.3.1
EvasGLSync(* _Evas_GL_API::evasglCreateSync)(Evas_GL *evas_gl, unsigned int type, const int *attrib_list)

Create a synchronization primitive which can be tested or waited upon.

Note:
Requires the extension EGL_KHR_fence_sync, similar to eglCreateSyncKHR.
Parameters:
evas_glThe current Evas_GL connection
typeOne of: EVAS_GL_SYNC_FENCE or EVAS_GL_SYNC_REUSABLE
attrib_listOptional attributes list, terminated by EVAS_GL_NONE The supported attributes depend on the driver extensions, please refer to the EGL specifications for more information.
Returns:
A new sync object (EvasGLSync)
Since (EFL) :
1.12

Destroys an EvasGLImage. Destroy an image created by either evasglCreateImage or evasglCreateImageForContext.

Requires the EVAS_GL_image extension.

Note:
Unlike in pure EGL, the display pointer needs not be passed in, as Evas GL will use the same EGLDisplay as used in the create function.
Eina_Bool(* _Evas_GL_API::evasglDestroySync)(Evas_GL *evas_gl, EvasGLSync sync)

Destroys a sync object created by evasglCreateSync.

Note:
Requires the extension EGL_KHR_fence_sync, similar to eglDestroySyncKHR.
Parameters:
evas_glThe current Evas_GL connection
syncA valid sync object created by evasglCreateSync
Returns:
EINA_TRUE in case of success, EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code)
Since (EFL) :
1.12
Eina_Bool(* _Evas_GL_API::evasglGetSyncAttrib)(Evas_GL *evas_gl, EvasGLSync sync, int attribute, int *value)

Query a sync object for its properties.

Parameters:
evas_glThe current Evas_GL connection
syncA valid sync object created by evasglCreateSync
attributeWhich attribute to query, can be one of: EVAS_GL_SYNC_STATUS, EVAS_GL_SYNC_TYPE or EVAS_GL_SYNC_CONDITION
valueReturn value or the query, see sync object.
Note:
Requires the extension EGL_KHR_fence_sync, similar to eglGetSyncAttribKHR.
Returns:
EINA_TRUE in case of success, or EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code)
Since (EFL) :
1.12
Eina_Bool(* _Evas_GL_API::evasglQueryWaylandBuffer)(Evas_GL *evas_gl, void *buffer, int attribute, int *value)

Requires the extension EGL_WL_bind_wayland_display, similar to eglQueryWaylandBufferWL.

Eina_Bool(* _Evas_GL_API::evasglSignalSync)(Evas_GL *evas_gl, EvasGLSync sync, unsigned mode)

Signal a sync object, unlocking all threads waiting on it.

Parameters:
evas_glThe current Evas_GL connection
syncA valid sync object created by evasglCreateSync
Note:
Requires the extension EGL_KHR_reusable_sync or EGL_KHR_wait_sync, similarly to eglSignalSyncKHR.
Returns:
EINA_TRUE in case of success, or EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code)
Since (EFL) :
1.12

Requires the extension EGL_WL_bind_wayland_display, similar to eglUnbindWaylandDisplayWL.

int(* _Evas_GL_API::evasglWaitSync)(Evas_GL *evas_gl, EvasGLSync sync, int flags)

Wait on an EvasGLSync without blocking, see EGL_KHR_wait_sync for more information.

Parameters:
evas_glThe current Evas_GL connection
syncA valid sync object created by evasglCreateSync
flagsMust be 0
Note:
Requires the extension EGL_KHR_wait_sync, similar to eglWaitSyncKHR.
Returns:
EINA_TRUE in case of success, or EINA_FALSE in case of failure (in which case evas_gl_error_get() should return an error code)
Since (EFL) :
1.12

The current version number is EVAS_GL_API_VERSION (4). This should not be confused with the OpenGL-ES context version.