Tizen Native API
5.0
|
A TouchPoint represents a point on the screen that is currently being touched or where touch has stopped. More...
Public Types | |
enum | State |
Enumeration for Touch state. More... | |
Public Member Functions | |
TouchPoint (int32_t id, State state, float screenX, float screenY) | |
Constructor. | |
TouchPoint (int32_t id, State state, float screenX, float screenY, float localX, float localY) | |
Constructor. | |
~TouchPoint () | |
Destructor. | |
Public Attributes | |
int32_t | deviceId |
Each touch point has a unique device ID which specifies the touch device for that point. | |
State | state |
State of the point. | |
Actor | hitActor |
The actor that was underneath the touch point. | |
Vector2 | local |
The co-ordinates relative to the top-left of the hit-actor. | |
Vector2 | screen |
The co-ordinates relative to the top-left of the screen. |
Detailed Description
A TouchPoint represents a point on the screen that is currently being touched or where touch has stopped.
- Since:
- 3.0, DALi version 1.0.0
Member Enumeration Documentation
Enumeration for Touch state.
- Since:
- 3.0, DALi version 1.0.0
- Enumerator:
Constructor & Destructor Documentation
Dali::TouchPoint::TouchPoint | ( | int32_t | id, |
State | state, | ||
float | screenX, | ||
float | screenY | ||
) |
Constructor.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] id The touch device ID [in] state The state [in] screenX The X co-ordinate relative to the screen's origin [in] screenY The Y co-ordinate relative to the screen's origin
Dali::TouchPoint::TouchPoint | ( | int32_t | id, |
State | state, | ||
float | screenX, | ||
float | screenY, | ||
float | localX, | ||
float | localY | ||
) |
Constructor.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] id The touch device ID [in] state The state [in] screenX The X co-ordinate relative to the screen's origin [in] screenY The Y co-ordinate relative to the screen's origin [in] localX The X co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor [in] localY The Y co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor
Destructor.
- Since:
- 3.0, DALi version 1.0.0
Member Data Documentation
The co-ordinates relative to the top-left of the hit-actor.
- Note:
- The top-left of an actor is (0.0, 0.0, 0.5).
- If you require the local coordinates of another actor (e.g the parent of the hit actor), then you should use Actor::ScreenToLocal().
State of the point.
- See also:
- State