Class TransitionData
Definition
- Assembly:
- Tizen.NUI.dll
This object translates data from a property array of maps into an array of animators.
C#Copypublic class TransitionData : BaseHandle, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.ComponentModel.INotifyPropertyChangedSystem.IDisposable
Constructors
Declaration
C#Copypublic TransitionData(PropertyArray transition)
Parameters
Type | Name | Description |
---|---|---|
PropertyArray | transition | The transition data to store (an array of maps of animators). |
Declaration
C#Copypublic TransitionData(PropertyMap transition)
Parameters
Type | Name | Description |
---|---|---|
PropertyMap | transition | The transition data to store (a single animator). |
View Source
TransitionData(TransitionData)
Create an instance of TransitionData by copy constructor.
Declaration
C#Copypublic TransitionData(TransitionData handle)
Parameters
Type | Name | Description |
---|---|---|
TransitionData | handle | Handle to an object. |
Methods
View Source
Count()
returns the count of the individual property transitions stored within this handle.
Declaration
C#Copypublic uint Count()
Returns
Type | Description |
---|---|
uint | A handle to the image at the the specified position. |
Declaration
C#Copyprotected override void Dispose(DisposeTypes type)
Parameters
Type | Name | Description |
---|---|---|
DisposeTypes | type | The dispose type |
Overrides
View Source
GetAnimatorAt(uint)
returns the count of the individual property transitions stored within this handle.
Declaration
C#Copypublic PropertyMap GetAnimatorAt(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | The index of the animator. |
Returns
Type | Description |
---|---|
PropertyMap | A property map representing the animator. |
Implements
System.ComponentModel.INotifyPropertyChanged
System.IDisposable