Tizen Native API
5.5
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The window class of Elementary. Contains functions to manipulate windows. The Evas engine used to render the window contents is specified in the system or user elementary config files (whichever is found last), and can be overridden with the ELM_ENGINE environment variable for testing. Engines that may be supported (depending on Evas and Ecore-Evas compilation setup and modules actually installed at runtime) are (listed in order of best supported and most likely to be complete and work to lowest quality). Note that ELM_ENGINE is really only needed for special cases and debugging. you should normally use ELM_DISPLAY and ELM_ACCEL environment variables, or core elementary config. ELM_DISPLAY can be set to "x11" or "wl" to indicate the target display system (as on Linux systems you may have both display systems available, so this selects which to use). ELM_ACCEL may also be set to indicate if you want accelerations and which kind to use. see elm_config_accel_preference_set(0 for details on this environment variable values.
- "x11", "x", "software-x11", "software_x11" (Software rendering in X11)
- "gl", "opengl", "opengl-x11", "opengl_x11" (OpenGL or OpenGL-ES2 rendering in X11)
- "shot:..." (Virtual screenshot renderer - renders to output file and exits)
- "fb", "software-fb", "software_fb" (Linux framebuffer direct software rendering)
- "sdl", "software-sdl", "software_sdl" (SDL software rendering to SDL buffer)
- "gl-sdl", "gl_sdl", "opengl-sdl", "opengl_sdl" (OpenGL or OpenGL-ES2 rendering using SDL as the buffer)
- "gdi", "software-gdi", "software_gdi" (Windows WIN32 rendering via GDI with software)
- "ddraw", "software-ddraw", "software_ddraw" (Windows WIN32 rendering via DirectDraw with software)
- "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
- "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
- "wayland_shm" (Wayland client SHM rendering)
- "wayland_egl" (Wayland client OpenGL/EGL rendering)
- "drm" (Linux drm/kms etc. direct display)
All engines use a simple string to select the engine to render, EXCEPT the "shot" engine. This actually encodes the output of the virtual screenshot and how long to delay in the engine string. The engine string is encoded in the following way:
"shot:[delay=XX][:][repeat=DDD][:][file=XX]"
Where options are separated by a ":" char if more than one option is given, with delay, if provided being the first option and file the last (order is important). The delay specifies how long to wait after the window is shown before doing the virtual "in memory" rendering and then save the output to the file specified by the file option (and then exit). If no delay is given, the default is 0.5 seconds. If no file is given the default output file is "out.png". Repeat option is for continuous capturing screenshots. Repeat range is from 1 to 999 and filename is fixed to "out001.png" Some examples of using the shot engine:
ELM_ENGINE="shot:delay=1.0:repeat=5:file=elm_test.png" elementary_test ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test ELM_ENGINE="shot:file=elm_test2.png" elementary_test ELM_ENGINE="shot:delay=2.0" elementary_test ELM_ENGINE="shot:" elementary_test
Signals that you can add callbacks for are:
- "delete,request": the user requested to close the window. See elm_win_autodel_set() and elm_win_autohide_set().
- "focus,in": window got focus (deprecated. use "focused" instead.)
- "focus,out": window lost focus (deprecated. use "unfocused" instead.)
- "moved": window that holds the canvas was moved
- "withdrawn": window is still managed normally but removed from view
- "iconified": window is minimized (perhaps into an icon or taskbar)
- "normal": window is in a normal state (not withdrawn or iconified)
- "stick": window has become sticky (shows on all desktops)
- "unstick": window has stopped being sticky
- "fullscreen": window has become fullscreen
- "unfullscreen": window has stopped being fullscreen
- "maximized": window has been maximized
- "unmaximized": window has stopped being maximized
- "ioerr": there has been a low-level I/O error with the display system
- "indicator,prop,changed": an indicator's property has been changed
- "rotation,changed": window rotation has been changed
- "profile,changed": profile of the window has been changed
- "focused" : When the win has received focus. (since 1.8)
- "unfocused" : When the win has lost focus. (since 1.8)
- "theme,changed" - The theme was changed. (since 1.13)
- "conformant,changed" - conformant changed
- "aux,hint,allowed" - an aux hint allowed
- "aux,msg,received" - an aux message received
- "effect,started" - window effect has been started.
- "effect,done" - window effect has been done.
- "launch,done" - window launch has been done.
- "visibility,changed" - visibility of the window has been changed.
Note that calling evas_object_show() after window contents creation is recommended. It will trigger evas_smart_objects_calculate() and some backend calls directly. For example, XMapWindow is called directly during evas_object_show() in X11 engine.
Examples:
Functions | |
Eina_Bool | elm_win_trap_set (const Elm_Win_Trap *trap) |
Evas_Object * | elm_win_add (Evas_Object *parent, const char *name, Elm_Win_Type type) |
Evas_Object * | elm_win_fake_add (Ecore_Evas *ee) |
Evas_Object * | elm_win_util_standard_add (const char *name, const char *title) |
Evas_Object * | elm_win_util_dialog_add (Evas_Object *parent, const char *name, const char *title) |
Eina_Bool | elm_win_autodel_get (const Evas_Object *obj) |
Gets the window's autodel state. | |
void | elm_win_floating_mode_set (Evas_Object *obj, Eina_Bool floating) |
Sets the floating mode of a window. | |
Eina_Bool | elm_win_floating_mode_get (const Evas_Object *obj) |
Gets the floating mode of a window. | |
void | elm_win_norender_push (Evas_Object *obj) |
void | elm_win_norender_pop (Evas_Object *obj) |
int | elm_win_norender_get (const Evas_Object *obj) |
void | elm_win_render (Evas_Object *obj) |
Ecore_Wl_Window * | elm_win_wl_window_get (const Evas_Object *obj) |
Gets the Ecore_Wl_Window of an Evas_Object. | |
Ecore_Win32_Window * | elm_win_win32_window_get (const Evas_Object *obj) |
Gets the Ecore_Win32_Window of an Evas_Object. | |
void | elm_win_resize_object_add (Evas_Object *obj, Evas_Object *subobj) |
Adds subobj as a resize object of window obj . | |
void | elm_win_resize_object_del (Evas_Object *obj, Evas_Object *subobj) |
Deletes subobj as a resize object of window obj . | |
Ecore_Cocoa_Window * | elm_win_cocoa_window_get (const Evas_Object *obj) |
Gets the Ecore_Cocoa_Window of an Efl.Canvas.Object. | |
void * | elm_win_trap_data_get (const Evas_Object *obj) |
Gets the trap data associated with a window. | |
void | elm_win_override_set (Evas_Object *obj, Eina_Bool override) |
Sets the override state of a window. | |
Eina_Bool | elm_win_override_get (const Evas_Object *obj) |
Gets the override state of a window. | |
void | elm_win_lower (Evas_Object *obj) |
Lowers a window object. | |
void | elm_win_quickpanel_set (Evas_Object *obj, Eina_Bool quickpanel) |
Sets a window to be an illume quickpanel window. | |
Eina_Bool | elm_win_quickpanel_get (const Evas_Object *obj) |
Gets if this window is a quickpanel or not. | |
void | elm_win_quickpanel_zone_set (Evas_Object *obj, int zone) |
Sets which zone this quickpanel should appear in. | |
int | elm_win_quickpanel_zone_get (const Evas_Object *obj) |
Gets which zone this quickpanel should appear in. | |
void | elm_win_quickpanel_priority_major_set (Evas_Object *obj, int priority) |
Sets the major priority of a quickpanel window. | |
int | elm_win_quickpanel_priority_major_get (const Evas_Object *obj) |
Gets the major priority of a quickpanel window. | |
void | elm_win_quickpanel_priority_minor_set (Evas_Object *obj, int priority) |
Sets the minor priority of a quickpanel window. | |
int | elm_win_quickpanel_priority_minor_get (const Evas_Object *obj) |
Gets the minor priority of a quickpanel window. | |
void | elm_win_indicator_mode_set (Evas_Object *obj, Elm_Win_Indicator_Mode mode) |
Sets the indicator mode of the window. | |
Elm_Win_Indicator_Mode | elm_win_indicator_mode_get (const Evas_Object *obj) |
Gets the indicator mode of the window. | |
void | elm_win_indicator_opacity_set (Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode) |
Sets the indicator opacity mode of the window. | |
Elm_Win_Indicator_Opacity_Mode | elm_win_indicator_opacity_get (const Evas_Object *obj) |
Gets the indicator opacity mode of the window. | |
void | elm_win_keyboard_win_set (Evas_Object *obj, Eina_Bool is_keyboard) |
Sets whether the window is a keyboard. | |
Eina_Bool | elm_win_keyboard_win_get (const Evas_Object *obj) |
Gets whether the window is a keyboard. | |
void | elm_win_conformant_set (Evas_Object *obj, Eina_Bool conformant) |
Sets if this window is an illume conformant window. | |
Eina_Bool | elm_win_conformant_get (const Evas_Object *obj) |
Gets if this window is an illume conformant window. | |
void | elm_win_wm_rotation_manual_rotation_done_set (Evas_Object *obj, Eina_Bool set) |
Sets the manual rotation done mode. | |
Eina_Bool | elm_win_wm_rotation_manual_rotation_done_get (const Evas_Object *obj) |
Gets the state of manual rotation done mode. | |
void | elm_win_wm_rotation_manual_rotation_done (Evas_Object *obj) |
To notify the rotation done to WM manually. | |
void | elm_win_rotation_set (Evas_Object *obj, int rotation) |
Sets the rotation of the window. | |
int | elm_win_rotation_get (const Evas_Object *obj) |
Gets the rotation of the window. | |
void | elm_win_rotation_with_resize_set (Evas_Object *obj, int rotation) |
Rotates the window and resizes it. | |
Eina_Bool | elm_win_wm_rotation_supported_get (const Evas_Object *obj) |
Queries whether window manager supports window rotation or not. | |
int | elm_win_wm_rotation_preferred_rotation_get (const Evas_Object *obj) |
Gets the preferred rotation value. | |
void | elm_win_screen_position_get (const Evas_Object *obj, int *x, int *y) |
Gets the screen position of a window. | |
void | elm_win_screen_size_get (const Evas_Object *obj, int *x, int *y, int *w, int *h) |
Gets screen geometry details for the screen that a window is on. | |
void | elm_win_screen_dpi_get (const Evas_Object *obj, int *xdpi, int *ydpi) |
Gets screen dpi for the screen that a window is on. | |
void | elm_win_icon_name_set (Evas_Object *obj, const char *icon_name) |
Sets the icon name of the window. | |
const char * | elm_win_icon_name_get (const Evas_Object *obj) |
Gets the icon name of the window. | |
void | elm_win_withdrawn_set (Evas_Object *obj, Eina_Bool withdrawn) |
Sets the withdrawn state of a window. | |
Eina_Bool | elm_win_withdrawn_get (const Evas_Object *obj) |
Gets the withdrawn state of a window. | |
void | elm_win_urgent_set (Evas_Object *obj, Eina_Bool urgent) |
Sets the urgent state of a window. | |
Eina_Bool | elm_win_urgent_get (const Evas_Object *obj) |
Gets the urgent state of a window. | |
void | elm_win_demand_attention_set (Evas_Object *obj, Eina_Bool demand_attention) |
Sets the demand_attention state of a window. | |
Eina_Bool | elm_win_demand_attention_get (const Evas_Object *obj) |
Gets the demand_attention state of a window. | |
void | elm_win_modal_set (Evas_Object *obj, Eina_Bool modal) |
Sets the modal state of a window. | |
Eina_Bool | elm_win_modal_get (const Evas_Object *obj) |
Gets the modal state of a window. | |
void | elm_win_shaped_set (Evas_Object *obj, Eina_Bool shaped) |
Sets the shaped state of a window. | |
Eina_Bool | elm_win_shaped_get (const Evas_Object *obj) |
Gets the shaped state of a window. | |
void | elm_win_title_set (Evas_Object *obj, const char *title) |
Sets the title of the window. | |
const char * | elm_win_title_get (const Evas_Object *obj) |
Gets the title of the window. | |
void | elm_win_size_base_set (Evas_Object *obj, int w, int h) |
Sets the base window size used with stepping calculation. | |
void | elm_win_size_base_get (const Evas_Object *obj, int *w, int *h) |
Gets the base size of a window. | |
void | elm_win_size_step_set (Evas_Object *obj, int w, int h) |
Sets the window stepping used with sizing calculation. | |
void | elm_win_size_step_get (const Evas_Object *obj, int *w, int *h) |
Gets the stepping of a window. | |
void | elm_win_illume_command_send (Evas_Object *obj, Elm_Illume_Command command, void *params) |
Sends a command to the windowing environment. | |
void | elm_win_profile_set (Evas_Object *obj, const char *profile) |
Sets the profile of a window. | |
const char * | elm_win_profile_get (const Evas_Object *obj) |
Gets the profile of a window. | |
void | elm_win_layer_set (Evas_Object *obj, int layer) |
Sets the layer of the window. | |
int | elm_win_layer_get (const Evas_Object *obj) |
Gets the layer of the window. | |
Evas_Object * | elm_win_inlined_image_object_get (const Evas_Object *obj) |
Gets the inlined image object handle. | |
void | elm_win_fake_canvas_set (Evas_Object *obj, Ecore_Evas *oee) EINA_DEPRECATED |
Internal. Used to complete the fake window type. | |
Ecore_Window | elm_win_window_id_get (const Evas_Object *obj) |
Gets the Ecore_Window of an Evas_Object. | |
Evas_Object * | elm_win_main_menu_get (Evas_Object *obj) |
Gets the Main Menu of a window. | |
void | elm_win_keyboard_mode_set (Elm_Win *obj, Elm_Win_Keyboard_Mode mode) |
Sets the keyboard mode of the window. | |
Elm_Win_Keyboard_Mode | elm_win_keyboard_mode_get (const Elm_Win *obj) |
Gets the keyboard mode of the window. | |
Eina_Bool | elm_win_socket_listen (Elm_Win *obj, const char *svcname, int svcnum, Eina_Bool svcsys) |
Creates a socket to provide the service for Plug widget. | |
Eina_Bool | elm_win_focus_get (const Elm_Win *obj) |
Gets whether a window has focus. | |
Eina_Bool | elm_win_focus_highlight_style_set (Elm_Win *obj, const char *style) |
Sets the style for the focus highlight on this window. | |
const char * | elm_win_focus_highlight_style_get (const Elm_Win *obj) |
Gets the style set for the focus highlight object. | |
void | elm_win_focus_highlight_enabled_set (Elm_Win *obj, Eina_Bool enabled) |
Sets the enabled status for the focus highlight in a window. | |
Eina_Bool | elm_win_focus_highlight_enabled_get (const Elm_Win *obj) |
Gets the enabled value of the focus highlight for this window. | |
void | elm_win_focus_highlight_animate_set (Elm_Win *obj, Eina_Bool animate) |
Sets the animate status for the focus highlight for this window. | |
Eina_Bool | elm_win_focus_highlight_animate_get (const Elm_Win *obj) |
Gets the animate value of the focus highlight for this window. | |
void | elm_win_raise (Elm_Win *obj) |
Raise a window object. | |
void | elm_win_available_profiles_set (Elm_Win *obj, const char **profiles, unsigned int count) |
Sets the array of available profiles to a window. | |
Eina_Bool | elm_win_available_profiles_get (const Elm_Win *obj, char ***profiles, unsigned int *count) |
Gets the array of available profiles of a window. | |
void | elm_win_wm_rotation_available_rotations_set (Elm_Win *obj, const int *rotations, unsigned int count) |
Sets the array of available window rotations. | |
Eina_Bool | elm_win_wm_rotation_available_rotations_get (const Elm_Win *obj, int **rotations, unsigned int *count) |
Gets the array of available window rotations. | |
const Eina_List * | elm_win_aux_hints_supported_get (const Evas_Object *obj) |
Gets the list of supported auxiliary hint strings. | |
int | elm_win_aux_hint_add (Evas_Object *obj, const char *hint, const char *val) |
Creates an auxiliary hint of the window. | |
Eina_Bool | elm_win_aux_hint_del (Evas_Object *obj, const int id) |
Deletes an auxiliary hint of the window. | |
Eina_Bool | elm_win_aux_hint_val_set (Evas_Object *obj, const int id, const char *val) |
Changes a value of the auxiliary hint. | |
const char * | elm_win_aux_hint_val_get (Evas_Object *obj, int id) |
Gets a value of the auxiliary hint. | |
int | elm_win_aux_hint_id_get (Evas_Object *obj, const char *hint) |
Gets an ID of the auxiliary hint string. | |
const char * | elm_win_aux_msg_key_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the key string from an aux message. | |
const char * | elm_win_aux_msg_val_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the value string from an aux message. | |
const Eina_List * | elm_win_aux_msg_options_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the list of option from an aux message. | |
void | elm_win_type_set (Evas_Object *obj, Elm_Win_Type type) |
The type of the window. | |
void | elm_win_screen_constrain_set (Evas_Object *obj, Eina_Bool constrain) |
Constrain the maximum width and height of a window to the width and height of the screen. | |
Eina_Bool | elm_win_screen_constrain_get (const Evas_Object *obj) |
Get the constraints on the maximum width and height of a window relative to the width and height of the screen. | |
void | elm_win_prop_focus_skip_set (Evas_Object *obj, Eina_Bool skip) |
Set the window to be skipped by keyboard focus. | |
void | elm_win_autohide_set (Evas_Object *obj, Eina_Bool autohide) |
Window's autohide state. | |
Eina_Bool | elm_win_autohide_get (const Evas_Object *obj) |
Window's autohide state. | |
void | elm_win_icon_object_set (Evas_Object *obj, Evas_Object *icon) |
Set a window object's icon. | |
const Evas_Object * | elm_win_icon_object_get (const Evas_Object *obj) |
Get the icon object used for the window. | |
void | elm_win_iconified_set (Evas_Object *obj, Eina_Bool iconified) |
Set the iconified state of a window. | |
Eina_Bool | elm_win_iconified_get (const Evas_Object *obj) |
Get the iconified state of a window. | |
void | elm_win_maximized_set (Evas_Object *obj, Eina_Bool maximized) |
Set the maximized state of a window. | |
Eina_Bool | elm_win_maximized_get (const Evas_Object *obj) |
Get the maximized state of a window. | |
void | elm_win_fullscreen_set (Evas_Object *obj, Eina_Bool fullscreen) |
Set the fullscreen state of a window. | |
Eina_Bool | elm_win_fullscreen_get (const Evas_Object *obj) |
Get the fullscreen state of a window. | |
void | elm_win_sticky_set (Evas_Object *obj, Eina_Bool sticky) |
Set the sticky state of the window. | |
Eina_Bool | elm_win_sticky_get (const Evas_Object *obj) |
Get the sticky state of the window. | |
void | elm_win_noblank_set (Evas_Object *obj, Eina_Bool noblank) |
Set the noblank property of a window. | |
Eina_Bool | elm_win_noblank_get (const Evas_Object *obj) |
Get the noblank property of a window. | |
void | elm_win_borderless_set (Evas_Object *obj, Eina_Bool borderless) |
Set the borderless state of a window. | |
Eina_Bool | elm_win_borderless_get (const Evas_Object *obj) |
Get the borderless state of a window. | |
void | elm_win_role_set (Evas_Object *obj, const char *role) |
The role of the window. | |
const char * | elm_win_role_get (const Evas_Object *obj) |
The role of the window. | |
const char * | elm_win_name_get (const Evas_Object *obj) |
The window name. | |
Elm_Win_Type | elm_win_type_get (const Evas_Object *obj) |
The type of the window. | |
const char * | elm_win_accel_preference_get (const Evas_Object *obj) |
The hardware acceleration preference for this window. | |
void | elm_win_alpha_set (Evas_Object *obj, Eina_Bool alpha) |
Set the alpha channel state of a window. | |
Eina_Bool | elm_win_alpha_get (const Evas_Object *obj) |
Get the alpha channel state of a window. | |
void | elm_win_activate (Evas_Object *obj) |
Activate a window object. | |
void | elm_win_center (Evas_Object *obj, Eina_Bool h, Eina_Bool v) |
Center a window on the screen. | |
Typedefs | |
typedef struct _Elm_Win_Trap | Elm_Win_Trap |
Typedef Documentation
Trap can be set with elm_win_trap_set() and will intercept the calls to internal ecore_evas with the same name and parameters. If there is a trap and it returns EINA_TRUE
then the call will be allowed, otherwise it will be ignored.
- Since (EFL) :
- 1.7
Enumeration Type Documentation
In some environments, like phones, you may have an indicator that shows battery status, reception, time etc. This is the indicator.
Sometimes you don't want it because you provide the same functionality inside your app, so this will request that the indicator is hidden in this circumstance. The default is depend on the environments. For example, like phones, default is to have the indicator shown. But like TV, default is to have the indicator hidden.
Defines the opacity modes of indicator that can be shown
The different layouts that can be requested for the virtual keyboard.
When the application window is being managed by Illume it may request any of the following layouts for the virtual keyboard.
- Enumerator:
enum Elm_Win_Keygrab_Mode |
Define the keygrab modes of window. A window may send commands to the Keyrouter according this mode, and perform different actions.
- Enumerator:
Define the move or resize mode of window.
The user can request the display server to start moving or resizing the window by combining these modes. However only limited combinations are allowed.
Currently, only the following 9 combinations are permitted. More combinations may be added in future: 1. move, 2. top, 3. bottom, 4. left, 5. right, 6. top | left, 7. top | right, 8. bottom | left, 9. bottom | right.
- Since (EFL) :
- 1.19
enum Elm_Win_Type |
Defines the types of window that can be created.
These are hints set on a window so that a running Window Manager knows how the window should be handled and/or what kind of decorations it should have.
Currently, only the X11 backed engines use them.
- Enumerator:
ELM_WIN_UNKNOWN Default, unknown, type
ELM_WIN_BASIC A normal window. Indicates a normal, top-level window. Almost every window will be created with this type.
ELM_WIN_DIALOG_BASIC Used for simple dialog windows.
ELM_WIN_DESKTOP For special desktop windows, like a background window holding desktop icons.
ELM_WIN_DOCK The window is used as a dock or panel. Usually would be kept on top of any other window by the Window Manager.
ELM_WIN_TOOLBAR The window is used to hold a floating toolbar, or similar.
ELM_WIN_MENU Similar to @.toolbar.
ELM_WIN_UTILITY A persistent utility window, like a toolbox or palette.
ELM_WIN_SPLASH Splash window for a starting up application.
ELM_WIN_DROPDOWN_MENU The window is a dropdown menu, as when an entry in a menubar is clicked. This hint exists for completion only, as the EFL way of implementing a menu would not normally use a separate window for its contents.
ELM_WIN_POPUP_MENU Like @.dropdown_menu, but for the menu triggered by right-clicking an object.
ELM_WIN_TOOLTIP The window is a tooltip. A short piece of explanatory text that typically appear after the mouse cursor hovers over an object for a while. Typically not very commonly used in the EFL.
ELM_WIN_NOTIFICATION A notification window, like a warning about battery life or a new E-Mail received.
ELM_WIN_COMBO A window holding the contents of a combo box. Not usually used in the EFL.
ELM_WIN_DND Used to indicate the window is a representation of an object being dragged across different windows, or even applications. Typically used with elm_win_override_set().
ELM_WIN_NAVIFRAME_BASIC Used for naviframe style replacement with a back button instead of a close button.
- Since (EFL) :
- 1.19
ELM_WIN_FAKE See elm_win_fake_add().
- Since (EFL) :
- 1.13
Function Documentation
const char* elm_win_accel_preference_get | ( | const Evas_Object * | obj | ) |
The hardware acceleration preference for this window.
This is a constructor function and can only be called before Efl::Object::finalize.
This property overrides the global EFL configuration option "accel_preference" for this single window, and accepts the same syntax.
The accel
string is a freeform C string that indicates what kind of acceleration is preferred. Here "acceleration" generally refers to rendering and the hardware with which the unit application renders GUIs. This may or may not be honored but a best attempt will be made. Known strings are as follows:
"gl", "opengl" - try use OpenGL. "3d" - try to use a 3d acceleration unit. "hw", "hardware", "accel" - try any acceleration unit (best possible) "none"
- use no acceleration but software instead (since 1.16)
Since 1.14, it is also possible to specify some GL properties for the GL window surface. This allows applications to use GLView with depth, stencil and MSAA buffers with direct rendering. The new accel preference string format is thus "{HW Accel}[:depth{value}[:stencil{value}[:msaa{str}$]$]$]".
Accepted values for depth are for instance "depth", "depth16", "depth24". Accepted values for stencil are "stencil", "stencil1", "stencil8". For MSAA, only predefined strings are accepted: "msaa", "msaa_low", "msaa_mid" and "msaa_high". The selected configuration is not guaranteed and is only valid in case of GL acceleration. Only the base acceleration string will be saved (e.g. "gl" or "hw").
Full examples include:
"gl", - try to use OpenGL "hw:depth:stencil", - use HW acceleration with default depth and stencil buffers "opengl:depth24:stencil8:msaa_mid" - use OpenGL with 24-bit depth, 8-bit stencil and a medium number of MSAA samples in the backbuffer.
Note that this option may be overriden by environment variables or the configuration option "accel_preference_override".
This will return the value of "accel_preference" when the window was created.
- Parameters:
-
[in] obj The object.
- Returns:
- Acceleration
- Since (EFL) :
- 1.18
void elm_win_activate | ( | Evas_Object * | obj | ) |
Activate a window object.
This function sends a request to the Window Manager to activate the window pointed by obj
. If honored by the WM, the window will receive the keyboard focus.
- Note:
- This is just a request that a Window Manager may ignore, so calling this function does not ensure in any way that the window will be the active one afterwards.
- Parameters:
-
[in] obj The object.
- Since :
- 2.3
- Examples:
- win_example.c.
Evas_Object* elm_win_add | ( | Evas_Object * | parent, |
const char * | name, | ||
Elm_Win_Type | type | ||
) |
Adds a window object. If this is the first window created, pass NULL as parent
.
- Parameters:
-
parent Parent object to add the window to, or NULL name The name of the window type The window type, one of Elm_Win_Type.
The parent
parameter can be NULL
for every window type
except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the canvas on which the image object will be created.
- Returns:
- The created object, or
NULL
on failure
- Since :
- 2.3
- Examples:
- bg_example_02.c, and win_example.c.
Eina_Bool elm_win_alpha_get | ( | const Evas_Object * | obj | ) |
Get the alpha channel state of a window.
- Parameters:
-
[in] obj The object.
- Returns:
true
if the window alpha channel is enabled,false
otherwise.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_alpha_set | ( | Evas_Object * | obj, |
Eina_Bool | alpha | ||
) |
Set the alpha channel state of a window.
If alpha
is true, the alpha channel of the canvas will be enabled possibly making parts of the window completely or partially transparent. This is also subject to the underlying system supporting it, for example a system using a compositing manager.
- Note:
- Alpha window can be enabled automatically by window theme style's property. If "alpha" data.item is "1" or "true" in window style(eg. elm/win/base/default), the window is switched to alpha automatically without the explicit api call.
- Parameters:
-
[in] obj The object. [in] alpha true
if the window alpha channel is enabled,false
otherwise.
- Since :
- 2.3
- Examples:
- win_example.c.
Eina_Bool elm_win_autodel_get | ( | const Evas_Object * | obj | ) |
Gets the window's autodel state.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window will automatically delete itself when closed.
- Since :
- 2.3
void elm_win_autodel_set | ( | Evas_Object * | obj, |
Eina_Bool | autodel | ||
) |
Sets the window's autodel state.
- Since :
- 2.3
When closing the window in any way outside of the program control, like pressing the X button in the titlebar or using a command from the Window Manager, a "delete,request" signal is emitted to indicate that this event occurred and the developer can take any action, which may include, or not, destroying the window object.
When the autodel
parameter is set, the window will be automatically destroyed when this event occurs, after the signal is emitted. If autodel
is false
, then the window will not be destroyed and is up to the program to do so when it's required.
- Parameters:
-
[in] obj The object. [in] autodel If true
, the window will automatically delete itself when closed.
- Since :
- 2.3
- Examples:
- actionslider_example_01.c, bg_example_01.c, bg_example_02.c, bg_example_03.c, box_example_02.c, bubble_example_01.c, button_example_00.c, button_example_01.c, calendar_example_01.c, calendar_example_02.c, calendar_example_03.c, calendar_example_04.c, calendar_example_05.c, calendar_example_06.c, check_example_01.c, clock_example.c, codegen_example.c, colorselector_example_01.c, combobox_example_01.c, conformant_example_01.c, conformant_example_02.c, ctxpopup_example_01.c, datetime_example.c, dayselector_example.c, diskselector_example_01.c, diskselector_example_02.c, efl_thread_6.c, entry_example.c, fileselector_button_example.c, fileselector_entry_example.c, fileselector_example.c, flip_example_01.c, flipselector_example.c, frame_example_01.c, general_funcs_example.c, gengrid_example.c, genlist_example_01.c, genlist_example_02.c, genlist_example_03.c, genlist_example_04.c, genlist_example_05.c, glview_example_01.c, hover_example_01.c, hoversel_example_01.c, icon_example_01.c, image_example_01.c, index_example_01.c, index_example_02.c, inwin_example.c, label_example_01.c, layout_example_01.c, layout_example_02.c, layout_example_03.c, list_example_01.c, list_example_02.c, list_example_03.c, map_example_01.c, map_example_02.c, map_example_03.c, mapbuf_example.c, menu_example_01.c, naviframe_example.c, notify_example_01.c, panel_example_01.c, panes_example.c, photocam_example_01.c, popup_example_01.c, popup_example_02.c, popup_example_03.c, prefs_example_01.c, prefs_example_02.c, prefs_example_03.c, radio_example_01.c, scroller_example_01.c, segment_control_example.c, separator_example_01.c, slider_example.c, slideshow_example.c, spinner_example.c, table_example_01.c, table_example_02.c, theme_example_01.c, theme_example_02.c, thumb_example_01.c, toolbar_example_01.c, toolbar_example_02.c, toolbar_example_03.c, track_example_01.c, transit_example_01.c, transit_example_02.c, transit_example_03.c, transit_example_04.c, web_example_02.c, and win_example.c.
Eina_Bool elm_win_autohide_get | ( | const Evas_Object * | obj | ) |
Window's autohide state.
When closing the window in any way outside of the program control, like pressing the X button in the titlebar or using a command from the Window Manager, a "delete,request" signal is emitted to indicate that this event occurred and the developer can take any action, which may include, or not, destroying the window object.
When this property is set to true
, the window will be automatically hidden when this event occurs, after the signal is emitted. If this property is false
nothing will happen, beyond the event emission.
C applications can use this option along with the quit policy ELM_POLICY_QUIT_LAST_WINDOW_HIDDEN
which allows exiting EFL's main loop when all the windows are hidden.
- Note:
autodel
andautohide
are not mutually exclusive. The window will be deleted if both are set totrue
.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window will automatically hide itself when closed.
- Since :
- 3.0
void elm_win_autohide_set | ( | Evas_Object * | obj, |
Eina_Bool | autohide | ||
) |
Window's autohide state.
When closing the window in any way outside of the program control, like pressing the X button in the titlebar or using a command from the Window Manager, a "delete,request" signal is emitted to indicate that this event occurred and the developer can take any action, which may include, or not, destroying the window object.
When this property is set to true
, the window will be automatically hidden when this event occurs, after the signal is emitted. If this property is false
nothing will happen, beyond the event emission.
C applications can use this option along with the quit policy ELM_POLICY_QUIT_LAST_WINDOW_HIDDEN
which allows exiting EFL's main loop when all the windows are hidden.
- Note:
autodel
andautohide
are not mutually exclusive. The window will be deleted if both are set totrue
.
- Parameters:
-
[in] obj The object. [in] autohide If true
, the window will automatically hide itself when closed.
- Since :
- 3.0
int elm_win_aux_hint_add | ( | Evas_Object * | obj, |
const char * | hint, | ||
const char * | val | ||
) |
Creates an auxiliary hint of the window.
- Since (EFL) :
- 1.8
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object hint The auxiliary hint string val The value string
- Returns:
- The ID of the created auxiliary hint, otherwise
-1
on failure
- Since :
- 5.5
Eina_Bool elm_win_aux_hint_del | ( | Evas_Object * | obj, |
const int | id | ||
) |
Deletes an auxiliary hint of the window.
- Since (EFL) :
- 1.8
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object id The ID of the auxiliary hint
- Returns:
EINA_TRUE
if no error occurs, otherwiseEINA_FALSE
- Since :
- 5.5
int elm_win_aux_hint_id_get | ( | Evas_Object * | obj, |
const char * | hint | ||
) |
Gets an ID of the auxiliary hint string.
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object hint The auxiliary hint string
- Returns:
- The ID of the auxiliary hint, otherwise
-1
on failure
- Since :
- 5.5
const char* elm_win_aux_hint_val_get | ( | Evas_Object * | obj, |
int | id | ||
) |
Gets a value of the auxiliary hint.
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object id The auxiliary hint ID
- Returns:
- The string value of the auxiliary hint ID, otherwise
NULL
- Since :
- 5.5
Eina_Bool elm_win_aux_hint_val_set | ( | Evas_Object * | obj, |
const int | id, | ||
const char * | val | ||
) |
Changes a value of the auxiliary hint.
- Since (EFL) :
- 1.8
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object id The auxiliary hint ID val The value string to be set
- Returns:
EINA_TRUE
if no error occurs, otherwiseEINA_FALSE
- Since :
- 5.5
const Eina_List* elm_win_aux_hints_supported_get | ( | const Evas_Object * | obj | ) |
Gets the list of supported auxiliary hint strings.
- Since (EFL) :
- 1.8
- Remarks:
- Do not change the returned list of contents. Auxiliary hint strings are internal and should be considered constants, do not free or modify them.
- Support for this depends on the underlying windowing system.
- The window auxiliary hint is the value that is used to decide which action should be made available to the user by the Windows Manager. If you want to set a specific hint to your window, then you should check whether it exists in the supported auxiliary hints that are registered in the root window by the Windows Manager. Once you have added an auxiliary hint, you can get a new ID which is used to change the value and delete the hint. The Windows Manager sends a response message to the application on receiving the auxiliary hint change event.
- Parameters:
-
obj The window object
- Returns:
- The list of supported auxiliary hint strings
- Since :
- 5.5
const char* elm_win_aux_msg_key_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the key string from an aux message.
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object
- Returns:
- Constant key string of the aux message. otherwise
NULL
on failure. Do not use this return value after end of the aux message callback.
const Eina_List* elm_win_aux_msg_options_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the list of option from an aux message.
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object
- Returns:
- Constant list of option of the aux message. otherwise
NULL
on failure. Do not use this return value after end of the aux message callback.
- Since :
- 5.5
const char* elm_win_aux_msg_val_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the value string from an aux message.
- Remarks:
- Support for this depends on the underlying windowing system.
- Parameters:
-
obj The window object
- Returns:
- Constant value string of the aux message. otherwise
NULL
on failure. Do not use this return value after end of the aux message callback.
- Since :
- 5.5
Eina_Bool elm_win_available_profiles_get | ( | const Elm_Win * | obj, |
char *** | profiles, | ||
unsigned int * | count | ||
) |
Gets the array of available profiles of a window.
- Parameters:
-
[out] profiles The string array of available profiles. [out] count The number of members in profiles.
- Returns:
true
on success,false
otherwise
- Since (EFL) :
- 1.8
- Since :
- 3.0
void elm_win_available_profiles_set | ( | Elm_Win * | obj, |
const char ** | profiles, | ||
unsigned int | count | ||
) |
Sets the array of available profiles to a window.
- Parameters:
-
[in] profiles The string array of available profiles. [in] count The number of members in profiles.
- Since (EFL) :
- 1.8
- Since :
- 3.0
Eina_Bool elm_win_borderless_get | ( | const Evas_Object * | obj | ) |
Get the borderless state of a window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window is borderless.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_borderless_set | ( | Evas_Object * | obj, |
Eina_Bool | borderless | ||
) |
Set the borderless state of a window.
This function requests the Window Manager not to draw any decoration around the window.
- Parameters:
-
[in] obj The object. [in] borderless If true
, the window is borderless.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_center | ( | Evas_Object * | obj, |
Eina_Bool | h, | ||
Eina_Bool | v | ||
) |
Center a window on the screen.
This function centers window obj
horizontally and/or vertically based on the values of h
and v
.
- Note:
- This is just a request that a Window Manager may ignore, so calling this function does not ensure in any way that the window will be centered afterwards.
- Parameters:
-
[in] obj The object. [in] h If true
, center horizontally. Iffalse
, do not change horizontal location.[in] v If true
, center vertically. Iffalse
, do not change vertical location.
- Since :
- 2.3
Ecore_Cocoa_Window* elm_win_cocoa_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Cocoa_Window of an Efl.Canvas.Object.
- Returns:
- The Ecore_Cocoa_Window of
obj
.
- Since (EFL) :
- 1.17
Eina_Bool elm_win_conformant_get | ( | const Evas_Object * | obj | ) |
Gets if this window is an illume conformant window.
- Returns:
- The conformant flag.
- Since :
- 2.3
void elm_win_conformant_set | ( | Evas_Object * | obj, |
Eina_Bool | conformant | ||
) |
Sets if this window is an illume conformant window.
- Parameters:
-
[in] conformant The conformant flag.
- Since :
- 2.3
- Examples:
- conformant_example_02.c.
Eina_Bool elm_win_demand_attention_get | ( | const Evas_Object * | obj | ) |
Gets the demand_attention state of a window.
- Returns:
- If true, the window is demand_attention.
- Since :
- 2.3
void elm_win_demand_attention_set | ( | Evas_Object * | obj, |
Eina_Bool | demand_attention | ||
) |
Sets the demand_attention state of a window.
- Parameters:
-
[in] demand_attention If true, the window is demand_attention.
- Since :
- 2.3
Evas_Object* elm_win_fake_add | ( | Ecore_Evas * | ee | ) |
Creates a fake window object using a pre-existing canvas.
- Parameters:
-
ee The Ecore_Evas to use
The returned window widget will not manage or modify the canvas; this canvas must continue to be managed externally.
Do not use this function if you are not writing a window manager.
- Warning:
- Exact behaviors of this function are not guaranteed.
- Returns:
- The created object, or
NULL
on failure
- Since (EFL) :
- 1.13
- Since :
- 3.0
void elm_win_fake_canvas_set | ( | Evas_Object * | obj, |
Ecore_Evas * | oee | ||
) |
Eina_Bool elm_win_floating_mode_get | ( | const Evas_Object * | obj | ) |
Gets the floating mode of a window.
- Parameters:
-
obj The window object
- Returns:
- If true, the window is floating mode
- See also:
- elm_win_floating_mode_set()
- Since (EFL) :
- 1.8
- Since :
- 2.3
void elm_win_floating_mode_set | ( | Evas_Object * | obj, |
Eina_Bool | floating | ||
) |
Sets the floating mode of a window.
- Parameters:
-
obj The window object floating If true, the window is floating mode
The floating mode can be used on mobile environment. For example, if the video-player window sets the floating mode, then e (enlightenment window manager) changes its geometry and handles it like a popup. This is similar to a multi window concept in a mobile phone. The way of handling floating mode window is decided by enlightenment window manager.
- See also:
- elm_win_floating_mode_get()
- Since (EFL) :
- 1.8
- Since :
- 2.3
Eina_Bool elm_win_focus_get | ( | const Elm_Win * | obj | ) |
Gets whether a window has focus.
- Returns:
true
if window has focus,false
otherwise
- Since :
- 2.3
Eina_Bool elm_win_focus_highlight_animate_get | ( | const Elm_Win * | obj | ) |
Gets the animate value of the focus highlight for this window.
Get the animate value of the focus highlight for this window.
- Returns:
- The enabled value for the highlight animation.
- Since :
- 3.0
void elm_win_focus_highlight_animate_set | ( | Elm_Win * | obj, |
Eina_Bool | animate | ||
) |
Sets the animate status for the focus highlight for this window.
Set the animate status for the focus highlight for this window.
This function will enable or disable the animation of focus highlight only for the given window, rof the global setting for it.
- Parameters:
-
[in] animate The enabled value for the highlight animation.
- Since :
- 3.0
This function will enable or disable the animation of focus highlight only for the given window, regardless of the global setting for it.
- Parameters:
-
[in] animate The enabled value for the highlight animation.
- Since :
- 3.0
Eina_Bool elm_win_focus_highlight_enabled_get | ( | const Elm_Win * | obj | ) |
Gets the enabled value of the focus highlight for this window.
Get the enabled value of the focus highlight for this window.
- Returns:
- The enabled value for the highlight.
- Since :
- 2.3
void elm_win_focus_highlight_enabled_set | ( | Elm_Win * | obj, |
Eina_Bool | enabled | ||
) |
Sets the enabled status for the focus highlight in a window.
Set the enabled status for the focus highlight in a window.
This function will enable or disable the focus highlight only for the given window, regardless of the global setting for it.
- Parameters:
-
[in] enabled The enabled value for the highlight.
- Since :
- 2.3
- Examples:
- general_funcs_example.c, panes_example.c, and win_example.c.
const char * elm_win_focus_highlight_style_get | ( | const Elm_Win * | obj | ) |
Gets the style set for the focus highlight object.
Get the style set for the focus highlight object.
- Returns:
- The style or
null
if none.
- Since :
- 2.3
Eina_Bool elm_win_focus_highlight_style_set | ( | Elm_Win * | obj, |
const char * | style | ||
) |
Sets the style for the focus highlight on this window.
Set the style for the focus highlight on this window.
Sets the style to use for theming the highlight of focused objects on the given window. If style
is NULL, the default will be used.
- Parameters:
-
[in] style The style or null
if none.
- Since :
- 2.3
Eina_Bool elm_win_fullscreen_get | ( | const Evas_Object * | obj | ) |
Get the fullscreen state of a window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window is fullscreen.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_fullscreen_set | ( | Evas_Object * | obj, |
Eina_Bool | fullscreen | ||
) |
Set the fullscreen state of a window.
- Parameters:
-
[in] obj The object. [in] fullscreen If true
, the window is fullscreen.
- Since :
- 2.3
- Examples:
- win_example.c.
const char* elm_win_icon_name_get | ( | const Evas_Object * | obj | ) |
Gets the icon name of the window.
The returned string is an internal one and should not be freed or modified. It will also be invalid if a new icon name is set or if the window is destroyed.
- Returns:
- The icon name to set.
- Since :
- 2.3
void elm_win_icon_name_set | ( | Evas_Object * | obj, |
const char * | icon_name | ||
) |
Sets the icon name of the window.
- Parameters:
-
[in] icon_name The icon name to set.
- Since :
- 2.3
const Evas_Object* elm_win_icon_object_get | ( | const Evas_Object * | obj | ) |
Get the icon object used for the window.
The object returns is the one marked by elm_win_icon_object_set as the object to use for the window icon.
- Parameters:
-
[in] obj The object.
- Returns:
- The Evas image object to use for an icon.
- Since :
- 2.3
void elm_win_icon_object_set | ( | Evas_Object * | obj, |
Evas_Object * | icon | ||
) |
Set a window object's icon.
This sets an image to be used as the icon for the given window, in the window manager decoration part. The exact pixel dimensions of the object (not object size) will be used and the image pixels will be used as-is when this function is called. If the image object has been updated, then call this function again to source the image pixels and place them in the window's icon. Note that only objects of type Efl_Canvas_Image or Efl_Ui_Image are allowed.
- Parameters:
-
[in] obj The object. [in] icon The image object to use for an icon.
- Since :
- 2.3
Eina_Bool elm_win_iconified_get | ( | const Evas_Object * | obj | ) |
Get the iconified state of a window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window is iconified.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_iconified_set | ( | Evas_Object * | obj, |
Eina_Bool | iconified | ||
) |
Set the iconified state of a window.
- Parameters:
-
[in] obj The object. [in] iconified If true
, the window is iconified.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_illume_command_send | ( | Evas_Object * | obj, |
Elm_Illume_Command | command, | ||
void * | params | ||
) |
Sends a command to the windowing environment.
This is intended to work in touchscreen or small screen device environments where there is a more simplistic window management policy in place. This uses the window object indicated to select which part of the environment to control (the part that this window lives in), and provides a command and an optional parameter structure (use NULL for this if not needed).
- Parameters:
-
[in] params Optional parameters for the command.
- Since :
- 2.3
Elm_Win_Indicator_Mode elm_win_indicator_mode_get | ( | const Evas_Object * | obj | ) |
void elm_win_indicator_mode_set | ( | Evas_Object * | obj, |
Elm_Win_Indicator_Mode | mode | ||
) |
Sets the indicator mode of the window.
- Parameters:
-
[in] mode The mode, one of Elm_Win_Indicator_Mode.
- Since :
- 2.3
Gets the indicator opacity mode of the window.
- Returns:
- The mode, one of Elm_Win_Indicator_Opacity_Mode.
- Since :
- 2.3
void elm_win_indicator_opacity_set | ( | Evas_Object * | obj, |
Elm_Win_Indicator_Opacity_Mode | mode | ||
) |
Sets the indicator opacity mode of the window.
- Parameters:
-
[in] mode The mode, one of Elm_Win_Indicator_Opacity_Mode.
- Since :
- 2.3
Evas_Object* elm_win_inlined_image_object_get | ( | const Evas_Object * | obj | ) |
Gets the inlined image object handle.
When you create a window with elm_win_add() of type #ELM_WIN_INLINED_IMAGE, then the window is in fact an evas image object inlined in the parent canvas. You can get this object (be careful to not manipulate it as it is under control of elementary), and use it to do things like get pixel data, save the image to a file, etc.
- Returns:
- The inlined image object or
null
if none exists.
- Since :
- 2.3
Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get | ( | const Elm_Win * | obj | ) |
void elm_win_keyboard_mode_set | ( | Elm_Win * | obj, |
Elm_Win_Keyboard_Mode | mode | ||
) |
Sets the keyboard mode of the window.
- Parameters:
-
[in] mode The mode, one of Elm_Win_Keyboard_Mode.
- Since :
- 2.3
Eina_Bool elm_win_keyboard_win_get | ( | const Evas_Object * | obj | ) |
Gets whether the window is a keyboard.
- Returns:
- The mode, If true, the window is a virtual keyboard..
- Since :
- 2.3
void elm_win_keyboard_win_set | ( | Evas_Object * | obj, |
Eina_Bool | is_keyboard | ||
) |
Sets whether the window is a keyboard.
- Parameters:
-
[in] mode If true, the window is a virtual keyboard..
- Since :
- 2.3
int elm_win_layer_get | ( | const Evas_Object * | obj | ) |
Gets the layer of the window.
- Returns:
- The layer of the window.
- Since :
- 2.3
void elm_win_layer_set | ( | Evas_Object * | obj, |
int | layer | ||
) |
Sets the layer of the window.
What this means exactly will depend on the underlying engine used.
In the case of X11 backed engines, the value in layer
has the following meanings - less than 3 means that the window will be placed below all others, more than 5 means that the window will be placed above all others, and anything else means that the window will be placed in the default layer.
- Parameters:
-
[in] layer The layer of the window.
- Since :
- 2.3
void elm_win_lower | ( | Evas_Object * | obj | ) |
Lowers a window object.
Places the window pointed by obj
at the bottom of the stack, so that no other window is covered by it.
If elm_win_override_set is not set, the Window Manager may ignore this request.
- Since :
- 2.3
- Examples:
- win_example.c.
Evas_Object* elm_win_main_menu_get | ( | Evas_Object * | obj | ) |
Gets the Main Menu of a window.
- Returns:
- The Main Menu of the window ($null on error).
Eina_Bool elm_win_maximized_get | ( | const Evas_Object * | obj | ) |
Get the maximized state of a window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window is maximized.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_maximized_set | ( | Evas_Object * | obj, |
Eina_Bool | maximized | ||
) |
Set the maximized state of a window.
- Parameters:
-
[in] obj The object. [in] maximized If true
, the window is maximized.
- Since :
- 2.3
- Examples:
- win_example.c.
Eina_Bool elm_win_modal_get | ( | const Evas_Object * | obj | ) |
Gets the modal state of a window.
- Returns:
- If true, the window is modal.
- Since :
- 2.3
void elm_win_modal_set | ( | Evas_Object * | obj, |
Eina_Bool | modal | ||
) |
Sets the modal state of a window.
- Parameters:
-
[in] modal If true, the window is modal.
- Since :
- 2.3
const char* elm_win_name_get | ( | const Evas_Object * | obj | ) |
The window name.
The meaning of name depends on the underlying windowing system.
The window name is a construction property that can only be set at creation time, before finalize. In C this means inside efl_add()
.
- Note:
- Once set, it cannot be modified afterwards.
No description supplied.
- Parameters:
-
[in] obj The object.
- Returns:
- Window name
- Since (EFL) :
- 1.18
Eina_Bool elm_win_noblank_get | ( | const Evas_Object * | obj | ) |
Get the noblank property of a window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window is set to noblank.
- Since (EFL) :
- 1.11
- Since :
- 3.0
void elm_win_noblank_set | ( | Evas_Object * | obj, |
Eina_Bool | noblank | ||
) |
Set the noblank property of a window.
The "noblank" property is a way to request the display on which the window is shown does not blank, go to screensaver or otherwise hide or obscure the window. It is intended for uses such as media playback on a television where a user may not want to be interrupted by an idle screen. The noblank property may have no effect if the window is iconified/minimized or hidden.
- Parameters:
-
[in] obj The object. [in] noblank If true
, the window is set to noblank.
- Since (EFL) :
- 1.11
- Since :
- 3.0
int elm_win_norender_get | ( | const Evas_Object * | obj | ) |
The returns how many times norender has been pushed on the window
- Parameters:
-
obj The window object
- Returns:
- The number of times norender has been pushed
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_norender_pop | ( | Evas_Object * | obj | ) |
This pops (decrements) the norender counter on the window
- Parameters:
-
obj The window object
Once norender has gone back to 0, then automatic rendering will continue in the given window. If it is already at 0, this will have no effect.
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_norender_push | ( | Evas_Object * | obj | ) |
This pushes (increments) the norender counter on the window
- Parameters:
-
obj The window object
There are some occasions where you wish to suspend rendering on a window. You may be "sleeping" and have nothing to update and do not want animations or other theme side-effects causing rendering to the window while "asleep". You can push (and pop) the norender mode to have this work.
If combined with evas_render_dump(), evas_image_cache_flush() and evas_font_cache_flush() (and maybe edje_file_cache_flush() and edje_collection_cache_flush()), you can minimize memory footprint significantly while "asleep", and the pausing of rendering ensures evas does not re-load data into memory until needed. When rendering is resumed, data will be re-loaded as needed, which may result in some lag, but does save memory.
- Since (EFL) :
- 1.7
- Since :
- 2.3
Eina_Bool elm_win_override_get | ( | const Evas_Object * | obj | ) |
Gets the override state of a window.
- Returns:
- If true, the window is overridden.
- Since :
- 2.3
void elm_win_override_set | ( | Evas_Object * | obj, |
Eina_Bool | override | ||
) |
Sets the override state of a window.
A window with override
set to true will not be managed by the Window Manager. This means that no decorations of any kind will be shown for it, moving and resizing must be handled by the application, as well as the window visibility.
This should not be used for normal windows, and even for not so normal ones, it should only be used when there's a good reason and with a lot of care. Mishandling override windows may result situations that disrupt the normal workflow of the end user.
- Parameters:
-
[in] override If true, the window is overridden.
- Since :
- 2.3
- Examples:
- win_example.c.
const char* elm_win_profile_get | ( | const Evas_Object * | obj | ) |
Gets the profile of a window.
- Returns:
- The string value of a window profile.
- Since (EFL) :
- 1.8
- Since :
- 2.3
void elm_win_profile_set | ( | Evas_Object * | obj, |
const char * | profile | ||
) |
Sets the profile of a window.
- Parameters:
-
[in] profile The string value of a window profile.
- Since (EFL) :
- 1.8
- Since :
- 2.4
void elm_win_prop_focus_skip_set | ( | Evas_Object * | obj, |
Eina_Bool | skip | ||
) |
Set the window to be skipped by keyboard focus.
This sets the window to be skipped by normal keyboard input. This means a window manager will be asked not to focus this window as well as omit it from things like the taskbar, pager, "alt-tab" list etc. etc.
Call this and enable it on a window BEFORE you show it for the first time, otherwise it may have no effect.
Use this for windows that have only output information or might only be interacted with by the mouse or touchscreen, never for typing. This may have side-effects like making the window non-accessible in some cases unless the window is specially handled. Use this with care.
- Parameters:
-
[in] obj The object. [in] skip The skip flag state ($true if it is to be skipped).
- Since :
- 2.3
Eina_Bool elm_win_quickpanel_get | ( | const Evas_Object * | obj | ) |
Gets if this window is a quickpanel or not.
- Returns:
- The quickpanel flag.
- Since :
- 2.3
int elm_win_quickpanel_priority_major_get | ( | const Evas_Object * | obj | ) |
Gets the major priority of a quickpanel window.
- Returns:
- The major priority for this quickpanel or -1.
- Since :
- 2.3
void elm_win_quickpanel_priority_major_set | ( | Evas_Object * | obj, |
int | priority | ||
) |
Sets the major priority of a quickpanel window.
- Parameters:
-
[in] priority The major priority for this quickpanel or -1.
- Since :
- 2.3
int elm_win_quickpanel_priority_minor_get | ( | const Evas_Object * | obj | ) |
Gets the minor priority of a quickpanel window.
- Returns:
- The minor priority for this quickpanel.
- Since :
- 2.3
void elm_win_quickpanel_priority_minor_set | ( | Evas_Object * | obj, |
int | priority | ||
) |
Sets the minor priority of a quickpanel window.
- Parameters:
-
[in] priority The minor priority for this quickpanel.
- Since :
- 2.3
void elm_win_quickpanel_set | ( | Evas_Object * | obj, |
Eina_Bool | quickpanel | ||
) |
Sets a window to be an illume quickpanel window.
By default window objects are not quickpanel windows.
- Parameters:
-
[in] quickpanel The quickpanel flag.
- Since :
- 2.3
int elm_win_quickpanel_zone_get | ( | const Evas_Object * | obj | ) |
Gets which zone this quickpanel should appear in.
- Returns:
- The requested zone for this quickpanel.
- Since :
- 2.3
void elm_win_quickpanel_zone_set | ( | Evas_Object * | obj, |
int | zone | ||
) |
Sets which zone this quickpanel should appear in.
- Parameters:
-
[in] zone The requested zone for this quickpanel.
- Since :
- 2.3
void elm_win_raise | ( | Elm_Win * | obj | ) |
Raise a window object.
Places the window pointed by obj
at the top of the stack, so that it's not covered by any other window.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_render | ( | Evas_Object * | obj | ) |
This manually asks evas to render the window now
- Parameters:
-
obj The window object
You should NEVER call this unless you really know what you are doing and why. Never call this unless you are asking for performance degradation and possibly weird behavior. Windows get automatically rendered when the application goes into the idle enter state so there is never a need to call this UNLESS you have enabled "norender" mode.
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_resize_object_add | ( | Evas_Object * | obj, |
Evas_Object * | subobj | ||
) |
Adds subobj
as a resize object of window obj
.
Setting an object as a resize object of the window means that the subobj
child's size and position will be controlled by the window directly. That is, the object will be resized to match the window size and should never be moved or resized manually by the developer.
In addition, resize objects of the window control what the minimum size of it will be, as well as whether it can or not be resized by the user.
For the end user to be able to resize a window by dragging the handles or borders provided by the Window Manager, or using any other similar mechanism, all of the resize objects in the window should have their evas_object_size_hint_weight_set set to EVAS_HINT_EXPAND.
Also notice that the window can get resized to the current size of the object if the EVAS_HINT_EXPAND is set after the call to this. So if the object should get resized to the size of the window, set this hint before adding it as a resize object (this happens because the size of the window and the object are evaluated as soon as the object is added to the window).
- Parameters:
-
[in] subobj The resize object to add.
- Since :
- 2.3
- Examples:
- actionslider_example_01.c, bg_example_02.c, bg_example_03.c, box_example_02.c, button_example_01.c, calendar_example_01.c, calendar_example_02.c, calendar_example_03.c, calendar_example_04.c, calendar_example_05.c, calendar_example_06.c, clock_example.c, codegen_example.c, colorselector_example_01.c, combobox_example_01.c, conformant_example_01.c, conformant_example_02.c, ctxpopup_example_01.c, datetime_example.c, dayselector_example.c, diskselector_example_01.c, diskselector_example_02.c, entry_example.c, fileselector_button_example.c, fileselector_entry_example.c, fileselector_example.c, flipselector_example.c, general_funcs_example.c, gengrid_example.c, genlist_example_01.c, genlist_example_02.c, genlist_example_03.c, genlist_example_04.c, genlist_example_05.c, glview_example_01.c, icon_example_01.c, image_example_01.c, index_example_01.c, index_example_02.c, inwin_example.c, layout_example_01.c, layout_example_02.c, layout_example_03.c, list_example_01.c, list_example_02.c, list_example_03.c, map_example_01.c, map_example_02.c, map_example_03.c, mapbuf_example.c, menu_example_01.c, naviframe_example.c, notify_example_01.c, panel_example_01.c, panes_example.c, prefs_example_01.c, prefs_example_02.c, progressbar_example.c, radio_example_01.c, scroller_example_01.c, segment_control_example.c, separator_example_01.c, slider_example.c, slideshow_example.c, spinner_example.c, table_example_01.c, table_example_02.c, theme_example_01.c, theme_example_02.c, thumb_example_01.c, toolbar_example_01.c, toolbar_example_02.c, toolbar_example_03.c, track_example_01.c, transit_example_03.c, transit_example_04.c, web_example_02.c, and win_example.c.
void elm_win_resize_object_del | ( | Evas_Object * | obj, |
Evas_Object * | subobj | ||
) |
Deletes subobj
as a resize object of window obj
.
This function removes the object subobj
from the resize objects of the window obj
. It will not delete the object itself, which will be left unmanaged and should be deleted by the developer, manually handled or set as child of some other container.
- Parameters:
-
[in] subobj The resize object to add.
- Since :
- 2.3
const char* elm_win_role_get | ( | const Evas_Object * | obj | ) |
The role of the window.
It is a hint of how the Window Manager should handle it. Unlike elm_win_type_get and elm_win_name_get this can be changed at runtime.
Get the role of the window.
The returned string is an internal one and should not be freed or modified. It will also be invalid if a new role is set or if the window is destroyed.
- Parameters:
-
[in] obj The object.
- Returns:
- The role to set.
- Since :
- 2.3
void elm_win_role_set | ( | Evas_Object * | obj, |
const char * | role | ||
) |
The role of the window.
It is a hint of how the Window Manager should handle it. Unlike elm_win_type_get and elm_win_name_get this can be changed at runtime.
Set the role of the window.
- Parameters:
-
[in] obj The object. [in] role The role to set.
- Since :
- 2.3
int elm_win_rotation_get | ( | const Evas_Object * | obj | ) |
Gets the rotation of the window.
- Returns:
- The rotation of the window, in degrees (0-360), counter-clockwise.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_rotation_set | ( | Evas_Object * | obj, |
int | rotation | ||
) |
Sets the rotation of the window.
Most engines only work with multiples of 90.
This function is used to set the orientation of the window obj
to match that of the screen. The window itself will be resized to adjust to the new geometry of its contents. If you want to keep the window size, see elm_win_rotation_with_resize_set.
- Parameters:
-
[in] rotation The rotation of the window, in degrees (0-360), counter-clockwise.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_rotation_with_resize_set | ( | Evas_Object * | obj, |
int | rotation | ||
) |
Rotates the window and resizes it.
Like elm_win_rotation_set, but it also resizes the window's contents so that they fit inside the current window geometry.
- Parameters:
-
[in] rotation The rotation of the window in degrees (0-360), counter-clockwise.
- Since :
- 2.3
- Examples:
- win_example.c.
Eina_Bool elm_win_screen_constrain_get | ( | const Evas_Object * | obj | ) |
Get the constraints on the maximum width and height of a window relative to the width and height of the screen.
When this function returns true
, obj
will never resize larger than the screen.
- Parameters:
-
[in] obj The object.
- Returns:
true
to restrict the window's maximum size.
- Since :
- 2.3
void elm_win_screen_constrain_set | ( | Evas_Object * | obj, |
Eina_Bool | constrain | ||
) |
Constrain the maximum width and height of a window to the width and height of the screen.
When constrain
is true
, obj
will never resize larger than the screen.
- Parameters:
-
[in] obj The object. [in] constrain true
to restrict the window's maximum size.
- Since :
- 2.3
void elm_win_screen_dpi_get | ( | const Evas_Object * | obj, |
int * | xdpi, | ||
int * | ydpi | ||
) |
Gets screen dpi for the screen that a window is on.
- Parameters:
-
[out] xdpi Pointer to value to store return horizontal dpi. May be null
.[out] ydpi Pointer to value to store return vertical dpi. May be null
.
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_screen_position_get | ( | const Evas_Object * | obj, |
int * | x, | ||
int * | y | ||
) |
Gets the screen position of a window.
- Parameters:
-
[out] x The int to store the x coordinate to. [out] y The int to store the y coordinate to.
- Since :
- 2.3
void elm_win_screen_size_get | ( | const Evas_Object * | obj, |
int * | x, | ||
int * | y, | ||
int * | w, | ||
int * | h | ||
) |
Gets screen geometry details for the screen that a window is on.
- Parameters:
-
[out] x Where to return the horizontal offset value. May be null
.[out] y Where to return the vertical offset value. May be null
.[out] w Where to return the width value. May be null
.[out] h Where to return the height value. May be null
.
- Since :
- 2.3
Eina_Bool elm_win_shaped_get | ( | const Evas_Object * | obj | ) |
Gets the shaped state of a window.
- Returns:
- If
true
, the window is shaped.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_shaped_set | ( | Evas_Object * | obj, |
Eina_Bool | shaped | ||
) |
Sets the shaped state of a window.
Shaped windows, when supported, will render the parts of the window that has no content, transparent.
If shaped
is false, then it is strongly advised to have some background object or cover the entire window in any other way, or the parts of the canvas that have no data will show framebuffer artifacts.
- Parameters:
-
[in] shaped If true
, the window is shaped.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_size_base_get | ( | const Evas_Object * | obj, |
int * | w, | ||
int * | h | ||
) |
Gets the base size of a window.
- Parameters:
-
[out] w The base width. [out] h The base height.
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_size_base_set | ( | Evas_Object * | obj, |
int | w, | ||
int | h | ||
) |
Sets the base window size used with stepping calculation.
Base size + stepping is what is calculated for window sizing restrictions.
- Parameters:
-
[in] w The base width. [in] h The base height.
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_size_step_get | ( | const Evas_Object * | obj, |
int * | w, | ||
int * | h | ||
) |
Gets the stepping of a window.
- Parameters:
-
[out] w The stepping width (0 disables). [out] h The stepping height (0 disables).
- Since (EFL) :
- 1.7
- Since :
- 2.3
void elm_win_size_step_set | ( | Evas_Object * | obj, |
int | w, | ||
int | h | ||
) |
Sets the window stepping used with sizing calculation.
Base size + stepping is what is calculated for window sizing restrictions.
- Parameters:
-
[in] w The stepping width (0 disables). [in] h The stepping height (0 disables).
- Since (EFL) :
- 1.7
- Since :
- 2.3
Eina_Bool elm_win_socket_listen | ( | Elm_Win * | obj, |
const char * | svcname, | ||
int | svcnum, | ||
Eina_Bool | svcsys | ||
) |
Creates a socket to provide the service for Plug widget.
- Parameters:
-
[in] svcname The name of the service to be advertised. Eensure that it is unique (when combined with svcnum
) otherwise creation may fail.[in] svcnum A number (any value, 0 being the common default) to differentiate multiple instances of services with the same name. [in] svcsys A boolean that if true, specifies to create a system-wide service all users can connect to, otherwise the service is private to the user id that created the service.
- Returns:
true
on success,false
otherwise
- Since :
- 2.3
Eina_Bool elm_win_sticky_get | ( | const Evas_Object * | obj | ) |
Get the sticky state of the window.
- Parameters:
-
[in] obj The object.
- Returns:
- If
true
, the window's sticky state is enabled.
- Since :
- 2.3
- Examples:
- win_example.c.
void elm_win_sticky_set | ( | Evas_Object * | obj, |
Eina_Bool | sticky | ||
) |
Set the sticky state of the window.
Hints the Window Manager that the window in obj
should be left fixed at its position even when the virtual desktop it's on moves or changes.
- Parameters:
-
[in] obj The object. [in] sticky If true
, the window's sticky state is enabled.
- Since :
- 2.3
- Examples:
- win_example.c.
const char* elm_win_title_get | ( | const Evas_Object * | obj | ) |
Gets the title of the window.
The returned string is an internal one and should not be freed or modified. It will also be invalid if a new title is set or if the window is destroyed.
- Returns:
- The title.
- Since :
- 2.3
void elm_win_title_set | ( | Evas_Object * | obj, |
const char * | title | ||
) |
Sets the title of the window.
- Parameters:
-
[in] title The title.
- Since :
- 2.3
- Examples:
- bg_example_02.c, codegen_example.c, layout_example_01.c, layout_example_03.c, and win_example.c.
void* elm_win_trap_data_get | ( | const Evas_Object * | obj | ) |
Gets the trap data associated with a window.
- Returns:
- The trap data of the window.
- Since (EFL) :
- 1.12
- Since :
- 3.0
Eina_Bool elm_win_trap_set | ( | const Elm_Win_Trap * | trap | ) |
Sets the trap to be used for internal Ecore_Evas
management.
- Parameters:
-
trap the trap to be used or NULL
to remove traps. Pointer is not modified or copied, keep it alive.
- Returns:
EINA_TRUE
on success,EINA_FALSE
if there was a problem, such as invalid version number.
- Warning:
- this is an advanced feature that you should avoid using.
- Since (EFL) :
- 1.7
- Since :
- 2.3
Elm_Win_Type elm_win_type_get | ( | const Evas_Object * | obj | ) |
The type of the window.
It is a hint of how the Window Manager should handle it.
The window type is a construction property that can only be set at creation time, before finalize. In C this means inside efl_add()
.
- Note:
- Once set, it cannot be modified afterward.
If the object is not window object, returns unknown
.
- Parameters:
-
[in] obj The object.
- Returns:
- Window type
- Since :
- 2.3
void elm_win_type_set | ( | Evas_Object * | obj, |
Elm_Win_Type | type | ||
) |
The type of the window.
It is a hint of how the Window Manager should handle it.
The window type is a constructing property that need to be set at creation within eo_add.
- Note:
- Once set, it can NOT be modified afterward.
Can only be used at creation time, within eo_add.
- Since :
- 3.0
- Parameters:
-
[in] obj The object. [in] type Window type
Eina_Bool elm_win_urgent_get | ( | const Evas_Object * | obj | ) |
Gets the urgent state of a window.
- Returns:
- If true, the window is urgent.
- Since :
- 2.3
void elm_win_urgent_set | ( | Evas_Object * | obj, |
Eina_Bool | urgent | ||
) |
Sets the urgent state of a window.
- Parameters:
-
[in] urgent If true, the window is urgent.
- Since :
- 2.3
Evas_Object* elm_win_util_dialog_add | ( | Evas_Object * | parent, |
const char * | name, | ||
const char * | title | ||
) |
Adds a window object with dialog setup
- Parameters:
-
parent The parent window name The name of the window title The title for the window
This creates a window like elm_win_add() but also puts in a standard background with elm_bg_add(), as well as setting the window title to title
. The window type created is of type ELM_WIN_DIALOG_BASIC. This type of window will be handled in special mode by window managers with regards of it's parent
window.
- Returns:
- The created object, or
NULL
on failure
- See also:
- elm_win_add()
- Since (EFL) :
- 1.13
- Since :
- 3.0
Evas_Object* elm_win_util_standard_add | ( | const char * | name, |
const char * | title | ||
) |
Adds a window object with standard setup
- Parameters:
-
name The name of the window title The title for the window
This creates a window like elm_win_add() but also puts in a standard background with elm_bg_add(), as well as setting the window title to title
. The window type created is of type ELM_WIN_BASIC, with NULL
as the parent widget.
- Returns:
- The created object, or
NULL
on failure
- See also:
- elm_win_add()
- Since :
- 2.3
- Examples:
- actionslider_example_01.c, bg_example_01.c, bg_example_03.c, box_example_02.c, bubble_example_01.c, button_example_00.c, button_example_01.c, calendar_example_01.c, calendar_example_02.c, calendar_example_03.c, calendar_example_04.c, calendar_example_05.c, calendar_example_06.c, check_example_01.c, clock_example.c, codegen_example.c, colorselector_example_01.c, combobox_example_01.c, conformant_example_01.c, conformant_example_02.c, ctxpopup_example_01.c, datetime_example.c, dayselector_example.c, diskselector_example_01.c, diskselector_example_02.c, efl_thread_1.c, efl_thread_2.c, efl_thread_3.c, efl_thread_4.c, efl_thread_5.c, efl_thread_6.c, entry_example.c, fileselector_button_example.c, fileselector_entry_example.c, fileselector_example.c, flip_example_01.c, flipselector_example.c, frame_example_01.c, general_funcs_example.c, gengrid_example.c, genlist_example_01.c, genlist_example_02.c, genlist_example_03.c, genlist_example_04.c, genlist_example_05.c, glview_example_01.c, hover_example_01.c, hoversel_example_01.c, icon_example_01.c, image_example_01.c, index_example_01.c, index_example_02.c, inwin_example.c, label_example_01.c, layout_example_01.c, layout_example_02.c, layout_example_03.c, list_example_01.c, list_example_02.c, list_example_03.c, map_example_01.c, map_example_02.c, map_example_03.c, mapbuf_example.c, menu_example_01.c, naviframe_example.c, notify_example_01.c, panel_example_01.c, panes_example.c, photocam_example_01.c, popup_example_01.c, popup_example_02.c, popup_example_03.c, prefs_example_01.c, prefs_example_02.c, prefs_example_03.c, progressbar_example.c, radio_example_01.c, scroller_example_01.c, segment_control_example.c, separator_example_01.c, slider_example.c, slideshow_example.c, spinner_example.c, table_example_01.c, table_example_02.c, theme_example_01.c, theme_example_02.c, thumb_example_01.c, toolbar_example_01.c, toolbar_example_02.c, toolbar_example_03.c, track_example_01.c, transit_example_01.c, transit_example_02.c, transit_example_03.c, transit_example_04.c, web_example_02.c, and win_example.c.
Ecore_Win32_Window * elm_win_win32_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Win32_Window of an Evas_Object.
Do not use this function if you'd like your application/library be portable. You have been warned.
- Parameters:
-
obj the object
- Returns:
- The Ecore_Win32_Window of
obj
- Since (EFL) :
- 1.16
- Returns:
- The Ecore_Win32_Window of
obj
.
- Since (EFL) :
- 1.17
Ecore_Window elm_win_window_id_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Window of an Evas_Object.
When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
- Parameters:
-
obj The window object
- Returns:
- The Ecore_Window of an Evas_Object
- Since (EFL) :
- 1.8
- Note:
- Unless you are getting the window id for the purpose of communicating between client<->compositor over dbus, this is definitely not the function you are looking for.
- Since :
- 4.0
Eina_Bool elm_win_withdrawn_get | ( | const Evas_Object * | obj | ) |
Gets the withdrawn state of a window.
- Returns:
- If true, the window is withdrawn.
- Since :
- 2.3
void elm_win_withdrawn_set | ( | Evas_Object * | obj, |
Eina_Bool | withdrawn | ||
) |
Sets the withdrawn state of a window.
- Parameters:
-
[in] withdrawn If true, the window is withdrawn.
- Since :
- 2.3
Ecore_Wl_Window* elm_win_wl_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Wl_Window of an Evas_Object.
Do not use this function if you'd like your application/library be portable. You have been warned.
- Parameters:
-
obj the object
- Returns:
- The Ecore_Wl_Window of
obj
Eina_Bool elm_win_wm_rotation_available_rotations_get | ( | const Elm_Win * | obj, |
int ** | rotations, | ||
unsigned int * | count | ||
) |
Gets the array of available window rotations.
This function is used to get the available rotations.
- Parameters:
-
[in] obj The object. [out] rotations The array of rotation value. [out] count The size of the rotations array.
- Returns:
true
on success,false
otherwise
- Since (EFL) :
- 1.9
- Since :
- 2.3
void elm_win_wm_rotation_available_rotations_set | ( | Elm_Win * | obj, |
const int * | rotations, | ||
unsigned int | count | ||
) |
Sets the array of available window rotations.
This function is used to set the available rotations to give the hints to WM. WM will refer this hints and set the orientation window properly.
- Parameters:
-
[in] obj The object. [in] rotations The array of rotation value. [in] count The size of the rotations array.
- Since (EFL) :
- 1.9
- Since :
- 2.3
void elm_win_wm_rotation_manual_rotation_done | ( | Evas_Object * | obj | ) |
To notify the rotation done to WM manually.
This function is used to notify the rotation done to WM manually.
- Since (EFL) :
- 1.9
- Since :
- 2.3
Eina_Bool elm_win_wm_rotation_manual_rotation_done_get | ( | const Evas_Object * | obj | ) |
Gets the state of manual rotation done mode.
This function is used to get the state of manual rotation done mode.
- Returns:
true
to set manual rotation done mode,false
otherwise.
- Since (EFL) :
- 1.9
- Since :
- 2.3
void elm_win_wm_rotation_manual_rotation_done_set | ( | Evas_Object * | obj, |
Eina_Bool | set | ||
) |
Sets the manual rotation done mode.
This function is used to set or reset the manual rotation done mode. the message of rotation done is sent to WM after rendering its canvas in Ecore_Evas. but if set the manual rotation done mode, it's disabled and user should call this explicitly to sends the message.
- Parameters:
-
[in] set true
to set manual rotation done mode,false
otherwise.
- Since (EFL) :
- 1.9
- Since :
- 2.3
int elm_win_wm_rotation_preferred_rotation_get | ( | const Evas_Object * | obj | ) |
Gets the preferred rotation value.
This function is used to get the preferred rotation value.
- Returns:
- The preferred rotation of the window in degrees (0-360), counter-clockwise.
- Since (EFL) :
- 1.9
- Since :
- 2.3
Eina_Bool elm_win_wm_rotation_supported_get | ( | const Evas_Object * | obj | ) |
Queries whether window manager supports window rotation or not.
The window manager rotation allows the WM to controls the rotation of application windows. It is designed to support synchronized rotation for the multiple application windows at same time.
See also elm_win_wm_rotation_preferred_rotation_get, elm_win_wm_rotation_available_rotations_get.
- Since (EFL) :
- 1.9
- Since :
- 2.3