Tizen Native API
4.0
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Enumerations | |
enum | |
The type of Shader. More... |
Detailed Description
Enumeration Type Documentation
anonymous enum |
The type of Shader.
- Since:
- 3.0, DALi version 1.1.45
- Enumerator:
VERTEX_SHADER The vertex shader.
Name "vertexShader", type Property::STRING or Property::ARRAY of Property::STRING. A Property::ARRAY of Property::STRING values can be used to split the shader string over multiple lines.
- Since:
- 3.0, DALi version 1.1.45
- Note:
- Optional
- If not supplied, the visual's already set vertex shader is used.
FRAGMENT_SHADER The fragment shader.
Name "fragmentShader", type Property::STRING or Property::ARRAY of Property::STRING. A Property::ARRAY of Property::STRING values can be used to split the shader string over multiple lines.
- Since:
- 3.0, DALi version 1.1.45
- Note:
- Optional
- If not supplied, the visual's already set fragment shader is used.
SUBDIVIDE_GRID_X How to subdivide the grid along the X-Axis.
Name "subdivideGridX", type Property::INTEGER.
- Since:
- 3.0, DALi version 1.1.45
- Note:
- Optional
- If not supplied, the default is 1.
- Value should be greater than or equal to 1.
SUBDIVIDE_GRID_Y How to subdivide the grid along the Y-Axis.
Name "subdivideGridY", type Property::INTEGER.
- Since:
- 3.0, DALi version 1.1.45
- Note:
- Optional
- If not supplied, the default is 1.
- Value should be greater than or equal to 1.
HINTS Hints for rendering.
Name "hints", type Dali::Shader::Hint (Property::INTEGER), Property::STRING or Property::ARRAY of Property::STRING.
- Since:
- 3.0, DALi version 1.1.45
- Note:
- Optional
- If not supplied, the default is Dali::Shader::Hint::NONE.