Tizen Native API  6.0
Canvas Functions

Low level Evas canvas functions. Sub groups will present more high level ones, though.

Most of these functions deal with low level Evas actions, like:

  • create/destroy raw canvases, not bound to any displaying engine
  • tell a canvas i got focused (in a windowing context, for example)
  • tell a canvas a region should not be calculated anymore in rendering
  • tell a canvas to render its contents, immediately

Most users will be using Evas by means of the Ecore_Evas wrapper, which deals with all the above mentioned issues automatically for them. Thus, you'll be looking at this section only if you're building low level stuff.

The groups within present you functions that deal with the canvas directly, too, and not yet with its objects. They are the functions you need to use at a minimum to get a working canvas.

Some of the functions in this group are exemplified here.

Functions

void evas_image_cache_set (Evas_Canvas *obj, int size)
 Set the image cache.
int evas_image_cache_get (const Evas_Canvas *obj)
 Get the image cache.
void evas_event_default_flags_set (Evas_Canvas *obj, Evas_Event_Flags flags)
 Set the default set of flags an event begins with.
Evas_Event_Flags evas_event_default_flags_get (const Evas_Canvas *obj)
 Get the default set of flags an event begins with.
void evas_font_cache_set (Evas_Canvas *obj, int size)
 Changes the size of font cache of the given evas.
int evas_font_cache_get (const Evas_Canvas *obj)
 Get the size of font cache of the given evas in bytes.
void evas_data_attach_set (Evas_Canvas *obj, void *data)
 Attaches a specific pointer to the evas for fetching later.
void * evas_data_attach_get (const Evas_Canvas *obj)
 Returns the pointer attached by evas_data_attach_set.
Efl_Canvas_Objectevas_focus_get (const Evas_Canvas *obj)
 Retrieve the object focused by the default seat.
Efl_Canvas_Objectevas_seat_focus_get (const Evas_Canvas *obj, Evas_Device *seat)
 Return the focused object by a given seat.
Efl_Canvas_Objectevas_object_top_get (const Evas_Canvas *obj)
 Get the highest (stacked) Evas object on the canvas e.
void evas_pointer_canvas_xy_by_device_get (const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y)
 This function returns the current known default pointer coordinates.
void evas_pointer_canvas_xy_get (const Evas_Canvas *obj, int *x, int *y)
 This function returns the current known default pointer coordinates.
int evas_event_down_count_get (const Evas_Canvas *obj)
 Get the number of mouse or multi presses currently active.
int evas_smart_objects_calculate_count_get (const Evas_Canvas *obj)
 This gets the internal counter that counts the number of smart calculations.
Eina_Bool evas_focus_state_get (const Evas_Canvas *obj)
 Get the focus state for the default seat.
Eina_Bool evas_seat_focus_state_get (const Evas_Canvas *obj, Evas_Device *seat)
 Get the focus state by a given seat.
Eina_Bool evas_changed_get (const Evas_Canvas *obj)
 Get the changed marker for the canvas.
void evas_pointer_output_xy_by_device_get (const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y)
 This function returns the current known pointer coordinates.
void evas_pointer_output_xy_get (const Evas_Canvas *obj, int *x, int *y)
 This function returns the current known default pointer coordinates.
Efl_Canvas_Objectevas_object_bottom_get (const Evas_Canvas *obj)
 Get the lowest (stacked) Evas object on the canvas e.
unsigned int evas_pointer_button_down_mask_by_device_get (const Evas_Canvas *obj, Evas_Device *dev)
 Returns a bitmask with the mouse buttons currently pressed, set to 1.
unsigned int evas_pointer_button_down_mask_get (const Evas_Canvas *obj)
 Returns a bitmask with the default mouse buttons currently pressed, set to 1.
Eina_Listevas_tree_objects_at_xy_get (Evas_Canvas *obj, Efl_Canvas_Object *stop, int x, int y)
 Retrieve a list of Evas objects lying over a given position in a canvas.
void evas_key_lock_on (Evas_Canvas *obj, const char *keyname)
 Enables or turns on programmatically the lock key with name keyname for the default seat.
void evas_seat_key_lock_on (Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
 Enables or turns on programmatically the lock key with name keyname for a give seat.
void evas_seat_key_lock_off (Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
 Disables or turns off programmatically the lock key with name keyname for a given seat.
void evas_key_modifier_add (Evas_Canvas *obj, const char *keyname)
 Adds the keyname key to the current list of modifier keys.
void evas_key_modifier_off (Evas_Canvas *obj, const char *keyname)
 Disables or turns off programmatically the modifier key with name keyname for the default seat.
Eina_Bool evas_render_async (Evas_Canvas *obj)
 Render the given Evas canvas asynchronously.
void evas_focus_out (Evas_Canvas *obj)
void evas_norender (Evas_Canvas *obj)
 Update the canvas internal objects but not triggering immediate renderization.
void evas_norender_with_updates (Eo *eo_e)
 Update the canvas internal objects but not triggering immediate renderization and producing update regions in post-render event.
void evas_nochange_pop (Evas_Canvas *obj)
 Pop the nochange flag down 1.
void evas_key_lock_off (Evas_Canvas *obj, const char *keyname)
 Disables or turns off programmatically the lock key with name keyname for the default seat.
void evas_nochange_push (Evas_Canvas *obj)
 Push the nochange flag up 1.
void evas_font_cache_flush (Evas_Canvas *obj)
void evas_key_modifier_on (Evas_Canvas *obj, const char *keyname)
 Enables or turns on programmatically the modifier key with name keyname for the default seat.
void evas_seat_key_modifier_on (Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
 Enables or turns on programmatically the modifier key with name keyname for a given seat.
void evas_seat_key_modifier_off (Evas_Canvas *obj, const char *keyname, Evas_Device *seat)
 Disables or turns off programmatically the modifier key with name keyname for a given seat.
Eina_Listevas_font_available_list (const Evas_Canvas *obj)
 List of available font descriptions known or found by this evas.
Efl_Canvas_Objectevas_object_name_find (const Evas_Canvas *obj, const char *name)
 Retrieves the object on the given evas with the given name.
void evas_font_path_append (Evas_Canvas *obj, const char *path)
 Appends a font path to the list of font paths used by the given evas.
void evas_font_path_clear (Evas_Canvas *obj)
void evas_key_lock_del (Evas_Canvas *obj, const char *keyname)
 Removes the keyname key from the current list of lock keys on canvas e.
void evas_damage_rectangle_add (Evas_Canvas *obj, int x, int y, int w, int h)
 Add a damage rectangle.
void evas_sync (Evas_Canvas *obj)
const Eina_Listevas_font_path_list (const Evas_Canvas *obj)
 Retrieves the list of font paths used by the given evas.
void evas_image_cache_reload (Evas_Canvas *obj)
 Reload the image cache.
int evas_coord_world_x_to_screen (const Evas_Canvas *obj, int x)
 Convert/scale a canvas coordinate into output screen coordinates.
Eina_Listevas_render_updates (Evas_Canvas *obj)
 Force immediate renderization of the given Evas canvas.
void evas_image_cache_flush (Evas_Canvas *obj)
 Flush the image cache of the canvas.
int evas_coord_screen_y_to_world (const Evas_Canvas *obj, int y)
 Convert/scale an output screen coordinate into canvas coordinates.
void evas_key_modifier_del (Evas_Canvas *obj, const char *keyname)
 Removes the keyname key from the current list of modifier keys on canvas e.
void evas_focus_in (Evas_Canvas *obj)
void evas_obscured_rectangle_add (Evas_Canvas *obj, int x, int y, int w, int h)
 Add an "obscured region" to an Evas canvas.
void evas_render_dump (Evas_Canvas *obj)
 Make the canvas discard as much data as possible used by the engine at runtime.
void evas_render (Evas_Canvas *obj)
void evas_font_path_prepend (Evas_Canvas *obj, const char *path)
 Prepends a font path to the list of font paths used by the given evas.
void evas_obscured_clear (Evas_Canvas *obj)
 Remove all "obscured regions" from an Evas canvas.
int evas_coord_screen_x_to_world (const Evas_Canvas *obj, int x)
 Convert/scale an output screen coordinate into canvas coordinates.
void evas_key_lock_add (Evas_Canvas *obj, const char *keyname)
 Adds the keyname key to the current list of lock keys.
void evas_render_idle_flush (Evas_Canvas *obj)
 Make the canvas discard internally cached data used for rendering.
Evas_Device * evas_default_device_get (const Evas_Canvas *obj, Evas_Device_Class type)
 Return the default device of a given type.
int evas_coord_world_y_to_screen (const Evas_Canvas *obj, int y)
 Convert/scale a canvas coordinate into output screen coordinates.
void evas_render_updates_free (Eina_List *updates)
const Evas_Modifierevas_key_modifier_get (const Evas *obj)
 Returns a handle to the list of modifier keys registered in the canvas e.
Evas_Modifier_Mask evas_key_modifier_mask_get (const Evas *evas, const char *keyname)
 Creates a bit mask from the keyname modifier key. Values returned from different calls to it may be ORed together, naturally.
const Evas_Lockevas_key_lock_get (const Evas *obj)
 Returns a handle to the list of lock keys registered in the canvas e.
Eina_Bool evas_pointer_inside_by_device_get (const Evas *obj, Efl_Input_Device *dev)
 Returns whether the mouse pointer is logically inside the canvas.
Eina_Bool evas_pointer_inside_get (const Evas *obj)
 Returns whether the default mouse pointer is logically inside the canvas.
Eina_Bool evas_font_hinting_can_hint (const Evas *e, Evas_Font_Hinting_Flags hinting)
 Checks if the font hinting is supported by the given evas.
Eina_Listevas_objects_at_xy_get (Eo *eo_e, int x, int y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
 Retrieve a list of objects lying over a given position in a canvas.
Evas_Objectevas_object_top_at_xy_get (Eo *eo_e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
 Retrieve the object stacked at the top of a given position in a canvas.
Eina_Listevas_objects_in_rectangle_get (const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
 Get all objects in the given rectangle.
Evas_Objectevas_object_top_in_rectangle_get (const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects)
 Retrieve the Evas object stacked at the top of a given rectangular region in a canvas.
void evas_output_view_get (const Evas_Out *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_DEPRECATED
 Gets the viewport region of the canvas that the output display.
void evas_output_framespace_set (Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
 Sets the output framespace size of the render engine of the given evas.
void evas_output_framespace_get (const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
 Get the render engine's output framespace coordinates in canvas units.
void evas_output_viewport_set (Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
 Sets the output viewport of the given evas in evas units.
void evas_output_viewport_get (const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
 Get the render engine's output viewport coordinates in canvas units.
void evas_output_method_set (Evas *e, int render_method)
 Sets the output engine for the given evas.
int evas_output_method_get (const Evas *e)
 Retrieves the number of the output engine used for the given evas.
void evas_output_size_set (Evas *e, int w, int h)
 Sets the output size of the render engine of the given evas.
void evas_output_size_get (const Evas *e, int *w, int *h)
 Retrieve the output size of the render engine of the given evas.

Typedefs

typedef Eo Evas
typedef struct _Evas_Public_Data Evas_Public_Data

Typedef Documentation

An opaque handle to an Evas canvas.

See also:
evas_new()
evas_free()

Public data for an Evas.


Function Documentation

Eina_Bool evas_changed_get ( const Evas_Canvas *  obj)

Get the changed marker for the canvas.

Parameters:
[in]objThe object.
Returns:
true if changed, false otherwise
Since (EFL) :
1.11
Since :
4.0b
int evas_coord_screen_x_to_world ( const Evas_Canvas *  obj,
int  x 
)

Convert/scale an output screen coordinate into canvas coordinates.

This function takes in a horizontal coordinate as the x parameter and converts it into canvas units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.

Parameters:
[in]objThe object.
[in]xThe screen/output x coordinate.
Returns:
The screen coordinate translated to canvas unit coordinates.
Since :
2.3.1
int evas_coord_screen_y_to_world ( const Evas_Canvas *  obj,
int  y 
)

Convert/scale an output screen coordinate into canvas coordinates.

This function takes in a vertical coordinate as the y parameter and converts it into canvas units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.

Parameters:
[in]objThe object.
[in]yThe screen/output y coordinate.
Returns:
The screen coordinate translated to canvas unit coordinates.
Since :
2.3.1
int evas_coord_world_x_to_screen ( const Evas_Canvas *  obj,
int  x 
)

Convert/scale a canvas coordinate into output screen coordinates.

This function takes in a horizontal coordinate as the x parameter and converts it into output units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.

Parameters:
[in]objThe object.
[in]xThe canvas X coordinate.
Returns:
The output/screen coordinate translated to output coordinates.
Since :
2.3.1
int evas_coord_world_y_to_screen ( const Evas_Canvas *  obj,
int  y 
)

Convert/scale a canvas coordinate into output screen coordinates.

This function takes in a vertical coordinate as the x parameter and converts it into output units, accounting for output size, viewport size and location, returning it as the function return value. If e is invalid, the results are undefined.

Parameters:
[in]objThe object.
[in]yThe canvas y coordinate.
Returns:
The output/screen coordinate translated to output coordinates.
Since :
2.3.1
void evas_damage_rectangle_add ( Evas_Canvas *  obj,
int  x,
int  y,
int  w,
int  h 
)

Add a damage rectangle.

This is the function by which one tells evas that a part of the canvas has to be repainted.

Note:
All newly created Evas rectangles get the default color values of 255 255 255 255 (opaque white).
Parameters:
[in]objThe object.
[in]xThe rectangle's left position.
[in]yThe rectangle's top position.
[in]wThe rectangle's width.
[in]hThe rectangle's height.
Since :
2.3.1
Examples:
evas-events.c.
void* evas_data_attach_get ( const Evas_Canvas *  obj)

Returns the pointer attached by evas_data_attach_set.

Parameters:
[in]objThe object.
Returns:
The attached pointer.
Since :
2.3.1
void evas_data_attach_set ( Evas_Canvas *  obj,
void *  data 
)

Attaches a specific pointer to the evas for fetching later.

Parameters:
[in]objThe object.
[in]dataThe attached pointer.
Since :
2.3.1
Evas_Device* evas_default_device_get ( const Evas_Canvas *  obj,
Evas_Device_Class  type 
)

Return the default device of a given type.

Note:
Currently EFL only creates a seat, mouse and keyboard.
Parameters:
[in]objThe object.
[in]typeThe class of the default device to fetch.
Returns:
The default device or null on error.
Since (EFL) :
1.19

Retrieves the current render engine info struct from the given evas.

The returned structure is publicly modifiable. The contents are valid until either evas_engine_info_set or evas_render are called.

This structure does not need to be freed by the caller.

Returns:
The pointer to the engine info to use.
Since :
2.3.1
Examples:
evas-buffer-simple.c.

Applies the engine settings for the given evas from the given Evas_Engine_Info structure.

To get the Evas_Engine_Info structure to use, call evas_engine_info_get. Do not try to obtain a pointer to an Evas_Engine_Info structure in any other way.

You will need to call this function at least once before you can create objects on an evas or render that evas. Some engines allow their settings to be changed more than once.

Once called, the info pointer should be considered invalid.

Parameters:
[in]infoThe pointer to the engine info to use.
Returns:
true if no error occurred, false otherwise.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
Evas_Event_Flags evas_event_default_flags_get ( const Evas_Canvas *  obj)

Get the default set of flags an event begins with.

This gets the default event flags events are produced with when fed in.

Parameters:
[in]objThe object.
Returns:
The default flags to use.
Since (EFL) :
1.2
Since :
2.3.1
void evas_event_default_flags_set ( Evas_Canvas *  obj,
Evas_Event_Flags  flags 
)

Set the default set of flags an event begins with.

Events in evas can have an event_flags member. This starts out with an initial value (no flags). This lets you set the default flags that an event begins with to flags.

Parameters:
[in]objThe object.
[in]flagsThe default flags to use.
Since (EFL) :
1.2
Since :
2.3.1
int evas_event_down_count_get ( const Evas_Canvas *  obj)

Get the number of mouse or multi presses currently active.

Parameters:
[in]objThe object.
Returns:
Mouse or multi presses currently active
Since (EFL) :
1.2
Since :
3.0
Efl_Canvas_Object* evas_focus_get ( const Evas_Canvas *  obj)

Retrieve the object focused by the default seat.

Focused objects will be the ones having key events delivered to, which the programmer can act upon by means of evas_object_event_callback_add usage.

Note:
Most users wouldn't be dealing directly with Evas' focused objects. Instead, they would be using a higher level library for that (like a toolkit, as Elementary) to handle focus and who's receiving input for them.

This call returns the object that currently has focus on the canvas e or null, if none.

See also evas_object_focus_set, evas_object_focus_get, evas_object_key_grab, evas_object_key_ungrab, evas_seat_focus_get.

Parameters:
[in]objThe object.
Returns:
The object that has focus or null if there is not one.
Since :
3.0
Examples:
ecore_imf_example.c, and evas-events.c.
void evas_focus_in ( Evas_Canvas *  obj)

Inform to the evas that it got the focus from the default seat.

Since :
2.3.1
void evas_focus_out ( Evas_Canvas *  obj)

Inform the evas that it lost the focus from the default seat.

Since :
2.3.1
Eina_Bool evas_focus_state_get ( const Evas_Canvas *  obj)

Get the focus state for the default seat.

Parameters:
[in]objThe object.
Returns:
true if focused, false otherwise
Since :
2.3.1
Eina_List* evas_font_available_list ( const Evas_Canvas *  obj)

List of available font descriptions known or found by this evas.

The list depends on Evas compile time configuration, such as fontconfig support, and the paths provided at runtime as explained in Font Path Functions.

Parameters:
[in]objThe object.
Returns:
A newly allocated list of strings. Do not change the strings. Be sure to call evas_font_available_list_free after you're done.
Since :
3.0
void evas_font_cache_flush ( Evas_Canvas *  obj)

Force the given evas and associated engine to flush its font cache.

Since :
3.0
int evas_font_cache_get ( const Evas_Canvas *  obj)

Get the size of font cache of the given evas in bytes.

Parameters:
[in]objThe object.
Returns:
The size in bytes.
Since :
3.0
void evas_font_cache_set ( Evas_Canvas *  obj,
int  size 
)

Changes the size of font cache of the given evas.

Parameters:
[in]objThe object.
[in]sizeThe size in bytes.
Since :
3.0

Checks if the font hinting is supported by the given evas.

One of EVAS_FONT_HINTING_NONE, EVAS_FONT_HINTING_AUTO, EVAS_FONT_HINTING_BYTECODE.

Parameters:
[in]hintingThe hinting to use.
Returns:
true if it is supported, false otherwise.
Since :
3.0
void evas_font_path_append ( Evas_Canvas *  obj,
const char *  path 
)

Appends a font path to the list of font paths used by the given evas.

Parameters:
[in]objThe object.
[in]pathThe new font path.
Since :
3.0
void evas_font_path_clear ( Evas_Canvas *  obj)

Removes all font paths loaded into memory for the given evas.

Since :
3.0
const Eina_List* evas_font_path_list ( const Evas_Canvas *  obj)

Retrieves the list of font paths used by the given evas.

Parameters:
[in]objThe object.
Returns:
The list of font paths used.
Since :
3.0
void evas_font_path_prepend ( Evas_Canvas *  obj,
const char *  path 
)

Prepends a font path to the list of font paths used by the given evas.

Parameters:
[in]objThe object.
[in]pathThe new font path.
Since :
3.0
void evas_free ( Evas e)

Frees the given evas and any objects created on it.

Any objects with 'free' callbacks will have those callbacks called in this function.

Parameters:
eThe given evas.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
void evas_image_cache_flush ( Evas_Canvas *  obj)

Flush the image cache of the canvas.

This function flushes image cache of canvas.

Parameters:
[in]objThe object.
Since :
3.0
int evas_image_cache_get ( const Evas_Canvas *  obj)

Get the image cache.

This function returns the image cache size of canvas in bytes.

Parameters:
[in]objThe object.
Returns:
The cache size.
Since :
3.0
void evas_image_cache_reload ( Evas_Canvas *  obj)

Reload the image cache.

This function reloads the image cache of canvas.

Parameters:
[in]objThe object.
Since :
3.0
void evas_image_cache_set ( Evas_Canvas *  obj,
int  size 
)

Set the image cache.

This function sets the image cache of canvas in bytes.

Parameters:
[in]objThe object.
[in]sizeThe cache size.
Since :
3.0
void evas_key_lock_add ( Evas_Canvas *  obj,
const char *  keyname 
)

Adds the keyname key to the current list of lock keys.

Locks are keys like caps lock, num lock or scroll lock, i.e., keys which are meant to be pressed once -- toggling a binary state which is bound to it -- and thus altering the behavior of all subsequently pressed keys somehow, depending on its state. Evas is so that these keys can be defined by the user.

This allows custom locks to be added to the evas system at run time. It is then possible to set and unset lock keys programmatically for other parts of the program to check and act on. Programmers using Evas would check for lock keys on key event callbacks using evas_key_lock_is_set.

Note:
If the programmer instantiates the canvas by means of the ecore_evas_new() family of helper functions, Ecore will take care of registering on it all standard lock keys: "Caps_Lock", "Num_Lock", "Scroll_Lock".
Parameters:
[in]objThe object.
[in]keynameThe name of the key to add to the locks list.
Since :
2.3.1
void evas_key_lock_del ( Evas_Canvas *  obj,
const char *  keyname 
)

Removes the keyname key from the current list of lock keys on canvas e.

Parameters:
[in]objThe object.
[in]keynameThe name of the key to remove from the locks list.
Since :
2.3.1
const Evas_Lock* evas_key_lock_get ( const Evas obj)

Returns a handle to the list of lock keys registered in the canvas e.

This is required to check for which locks are set at a given time with the evas_key_lock_is_set function.

Returns:
An Evas_Lock handle to query Evas' keys subsystem with evas_key_lock_is_set or evas_seat_key_lock_is_set, or null on error.
Since :
2.3.1
void evas_key_lock_off ( Evas_Canvas *  obj,
const char *  keyname 
)

Disables or turns off programmatically the lock key with name keyname for the default seat.

The effect will be as if the key was put on its inactive state after this call.

See also evas_key_lock_on, evas_seat_key_lock_on, evas_seat_key_lock_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to disable.
Since :
2.3.1
void evas_key_lock_on ( Evas_Canvas *  obj,
const char *  keyname 
)

Enables or turns on programmatically the lock key with name keyname for the default seat.

The effect will be as if the key was put on its active state after this call.

See also evas_key_lock_add, evas_key_lock_del, evas_key_lock_del, evas_key_lock_off, evas_seat_key_lock_on, evas_seat_key_lock_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to enable.
Since :
2.3.1
void evas_key_modifier_add ( Evas_Canvas *  obj,
const char *  keyname 
)

Adds the keyname key to the current list of modifier keys.

Modifiers are keys like shift, alt and ctrl, i.e. keys which are meant to be pressed together with others, altering the behavior of the second keys pressed. Evas is so that these keys can be user defined.

This call allows custom modifiers to be added to the Evas system at run time. It is then possible to set and unset modifier keys programmatically for other parts of the program to check and act on. Programmers using Evas would check for modifier keys on key event callbacks using evas_key_modifier_is_set.

Note:
If the programmer instantiates the canvas by means of the ecore_evas_new family of helper functions, Ecore will take care of registering on it all standard modifiers: "Shift", "Control", "Alt", "Meta", "Hyper", "Super".
Parameters:
[in]objThe object.
[in]keynameThe name of the modifier key to add to the list of Evas modifiers.
Since :
2.3.1
void evas_key_modifier_del ( Evas_Canvas *  obj,
const char *  keyname 
)

Removes the keyname key from the current list of modifier keys on canvas e.

See also evas_key_modifier_add.

Parameters:
[in]objThe object.
[in]keynameThe name of the key to remove from the modifiers list.
Since :
2.3.1
const Evas_Modifier* evas_key_modifier_get ( const Evas obj)

Returns a handle to the list of modifier keys registered in the canvas e.

This is required to check for which modifiers are set at a given time with the evas_key_modifier_is_set function.

See also evas_key_modifier_add, evas_key_modifier_del, evas_key_modifier_on, evas_key_modifier_off, evas_seat_key_modifier_on, evas_seat_key_modifier_off.

Returns:
An Evas_Modifier handle to query Evas' keys subsystem with evas_key_modifier_is_set or evas_seat_key_modifier_is_set, or null on error.
Since :
2.3.1
Examples:
edje-box2.c, evas-aspect-hints.c, evas-box.c, evas-events.c, evas-hints.c, and web_example_02.c.
Evas_Modifier_Mask evas_key_modifier_mask_get ( const Evas evas,
const char *  keyname 
)

Creates a bit mask from the keyname modifier key. Values returned from different calls to it may be ORed together, naturally.

This function is meant to be using in conjunction with evas_object_key_grab/@ref evas_object_key_ungrab. Go check their documentation for more information.

See also evas_key_modifier_add, evas_key_modifier_get, evas_key_modifier_on, evas_key_modifier_off, evas_seat_key_modifier_on, evas_seat_key_modifier_off, evas_key_modifier_is_set, evas_seat_key_modifier_is_set..

Parameters:
[in]keynameThe name of the modifier key to create the mask for.
Returns:
The bit mask or 0 if the keyname key wasn't registered as a modifier for canvas e.
Since :
2.3.1
Examples:
evas-events.c, and web_example_02.c.
void evas_key_modifier_off ( Evas_Canvas *  obj,
const char *  keyname 
)

Disables or turns off programmatically the modifier key with name keyname for the default seat.

See also evas_key_modifier_add, evas_key_modifier_get, evas_key_modifier_on, evas_seat_key_modifier_off, evas_seat_key_modifier_off, evas_key_modifier_is_set, evas_seat_key_modifier_is_set.

Parameters:
[in]objThe object.
[in]keynameThe name of the modifier to disable.
Since :
2.3.1
void evas_key_modifier_on ( Evas_Canvas *  obj,
const char *  keyname 
)

Enables or turns on programmatically the modifier key with name keyname for the default seat.

The effect will be as if the key was pressed for the whole time between this call and a matching evas_key_modifier_off().

See also evas_key_modifier_off, evas_seat_key_modifier_on, evas_seat_key_modifier_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the modifier to enable.
Since :
2.3.1
Evas* evas_new ( void  )

Creates a new empty evas.

Note that before you can use the evas, you will to at a minimum:

This function should only fail if the memory allocation fails

Note:
this function is very low level. Instead of using it directly, consider using the high level functions in Ecore_Evas wrapper/helper set of functions such as ecore_evas_new(). See Ecore.
Attention:
it is recommended that one calls evas_init() before creating new canvas.
Returns:
A new uninitialised Evas canvas on success. Otherwise, NULL.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
void evas_nochange_pop ( Evas_Canvas *  obj)

Pop the nochange flag down 1.

This tells evas, that while the nochange flag is greater than 0, do not mark objects as "changed" when making changes.

Warning:
Do not use this function unless you know what Evas exactly works with "changed" state.
Parameters:
[in]objThe object.
Since :
2.3.1
void evas_nochange_push ( Evas_Canvas *  obj)

Push the nochange flag up 1.

This tells evas, that while the nochange flag is greater than 0, do not mark objects as "changed" when making changes.

Warning:
Do not use this function unless you know what Evas exactly works with "changed" state.
Parameters:
[in]objThe object.
Since :
2.3.1
void evas_norender ( Evas_Canvas *  obj)

Update the canvas internal objects but not triggering immediate renderization.

This function updates the canvas internal objects not triggering renderization. To force renderization function evas_render should be used.

Parameters:
[in]objThe object.
Since :
2.3.1
void evas_norender_with_updates ( Eo *  eo_e)

Update the canvas internal objects but not triggering immediate renderization and producing update regions in post-render event.

This function updates the canvas internal objects not triggering renderization. To force renderization function evas_render should be used.

Parameters:
[in]eo_eThe object.
Since (EFL) :
1.24
Efl_Canvas_Object* evas_object_bottom_get ( const Evas_Canvas *  obj)

Get the lowest (stacked) Evas object on the canvas e.

This function will take all populated layers in the canvas into account, getting the lowest object for the lowest layer, naturally.

Warning:
This function will skip objects parented by smart objects, acting only on the ones at the "top level", with regard to object parenting.

See also evas_object_layer_get, evas_object_layer_set, evas_object_below_get.

Parameters:
[in]objThe object.
Returns:
A pointer to the lowest object on it, if any, or null otherwise.
Since :
3.0
Efl_Canvas_Object* evas_object_name_find ( const Evas_Canvas *  obj,
const char *  name 
)

Retrieves the object on the given evas with the given name.

This looks for the evas object given a name by evas_object_name_set. If the name is not unique canvas-wide, then which one of the many objects with that name is returned is undefined, so only use this if you can ensure the object name is unique.

Parameters:
[in]objThe object.
[in]nameThe given name.
Returns:
If successful, the Evas object with the given name. Otherwise, null.
Since :
3.0
Examples:
evas-map-utils.c.
Evas_Object* evas_object_top_at_xy_get ( Eo *  eo_e,
Evas_Coord  x,
Evas_Coord  y,
Eina_Bool  include_pass_events_objects,
Eina_Bool  include_hidden_objects 
)

Retrieve the object stacked at the top of a given position in a canvas.

This function will traverse all the layers of the given canvas, from top to bottom, querying for objects with areas covering the given position. The user can remove from the query objects which are hidden and/or which are set to pass events.

Warning:
This function will skip objects parented by smart objects, acting only on the ones at the "top level", with regard to object parenting.
Parameters:
[in]objThe object.
[in]xThe pixel position.
[in]yThe pixel position.
[in]include_pass_events_objectsBoolean flag to include or not objects which pass events in this calculation.
[in]include_hidden_objectsBoolean flag to include or not hidden objects in this calculation.
Returns:
The Evas object that is over all other objects at the given position.
Since :
3.0
Efl_Canvas_Object* evas_object_top_get ( const Evas_Canvas *  obj)

Get the highest (stacked) Evas object on the canvas e.

This function will take all populated layers in the canvas into account, getting the highest object for the highest layer, naturally.

Warning:
This function will skip objects parented by smart objects, acting only on the ones at the "top level", with regard to object parenting.

See also evas_object_layer_get, evas_object_layer_set, evas_object_below_get, evas_object_above_get.

Parameters:
[in]objThe object.
Returns:
A pointer to the highest object on it (if any) or null otherwise.
Since :
3.0
Examples:
evas-stacking.c.
Evas_Object* evas_object_top_in_rectangle_get ( const Eo *  obj,
int  x,
int  y,
int  w,
int  h,
Eina_Bool  include_pass_events_objects,
Eina_Bool  include_hidden_objects 
)

Retrieve the Evas object stacked at the top of a given rectangular region in a canvas.

This function will traverse all the layers of the given canvas, from top to bottom, querying for objects with areas overlapping with the given rectangular region inside e. The user can remove from the query objects which are hidden and/or which are set to pass events.

Warning:
This function will skip objects parented by smart objects, acting only on the ones at the "top level", with regard to object parenting.
Parameters:
[in]objThe object.
[in]xThe top left corner's horizontal coordinate for the rectangular region.
[in]yThe top left corner's vertical coordinate for the rectangular region.
[in]wThe width of the rectangular region.
[in]hThe height of the rectangular region.
[in]include_pass_events_objectsBoolean flag to include or not objects which pass events in this calculation.
[in]include_hidden_objectsBoolean flag to include or not hidden objects in this calculation.
Returns:
The Evas object that is over all other objects at the given rectangular region.
Since :
3.0
Eina_List* evas_objects_at_xy_get ( Eo *  eo_e,
int  x,
int  y,
Eina_Bool  include_pass_events_objects,
Eina_Bool  include_hidden_objects 
)

Retrieve a list of objects lying over a given position in a canvas.

This function will traverse all the layers of the given canvas, from top to bottom, querying for objects with areas covering the given position. The user can remove from query objects which are hidden and/or which are set to pass events.

Warning:
This function will skip objects parented by smart objects, acting only on the ones at the "top level", with regard to object parenting.
Parameters:
[in]objThe object.
[in]xThe pixel position.
[in]yThe pixel position.
[in]include_pass_events_objectsBoolean flag to include or not objects which pass events in this calculation.
[in]include_hidden_objectsBoolean flag to include or not hidden objects in this calculation.
Returns:
The list of objects that are over the given position in e.
Since :
3.0
Eina_List* evas_objects_in_rectangle_get ( const Eo *  obj,
int  x,
int  y,
int  w,
int  h,
Eina_Bool  include_pass_events_objects,
Eina_Bool  include_hidden_objects 
)

Get all objects in the given rectangle.

Parameters:
[in]objThe object.
[in]xX coordinate
[in]yY coordinate
[in]wWidth
[in]hHeight
[in]include_pass_events_objectstrue if the list should include objects which pass events
[in]include_hidden_objectstrue if the list should include hidden objects
Returns:
List of objects
Since :
3.0
void evas_obscured_clear ( Evas_Canvas *  obj)

Remove all "obscured regions" from an Evas canvas.

This function removes all the rectangles from the obscured regions list of the canvas e. It takes obscured areas added with evas_obscured_rectangle_add and make them again a regions that have to be repainted on rendering updates.

Note:
This is a very low level function, which most of Evas' users wouldn't care about.
This function does not flag the canvas as having its state changed. If you want to re-render it afterwards expecting new contents, you have to add "damage" regions yourself (see evas_damage_rectangle_add).
Parameters:
[in]objThe object.
Since :
2.3.1
Examples:
evas-events.c.
void evas_obscured_rectangle_add ( Evas_Canvas *  obj,
int  x,
int  y,
int  w,
int  h 
)

Add an "obscured region" to an Evas canvas.

This is the function by which one tells an Evas canvas that a part of it must not be repainted. The region must be rectangular and its coordinates inside the canvas viewport are passed in the call. After this call, the region specified won't participate in any form in Evas' calculations and actions during its rendering updates, having its displaying content frozen as it was just after this function took place.

We call it "obscured region" because the most common use case for this rendering (partial) freeze is something else (most probably other canvas) being on top of the specified rectangular region, thus shading it completely from the user's final scene in a display. To avoid unnecessary processing, one should indicate to the obscured canvas not to bother about the non-important area.

The majority of users won't have to worry about this function, as they'll be using just one canvas in their applications, with nothing inset or on top of it in any form.

To make this region one that has to be repainted again, call the function evas_obscured_clear.

Note:
This is a very low level function, which most of Evas' users wouldn't care about.
This function does not flag the canvas as having its state changed. If you want to re-render it afterwards expecting new contents, you have to add "damage" regions yourself (see evas_damage_rectangle_add).
Parameters:
[in]objThe object.
[in]xThe rectangle's top left corner's horizontal coordinate.
[in]yThe rectangle's top left corner's vertical coordinate.
[in]wThe rectangle's width.
[in]hThe rectangle's height.
Since :
2.3.1
Examples:
evas-events.c.
void evas_output_framespace_get ( const Evas e,
Evas_Coord *  x,
Evas_Coord *  y,
Evas_Coord *  w,
Evas_Coord *  h 
)

Get the render engine's output framespace coordinates in canvas units.

Parameters:
[out]xThe left coordinate in output units, usually pixels.
[out]yThe top coordinate in output units, usually pixels.
[out]wThe width in output units, usually pixels.
[out]hThe height in output units, usually pixels.
Since (EFL) :
1.1
Since :
2.3.1
void evas_output_framespace_set ( Evas e,
Evas_Coord  x,
Evas_Coord  y,
Evas_Coord  w,
Evas_Coord  h 
)

Sets the output framespace size of the render engine of the given evas.

The framespace size is used in the Wayland engines to denote space in the viewport which is occupied by the window frame. This is mainly used in ecore_evas to draw borders.

The units used for w and h depend on the engine used by the evas.

Parameters:
[in]xThe left coordinate in output units, usually pixels.
[in]yThe top coordinate in output units, usually pixels.
[in]wThe width in output units, usually pixels.
[in]hThe height in output units, usually pixels.
Since (EFL) :
1.1
Since :
2.3.1
int evas_output_method_get ( const Evas e)

Retrieves the number of the output engine used for the given evas.

Returns:
The numeric engine value to use.
Since :
2.3.1
void evas_output_method_set ( Evas e,
int  render_method 
)

Sets the output engine for the given evas.

Once the output engine for an evas is set, any attempt to change it will be ignored. The value for render_method can be found using evas_render_method_lookup.

Note:
it is mandatory that one calls evas_init before setting the output method.
Parameters:
[in]render_methodThe numeric engine value to use.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
void evas_output_size_get ( const Evas e,
int *  w,
int *  h 
)

Retrieve the output size of the render engine of the given evas.

The output size is given in whatever the output units are for the engine.

If either w or h is null, then it is ignored. If e is invalid, the returned results are undefined.

Parameters:
[out]wThe width in output units, usually pixels.
[out]hThe height in output units, usually pixels.
Since :
2.3.1
Examples:
ecore_evas_buffer_example_01.c, evas-buffer-simple.c, and evas-map-utils.c.
void evas_output_size_set ( Evas e,
int  w,
int  h 
)

Sets the output size of the render engine of the given evas.

The evas will render to a rectangle of the given size once this function is called. The output size is independent of the viewport size. The viewport will be stretched to fill the given rectangle.

The units used for w and h depend on the engine used by the evas.

Parameters:
[in]wThe width in output units, usually pixels.
[in]hThe height in output units, usually pixels.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
void evas_output_view_get ( const Evas_Out *  obj,
Evas_Coord *  x,
Evas_Coord *  y,
Evas_Coord *  w,
Evas_Coord *  h 
)

Gets the viewport region of the canvas that the output display.

Parameters:
[in]objThe object
[out]x
[out]y
[out]w
[out]h
Since :
3.0
Deprecated:
evas_output_view_get
void evas_output_viewport_get ( const Evas e,
Evas_Coord *  x,
Evas_Coord *  y,
Evas_Coord *  w,
Evas_Coord *  h 
)

Get the render engine's output viewport coordinates in canvas units.

Calling this function writes the current canvas output viewport size and location values into the variables pointed to by x, y, w and h. On success the variables have the output location and size values written to them in canvas units. Any of x, y, w or h that are null will not be written to. If e is invalid, the results are undefined.

Parameters:
[out]xThe top-left corner x value of the viewport.
[out]yThe top-left corner y value of the viewport.
[out]wThe width of the viewport. Must be greater than 0.
[out]hThe height of the viewport. Must be greater than 0.
Since :
2.3.1
Examples:
evas-events.c.
void evas_output_viewport_set ( Evas e,
Evas_Coord  x,
Evas_Coord  y,
Evas_Coord  w,
Evas_Coord  h 
)

Sets the output viewport of the given evas in evas units.

The output viewport is the area of the evas that will be visible to the viewer. The viewport will be stretched to fit the output target of the evas when rendering is performed.

Note:
The coordinate values do not have to map 1-to-1 with the output target. However, it is generally advised that it is done for ease of use.
Parameters:
[in]xThe top-left corner x value of the viewport.
[in]yThe top-left corner y value of the viewport.
[in]wThe width of the viewport. Must be greater than 0.
[in]hThe height of the viewport. Must be greater than 0.
Since :
2.3.1
Examples:
evas-buffer-simple.c.
unsigned int evas_pointer_button_down_mask_by_device_get ( const Evas_Canvas *  obj,
Evas_Device *  dev 
)

Returns a bitmask with the mouse buttons currently pressed, set to 1.

Parameters:
[in]objThe object.
[in]devThe mouse device.
Returns:
A bitmask of the currently depressed buttons on the canvas.
unsigned int evas_pointer_button_down_mask_get ( const Evas_Canvas *  obj)

Returns a bitmask with the default mouse buttons currently pressed, set to 1.

Calling this function will return a 32-bit integer with the appropriate bits set to 1, which correspond to a mouse button being depressed. This limits Evas to a mouse devices with a maximum of 32 buttons, but that is generally in excess of any host system's pointing device abilities.

A canvas by default begins with no mouse buttons being pressed and only pointer move events can alter that.

The least significant bit corresponds to the first mouse button (button 1) and the most significant bit corresponds to the last mouse button (button 32).

If e is not a valid canvas, the return value is undefined.

Parameters:
[in]objThe object.
Returns:
A bitmask of the currently depressed buttons on the canvas.
Since :
2.3.1
void evas_pointer_canvas_xy_by_device_get ( const Evas_Canvas *  obj,
Evas_Device *  dev,
int *  x,
int *  y 
)

This function returns the current known default pointer coordinates.

Parameters:
[in]objThe object.
[in]devThe pointer device.
[out]xThe pointer to a Evas_Coord to be filled in.
[out]yThe pointer to a Evas_Coord to be filled in.
Since (EFL) :
1.19
void evas_pointer_canvas_xy_get ( const Evas_Canvas *  obj,
int *  x,
int *  y 
)

This function returns the current known default pointer coordinates.

This function returns the current known canvas unit coordinates of the mouse pointer and sets the contents of the Evas_Coords pointed to by x and y to contain these coordinates. If e is not a valid canvas the results of this function are undefined.

Parameters:
[in]objThe object.
[out]xThe pointer to a Evas_Coord to be filled in.
[out]yThe pointer to a Evas_Coord to be filled in.
Since :
2.3.1
Examples:
ctxpopup_example_01.c, and evas-map-utils.c.
Eina_Bool evas_pointer_inside_by_device_get ( const Evas obj,
Efl_Input_Device *  dev 
)

Returns whether the mouse pointer is logically inside the canvas.

Parameters:
[in]objThe object.
[in]devThe pointer device.
Returns:
true if the pointer is inside, false otherwise.
Since (EFL) :
1.19

Returns whether the default mouse pointer is logically inside the canvas.

When this function is called it will return a value of either false or true, depending on if event_feed_mouse_in or event_feed_mouse_out have been called to feed in a mouse enter event into the canvas.

A return value of true indicates the mouse is logically inside the canvas, and false implies it is logically outside the canvas.

A canvas begins with the mouse being assumed outside ($false).

If e is not a valid canvas, the return value is undefined.

Parameters:
[in]objThe object.
Returns:
true if the mouse pointer is inside the canvas, false otherwise
Since :
2.3.1
void evas_pointer_output_xy_by_device_get ( const Evas_Canvas *  obj,
Evas_Device *  dev,
int *  x,
int *  y 
)

This function returns the current known pointer coordinates.

Parameters:
[in]objThe object.
[in]devThe mouse device.
[out]xThe pointer to an integer to be filled in.
[out]yThe pointer to an integer to be filled in.
Since (EFL) :
1.19
void evas_pointer_output_xy_get ( const Evas_Canvas *  obj,
int *  x,
int *  y 
)

This function returns the current known default pointer coordinates.

This function returns the current known screen/output coordinates of the mouse pointer and sets the contents of the integers pointed to by x and y to contain these coordinates. If e is not a valid canvas the results of this function are undefined.

Parameters:
[in]objThe object.
[out]xThe pointer to an integer to be filled in.
[out]yThe pointer to an integer to be filled in.
Since :
2.3.1
void evas_render ( Evas_Canvas *  obj)

Force renderization of the given canvas.

Since :
2.3.1
Eina_Bool evas_render_async ( Evas_Canvas *  obj)

Render the given Evas canvas asynchronously.

This function only returns true when a frame will be rendered. If the previous frame is still rendering, false will be returned so the users know not to wait for the updates callback and just return to their main loop.

If a func callback is given, a list of updated areas will be generated and the function will be called from the main thread after the rendered frame is flushed to the screen. The resulting list should be freed with evas_render_updates_free.

The list is given in the event_info parameter of the callback function.

Parameters:
[in]objThe object.
Returns:
true if the canvas will render, false otherwise.
Since (EFL) :
1.8
void evas_render_dump ( Evas_Canvas *  obj)

Make the canvas discard as much data as possible used by the engine at runtime.

This function will unload images, delete textures and much more where possible. You may also want to call evas_render_idle_flush immediately prior to this to perhaps discard a little more, though this function should implicitly delete most of what evas_render_idle_flush might discard too.

Parameters:
[in]objThe object.
Since :
2.3.1
void evas_render_idle_flush ( Evas_Canvas *  obj)

Make the canvas discard internally cached data used for rendering.

This function flushes the arrays of delete, active and render objects. Other things it may also discard are: shared memory segments, temporary scratch buffers, cached data to avoid re-compute of that data etc.

Parameters:
[in]objThe object.
Since :
2.3.1
Eina_List* evas_render_updates ( Evas_Canvas *  obj)

Force immediate renderization of the given Evas canvas.

This function forces an immediate renderization update of the given canvas e.

Note:
This is a very low level function, which most of Evas' users wouldn't care about. You might use it, for instance, to grab an Evas' canvas update regions and paint them back, using the canvas' pixmap, on a displaying system working below Evas.
Evas is a stateful canvas. If no operations changing its state took place since the last rendering action, you won't see any changes and this call will be a no-op.
Parameters:
[in]objThe object.
Returns:
A newly allocated list of updated rectangles of the canvas (Eina_Rect structs). Free this list with evas_render_updates_free.
Since :
2.3.1
Examples:
evas-buffer-simple.c, and evas-events.c.
void evas_render_updates_free ( Eina_List updates)

Free the rectangles returned by evas_render_updates().

Parameters:
updatesThe list of updated rectangles of the canvas.

This function removes the region from the render updates list. It makes the region doesn't be render updated anymore.

See also:
evas_render_updates() for an example
Since :
2.3.1
Examples:
evas-buffer-simple.c, and evas-events.c.
Efl_Canvas_Object* evas_seat_focus_get ( const Evas_Canvas *  obj,
Evas_Device *  seat 
)

Return the focused object by a given seat.

Parameters:
[in]objThe object.
[in]seatThe seat to fetch the focused object or null for the default seat.
Returns:
The object that has the focus or null if the seat has no focused object.
Since (EFL) :
1.19
Eina_Bool evas_seat_focus_state_get ( const Evas_Canvas *  obj,
Evas_Device *  seat 
)

Get the focus state by a given seat.

Parameters:
[in]objThe object.
[in]seatThe seat to check the focus state. Use null for the default seat.
Returns:
true if the seat has the canvas focus, false otherwise.
void evas_seat_key_lock_off ( Evas_Canvas *  obj,
const char *  keyname,
Evas_Device *  seat 
)

Disables or turns off programmatically the lock key with name keyname for a given seat.

The effect will be as if the key was put on its inactive state after this call.

See also evas_key_lock_on, evas_seat_key_lock_on, evas_key_lock_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to enable.
[in]seatThe seat to disable the keylock. A null seat repesents the default seat.
Since (EFL) :
1.19
void evas_seat_key_lock_on ( Evas_Canvas *  obj,
const char *  keyname,
Evas_Device *  seat 
)

Enables or turns on programmatically the lock key with name keyname for a give seat.

The effect will be as if the key was put on its active state after this call.

See also evas_key_lock_add, evas_key_lock_del, evas_key_lock_del, evas_key_lock_off, evas_key_lock_on, evas_seat_key_lock_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to enable.
[in]seatThe seat to enable the keylock. A null seat repesents the default seat.
Since (EFL) :
1.19
void evas_seat_key_modifier_off ( Evas_Canvas *  obj,
const char *  keyname,
Evas_Device *  seat 
)

Disables or turns off programmatically the modifier key with name keyname for a given seat.

See also evas_key_modifier_add, evas_key_modifier_get, evas_key_modifier_on, evas_seat_key_modifier_off, evas_seat_key_modifier_off, evas_key_modifier_is_set, evas_seat_key_modifier_is_set.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to enable.
[in]seatThe seat to disable the modifier. A null seat repesents the default seat.
Since (EFL) :
1.19
void evas_seat_key_modifier_on ( Evas_Canvas *  obj,
const char *  keyname,
Evas_Device *  seat 
)

Enables or turns on programmatically the modifier key with name keyname for a given seat.

The effect will be as if the key was pressed for the whole time between this call and a matching evas_seat_key_modifier_off.

See also evas_key_modifier_off, evas_seat_key_modifier_on, evas_seat_key_modifier_off.

Parameters:
[in]objThe object.
[in]keynameThe name of the lock to enable.
[in]seatThe seat to enable the modifier. A null seat repesents the default seat.
Since (EFL) :
1.19
int evas_smart_objects_calculate_count_get ( const Evas_Canvas *  obj)

This gets the internal counter that counts the number of smart calculations.

Whenever evas performs smart object calculations on the whole canvas it increments a counter by 1. This function returns the value of the smart object calculate counter. It starts with a value of 0 and will increase (and eventually wrap around to negative values and so on) by 1 every time objects are calculated. You can use this counter to ensure you don't re-do calculations withint the same calculation generation/run if the calculations maybe cause self-feeding effects.

Parameters:
[in]objThe object.
Returns:
Number of smart calculations
Since (EFL) :
1.1
Since :
2.3.1
void evas_sync ( Evas_Canvas *  obj)

Sync evas canvas

Since :
3.0
Eina_List* evas_tree_objects_at_xy_get ( Evas_Canvas *  obj,
Efl_Canvas_Object stop,
int  x,
int  y 
)

Retrieve a list of Evas objects lying over a given position in a canvas.

This function will traverse all the layers of the given canvas, from top to bottom, querying for objects with areas covering the given position. It will enter the smart objects. It will not append to the list pass events as hidden objects. Call eina_list_free on the returned list after usage.

Parameters:
[in]objThe object.
[in]stopAn Evas Object where to stop searching.
[in]xThe horizontal coordinate of the position.
[in]yThe vertical coordinate of the position.
Returns:
List of objects
Since :
3.0