Tizen Native API  4.0
Button

button_inheritance_tree.png

This is a push-button. Press it and run some function. It can contain a simple label and icon object and it also has an autorepeat feature.

This widget inherits from the Layout one, so that all the functions acting on it also work for button objects.

This widget emits the following signals, besides the ones sent from Elm_Layout:

Also, defined in the default theme, the button has the following styles available:

Default content parts of the button widget that you can use for are:

Default text parts of the button widget that you can use for are:

Supported elm_object common APIs.

Functions

void elm_button_autorepeat_initial_timeout_set (Elm_Button *obj, double t)
 Set the initial timeout before the autorepeat event is generated.
double elm_button_autorepeat_initial_timeout_get (const Elm_Button *obj)
 Get the initial timeout before the autorepeat event is generated.
void elm_button_autorepeat_gap_timeout_set (Elm_Button *obj, double t)
 Set the interval between each generated autorepeat event.
double elm_button_autorepeat_gap_timeout_get (const Elm_Button *obj)
 Get the interval between each generated autorepeat event.
void elm_button_autorepeat_set (Elm_Button *obj, Eina_Bool on)
 Turn on/off the autorepeat event generated when the button is kept pressed.
Eina_Bool elm_button_autorepeat_get (const Elm_Button *obj)
 Get whether the autorepeat feature is enabled ($true if autorepeat is on, false otherwise)
Evas_Objectelm_button_add (Evas_Object *parent)

Function Documentation

Add a new button to the parent's canvas

Parameters:
parentThe parent object
Returns:
The new object or NULL if it cannot be created
Since :
2.3
double elm_button_autorepeat_gap_timeout_get ( const Elm_Button *  obj)

Get the interval between each generated autorepeat event.

Since :
2.3
Parameters:
[in]objThe object.
Returns:
Interval in seconds
void elm_button_autorepeat_gap_timeout_set ( Elm_Button *  obj,
double  t 
)

Set the interval between each generated autorepeat event.

After the first repeated event is fired, all subsequent ones will follow after a delay of t seconds for each.

See also elm_button_autorepeat_initial_timeout_set.

Since :
2.3
Parameters:
[in]objThe object.
[in]tInterval in seconds
Eina_Bool elm_button_autorepeat_get ( const Elm_Button *  obj)

Get whether the autorepeat feature is enabled ($true if autorepeat is on, false otherwise)

See also elm_button_autorepeat_set.

Since :
2.3
Parameters:
[in]objThe object.
Returns:
A bool to turn on/off the event
double elm_button_autorepeat_initial_timeout_get ( const Elm_Button *  obj)

Get the initial timeout before the autorepeat event is generated.

See also elm_button_autorepeat_initial_timeout_set.

Since :
2.3
Parameters:
[in]objThe object.
Returns:
Timeout in seconds
void elm_button_autorepeat_initial_timeout_set ( Elm_Button *  obj,
double  t 
)

Set the initial timeout before the autorepeat event is generated.

Sets the timeout, in seconds, since the button is pressed until the first repeated signal is emitted. If t is 0.0 or less, there won't be any delay and the event will be fired the moment the button is pressed.

See also elm_button_autorepeat_set, elm_button_autorepeat_gap_timeout_set.

Since :
2.3
Parameters:
[in]objThe object.
[in]tTimeout in seconds
void elm_button_autorepeat_set ( Elm_Button *  obj,
Eina_Bool  on 
)

Turn on/off the autorepeat event generated when the button is kept pressed.

When off, no autorepeat is performed and buttons emit a normal clicked signal when they are clicked.

When on, keeping a button pressed will continuously emit a repeated signal until the button is released. The time it takes until it starts emitting the signal is given by elm_button_autorepeat_initial_timeout_set, and the time between each new emission by elm_button_autorepeat_gap_timeout_set.

Since :
2.3
Parameters:
[in]objThe object.
[in]onA bool to turn on/off the event