The shading mode used by MeshVisual.
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Enumerations |
enum | Value |
| The shading mode used by MeshVisual. More...
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Detailed Description
The shading mode used by MeshVisual.
- Since:
- 3.0, DALi version 1.1.45
Enumeration Type Documentation
The shading mode used by MeshVisual.
- Since:
- 3.0, DALi version 1.1.45
- Enumerator:
TEXTURELESS_WITH_DIFFUSE_LIGHTING |
*Simplest*. One color that is lit by ambient and diffuse lighting.
- Since:
- 3.0, DALi version 1.1.45
|
TEXTURED_WITH_SPECULAR_LIGHTING |
Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting.
- Since:
- 3.0, DALi version 1.1.45
|
TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING |
Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting.
- Since:
- 3.0, DALi version 1.1.45
|