Tizen Native API
4.0
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Enumeration for the instance of properties belonging to the Actor class. More...
Public Types | |
enum | |
Enumeration for instance of properties belonging to the Actor class. More... |
Enumeration for the instance of properties belonging to the Actor class.
anonymous enum |
Enumeration for instance of properties belonging to the Actor class.
PARENT_ORIGIN |
name "parentOrigin", type Vector3 (constraint-input)
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PARENT_ORIGIN_X |
name "parentOriginX", type float (constraint-input)
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PARENT_ORIGIN_Y |
name "parentOriginY", type float (constraint-input)
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PARENT_ORIGIN_Z |
name "parentOriginZ", type float (constraint-input)
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ANCHOR_POINT |
name "anchorPoint", type Vector3 (constraint-input)
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ANCHOR_POINT_X |
name "anchorPointX", type float (constraint-input)
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ANCHOR_POINT_Y |
name "anchorPointY", type float (constraint-input)
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ANCHOR_POINT_Z |
name "anchorPointZ", type float (constraint-input)
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SIZE |
name "size", type Vector3 (animatable / constraint-input)
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SIZE_WIDTH |
name "sizeWidth", type float (animatable / constraint-input)
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SIZE_HEIGHT |
name "sizeHeight", type float (animatable / constraint-input)
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SIZE_DEPTH |
name "sizeDepth", type float (animatable / constraint-input)
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POSITION |
name "position", type Vector3 (animatable / constraint-input)
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POSITION_X |
name "positionX", type float (animatable / constraint-input)
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POSITION_Y |
name "positionY", type float (animatable / constraint-input)
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POSITION_Z |
name "positionZ", type float (animatable / constraint-input)
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WORLD_POSITION |
name "worldPosition", type Vector3 (read-only / constraint-input)
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WORLD_POSITION_X |
name "worldPositionX", type float (read-only / constraint-input)
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WORLD_POSITION_Y |
name "worldPositionY", type float (read-only / constraint-input)
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WORLD_POSITION_Z |
name "worldPositionZ", type float (read-only / constraint-input)
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ORIENTATION |
name "orientation", type Quaternion (animatable / constraint-input)
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WORLD_ORIENTATION |
name "worldOrientation", type Quaternion (read-only / constraint-input)
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SCALE |
name "scale", type Vector3 (animatable / constraint-input)
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SCALE_X |
name "scaleX", type float (animatable / constraint-input)
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SCALE_Y |
name "scaleY", type float (animatable / constraint-input)
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SCALE_Z |
name "scaleZ", type float (animatable / constraint-input)
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WORLD_SCALE |
name "worldScale", type Vector3 (read-only / constraint-input)
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VISIBLE |
name "visible", type bool (animatable / constraint-input)
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COLOR |
name "color", type Vector4 (animatable / constraint-input)
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COLOR_RED |
name "colorRed", type float (animatable / constraint-input)
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COLOR_GREEN |
name "colorGreen", type float (animatable / constraint-input)
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COLOR_BLUE |
name "colorBlue", type float (animatable / constraint-input)
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COLOR_ALPHA |
name "colorAlpha", type float (animatable / constraint-input)
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WORLD_COLOR |
name "worldColor", type Vector4 (read-only / constraint-input)
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WORLD_MATRIX |
name "worldMatrix", type Matrix (read-only / constraint-input)
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NAME |
name "name", type std::string
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SENSITIVE |
name "sensitive", type bool
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LEAVE_REQUIRED |
name "leaveRequired", type bool
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INHERIT_ORIENTATION |
name "inheritOrientation", type bool
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INHERIT_SCALE |
name "inheritScale", type bool
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COLOR_MODE |
name "colorMode", type std::string
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POSITION_INHERITANCE |
name "positionInheritance", type std::string
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DRAW_MODE |
name "drawMode", type std::string
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SIZE_MODE_FACTOR |
name "sizeModeFactor", type Vector3
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WIDTH_RESIZE_POLICY |
name "widthResizePolicy", type String
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HEIGHT_RESIZE_POLICY |
name "heightResizePolicy", type String
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SIZE_SCALE_POLICY |
name "sizeScalePolicy", type String
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WIDTH_FOR_HEIGHT |
name "widthForHeight", type bool
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HEIGHT_FOR_WIDTH |
name "heightForWidth", type bool
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PADDING |
name "padding", type Vector4
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MINIMUM_SIZE |
name "minimumSize", type Vector2
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MAXIMUM_SIZE |
name "maximumSize", type Vector2
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INHERIT_POSITION |
name "inheritPosition", type bool
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CLIPPING_MODE |
name "clippingMode", type String
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LAYOUT_DIRECTION |
The direction of the layout. Name "layoutDirection", type LayoutDirection::Type (Property::INTEGER) or Property::STRING.
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INHERIT_LAYOUT_DIRECTION |
Determines whether child actors inherit the layout direction from a parent. Name "layoutDirectionInheritance", type Property::BOOLEAN.
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