Tizen Native API
5.0
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An ItemLayout describes the constraints which are imposed on items in the layout. More...
Public Member Functions | |
virtual | ~ItemLayout () |
Forward declare future extension interface. | |
void | SetOrientation (ControlOrientation::Type orientation) |
Set the orientation of the layout. | |
ControlOrientation::Type | GetOrientation () const |
Query the orientation of the layout. | |
void | SetLayoutProperties (const Property::Map &properties) |
Apply the layout Properties. | |
Property::Map | GetLayoutProperties () |
Get the layout Properties. | |
void | GetItemSize (unsigned int itemId, const Vector3 &layoutSize, Vector3 &itemSize) const |
Retrieve the target size of an item in the layout. | |
void | SetItemSize (const Vector3 &itemSize) |
Overrides the default size for the layout. | |
virtual float | GetMinimumLayoutPosition (unsigned int numberOfItems, Vector3 layoutSize) const =0 |
Query the minimum valid layout position; this is a negative value. | |
virtual float | GetClosestAnchorPosition (float layoutPosition) const =0 |
Query the closest anchor position for the given layout position. | |
virtual float | GetItemScrollToPosition (unsigned int itemId) const =0 |
Query the layout position for the first item in the layout to move to when the layout needs to scroll to a particular item. | |
virtual ItemRange | GetItemsWithinArea (float firstItemPosition, Vector3 layoutSize) const =0 |
Query the items within a given layout-area. | |
virtual float | GetClosestOnScreenLayoutPosition (int itemID, float currentLayoutPosition, const Vector3 &layoutSize) |
Get the closest layout position to bring an item onto the screen. | |
virtual unsigned int | GetReserveItemCount (Vector3 layoutSize) const =0 |
Query the number of items that should be reserved, for scrolling purposes. | |
virtual void | GetDefaultItemSize (unsigned int itemId, const Vector3 &layoutSize, Vector3 &itemSize) const =0 |
Retrieve the default size of an item in the layout. | |
virtual Degree | GetScrollDirection () const =0 |
Query the scroll direction of the layout. | |
virtual float | GetScrollSpeedFactor () const =0 |
Query the scroll speed factor of the layout while dragging. | |
virtual float | GetMaximumSwipeSpeed () const =0 |
Query the maximum swipe speed in pixels per second. | |
virtual float | GetItemFlickAnimationDuration () const =0 |
Get the duration of the flick animation in second. | |
virtual int | GetNextFocusItemID (int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled) |
Gets the id of the next item for KeyboardFocusManager to focus on depending on the inputted item ID. | |
virtual float | GetFlickSpeedFactor () const |
Query the flick speed factor of the layout while swipping. | |
virtual void | ApplyConstraints (Actor &actor, const int itemId, const Vector3 &layoutSize, const Actor &itemViewActor)=0 |
Applies constraints defined by the layout to an actor. | |
virtual Vector3 | GetItemPosition (int itemID, float currentLayoutPosition, const Vector3 &layoutSize) const =0 |
Gets the position of a given item. | |
virtual Extension * | GetExtension () |
Retrieve the extension for this layout. | |
Protected Member Functions | |
ItemLayout () | |
Create a new ItemLayout; Only derived versions are instantiatable. |
An ItemLayout describes the constraints which are imposed on items in the layout.
An ItemLayout also describes the direction of input gestures, used to scroll through the layout. Whilst scrolling, the layout provides a range of items that are within a layout-area (3D bounding volume).
virtual Dali::Toolkit::ItemLayout::~ItemLayout | ( | ) | [virtual] |
Forward declare future extension interface.
Virtual destructor.
Dali::Toolkit::ItemLayout::ItemLayout | ( | ) | [protected] |
Create a new ItemLayout; Only derived versions are instantiatable.
virtual void Dali::Toolkit::ItemLayout::ApplyConstraints | ( | Actor & | actor, |
const int | itemId, | ||
const Vector3 & | layoutSize, | ||
const Actor & | itemViewActor | ||
) | [pure virtual] |
Applies constraints defined by the layout to an actor.
[in] | actor | The actor to constrain. |
[in] | itemId | The ID of the item represented by the actor. |
[in] | layoutSize | The current size of the item view instance. |
[in] | itemViewActor | The item view instance which requests the application of constraints. |
virtual float Dali::Toolkit::ItemLayout::GetClosestAnchorPosition | ( | float | layoutPosition | ) | const [pure virtual] |
Query the closest anchor position for the given layout position.
This anchor position is the position where all the items in the layout are aligned to their rounded layout positions in integer.
[in] | layoutPosition | The layout position. |
virtual float Dali::Toolkit::ItemLayout::GetClosestOnScreenLayoutPosition | ( | int | itemID, |
float | currentLayoutPosition, | ||
const Vector3 & | layoutSize | ||
) | [virtual] |
Get the closest layout position to bring an item onto the screen.
If the item is already fully on the screen this function will return the current layout position.
This function is used by systems such as KeyboardFocusManager to bring the next focusable item into view and all layout implementations should provide their own version of this function to ensure proper functionality of internal toolkit systems.
[in] | itemID | id of the item to bring within the viewable screen area |
[in] | currentLayoutPosition | the current layout position of the item view instance |
[in] | layoutSize | the current size of the item view instance |
virtual void Dali::Toolkit::ItemLayout::GetDefaultItemSize | ( | unsigned int | itemId, |
const Vector3 & | layoutSize, | ||
Vector3 & | itemSize | ||
) | const [pure virtual] |
Retrieve the default size of an item in the layout.
[in] | itemId | The ID of an item in the layout. |
[in] | layoutSize | The layout size |
[out] | itemSize | The target size of an item. |
virtual Extension* Dali::Toolkit::ItemLayout::GetExtension | ( | ) | [virtual] |
Retrieve the extension for this layout.
virtual float Dali::Toolkit::ItemLayout::GetFlickSpeedFactor | ( | ) | const [virtual] |
Query the flick speed factor of the layout while swipping.
This factor is used by the layout to customise its scroll speed while swiping. The factor will be multiplied with the scroll distance of how many pixels in actor coordinate, and the layout position of the actors in ItemView will be moved by this result. For example, when the speed factor is 0.01, if the scroll distance is 100 pixels, the layout position of actors will be moved by 1. Therefore, the bigger the factor is, the faster the flick speed will be.
virtual float Dali::Toolkit::ItemLayout::GetItemFlickAnimationDuration | ( | ) | const [pure virtual] |
Get the duration of the flick animation in second.
This is the time taken to animate each item to its next layout position (e.g. from 1.0 to 2.0) when a flick animation is triggered by a swipe gesture.
virtual Vector3 Dali::Toolkit::ItemLayout::GetItemPosition | ( | int | itemID, |
float | currentLayoutPosition, | ||
const Vector3 & | layoutSize | ||
) | const [pure virtual] |
Gets the position of a given item.
[in] | itemID | The id of the item we want to get its position |
[in] | currentLayoutPosition | The current layout position of the item view instance |
[in] | layoutSize | The current size of the item view instance |
virtual float Dali::Toolkit::ItemLayout::GetItemScrollToPosition | ( | unsigned int | itemId | ) | const [pure virtual] |
Query the layout position for the first item in the layout to move to when the layout needs to scroll to a particular item.
[in] | itemId | The ID of an item in the layout. |
void Dali::Toolkit::ItemLayout::GetItemSize | ( | unsigned int | itemId, |
const Vector3 & | layoutSize, | ||
Vector3 & | itemSize | ||
) | const |
Retrieve the target size of an item in the layout.
This will return the default size for the layout unless overridden by calling SetItemSize().
[in] | itemId | The ID of an item in the layout. |
[in] | layoutSize | The layout size |
[out] | itemSize | The target size of an item. |
virtual ItemRange Dali::Toolkit::ItemLayout::GetItemsWithinArea | ( | float | firstItemPosition, |
Vector3 | layoutSize | ||
) | const [pure virtual] |
Query the items within a given layout-area.
[in] | firstItemPosition | The layout-position of the first item in the layout. |
[in] | layoutSize | The size of the layout area. |
Get the layout Properties.
virtual float Dali::Toolkit::ItemLayout::GetMaximumSwipeSpeed | ( | ) | const [pure virtual] |
Query the maximum swipe speed in pixels per second.
Swipe gestures will be clamped when exceeding this speed limit.
virtual float Dali::Toolkit::ItemLayout::GetMinimumLayoutPosition | ( | unsigned int | numberOfItems, |
Vector3 | layoutSize | ||
) | const [pure virtual] |
Query the minimum valid layout position; this is a negative value.
When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
[in] | numberOfItems | The current number of items in the layout. |
[in] | layoutSize | The size of the layout area. |
virtual int Dali::Toolkit::ItemLayout::GetNextFocusItemID | ( | int | itemID, |
int | maxItems, | ||
Dali::Toolkit::Control::KeyboardFocus::Direction | direction, | ||
bool | loopEnabled | ||
) | [virtual] |
Gets the id of the next item for KeyboardFocusManager to focus on depending on the inputted item ID.
[in] | itemID | The current focused item |
[in] | maxItems | The maximum number of items in the list |
[in] | direction | The directional key pressed on the keyboard |
[in] | loopEnabled | Whether the KeyboardFocusManager is set to wrap around between first and last item |
Query the orientation of the layout.
virtual unsigned int Dali::Toolkit::ItemLayout::GetReserveItemCount | ( | Vector3 | layoutSize | ) | const [pure virtual] |
Query the number of items that should be reserved, for scrolling purposes.
[in] | layoutSize | The size of the layout area. |
virtual Degree Dali::Toolkit::ItemLayout::GetScrollDirection | ( | ) | const [pure virtual] |
Query the scroll direction of the layout.
When an input gesture follows this direction, the layout-position of items will be increased. If the input gesture points in the opposite direction, then the layout-positions will decrease.
virtual float Dali::Toolkit::ItemLayout::GetScrollSpeedFactor | ( | ) | const [pure virtual] |
Query the scroll speed factor of the layout while dragging.
This factor is used by the layout to customise its scroll speed while dragging. The factor will be multiplied with the scroll distance of how many pixels in actor coordinate, and the layout position of the actors in ItemView will be moved by this result. For example, when the speed factor is 0.01, if the scroll distance is 100 pixels, the layout position of actors will be moved by 1. Therefore, the bigger the factor is, the faster the scroll speed will be.
void Dali::Toolkit::ItemLayout::SetItemSize | ( | const Vector3 & | itemSize | ) |
Overrides the default size for the layout.
[in] | itemSize | The size of each item. |
void Dali::Toolkit::ItemLayout::SetLayoutProperties | ( | const Property::Map & | properties | ) |
Apply the layout Properties.
[in] | properties | The properties the layout. |
void Dali::Toolkit::ItemLayout::SetOrientation | ( | ControlOrientation::Type | orientation | ) |
Set the orientation of the layout.
[in] | orientation | The orientation of the layout. |