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    Tizen Native API
    5.0
    
   
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Functions to manipulate audio abilities in edje.
Perspective is a graphical tool that makes objets represented in 2D look like they have a 3D appearance.
Edje allows us to use perspective on any edje object. This group of functions deal with the use of perspective, by creating and configuring a perspective object that must set to a edje object or a canvas, affecting all the objects inside that have no particular perspective set already.
Functions | |
| void | edje_audio_channel_mute_set (Edje_Channel channel, Eina_Bool mute) | 
| Sets the mute state of audio for the process as a whole.   | |
| Eina_Bool | edje_audio_channel_mute_get (Edje_Channel channel) | 
| Gets the mute state of the given channel.   | |
| const char * | edje_object_part_object_name_get (const Evas_Object *obj) | 
| Gets the part name of an edje part object.   | |
Typedefs | |
| typedef enum _Edje_Channel | Edje_Channel | 
| typedef enum _Edje_Channel Edje_Channel | 
Identifiers of Edje message types, which can be sent back and forth code and a given Edje object's theme file/group.
| enum _Edje_Channel | 
Identifiers of Edje message types, which can be sent back and forth code and a given Edje object's theme file/group.
| Eina_Bool edje_audio_channel_mute_get | ( | Edje_Channel | channel | ) | 
Gets the mute state of the given channel.
| channel | The channel to get the mute state of | 
| void edje_audio_channel_mute_set | ( | Edje_Channel | channel, | 
| Eina_Bool | mute | ||
| ) | 
Sets the mute state of audio for the process as a whole.
| channel | The channel to set the mute state of | 
| mute | The mute state | 
This sets the mute (no output) state of audio for the given channel.
| const char* edje_object_part_object_name_get | ( | const Evas_Object * | obj | ) | 
Gets the part name of an edje part object.
| obj | An edje part object | 
NULL NULL, obj was not an Edje part object