Tizen Native API
5.5
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Functions to manipulate audio abilities in edje.
Perspective is a graphical tool that makes objects represented in 2D look like they have a 3D appearance.
Edje allows us to use perspective on any edje object. This group of functions deal with the use of perspective, by creating and configuring a perspective object that must set to a edje object or a canvas, affecting all the objects inside that have no particular perspective set already.
Functions | |
void | edje_audio_channel_mute_set (Edje_Channel channel, Eina_Bool mute) |
Sets the mute state of audio for the process as a whole. | |
Eina_Bool | edje_audio_channel_mute_get (Edje_Channel channel) |
Gets the mute state of the given channel. | |
Typedefs | |
typedef enum _Edje_Channel | Edje_Channel |
typedef enum _Edje_Channel Edje_Channel |
Identifiers of Edje message types, which can be sent back and forth code and a given Edje object's theme file/group.
enum _Edje_Channel |
Identifiers of Edje message types, which can be sent back and forth code and a given Edje object's theme file/group.
Eina_Bool edje_audio_channel_mute_get | ( | Edje_Channel | channel | ) |
Gets the mute state of the given channel.
channel | The channel to get the mute state of |
void edje_audio_channel_mute_set | ( | Edje_Channel | channel, |
Eina_Bool | mute | ||
) |
Sets the mute state of audio for the process as a whole.
channel | The channel to set the mute state of |
mute | The mute state |
This sets the mute (no output) state of audio for the given channel.