Tizen Native API
5.5
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The window class of Elementary. Contains functions to manipulate windows. The Evas engine used to render the window contents is specified in the system or user elementary config files (whichever is found last), and can be overridden with the ELM_ENGINE environment variable for testing. Engines that may be supported (depending on Evas and Ecore-Evas compilation setup and modules actually installed at runtime) are (listed in order of best supported and most likely to be complete and work to lowest quality). Note that ELM_ENGINE is really only needed for special cases and debugging. you should normally use ELM_DISPLAY and ELM_ACCEL environment variables, or core elementary config. ELM_DISPLAY can be set to "x11" or "wl" to indicate the target display system (as on Linux systems you may have both display systems available, so this selects which to use). ELM_ACCEL may also be set to indicate if you want accelerations and which kind to use. see elm_config_accel_preference_set(0 for details on this environment variable values.
All engines use a simple string to select the engine to render, EXCEPT the "shot" engine. This actually encodes the output of the virtual screenshot and how long to delay in the engine string. The engine string is encoded in the following way:
"shot:[delay=XX][:][repeat=DDD][:][file=XX]"
Where options are separated by a ":" char if more than one option is given, with delay, if provided being the first option and file the last (order is important). The delay specifies how long to wait after the window is shown before doing the virtual "in memory" rendering and then save the output to the file specified by the file option (and then exit). If no delay is given, the default is 0.5 seconds. If no file is given the default output file is "out.png". Repeat option is for continuous capturing screenshots. Repeat range is from 1 to 999 and filename is fixed to "out001.png" Some examples of using the shot engine:
ELM_ENGINE="shot:delay=1.0:repeat=5:file=elm_test.png" elementary_test ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test ELM_ENGINE="shot:file=elm_test2.png" elementary_test ELM_ENGINE="shot:delay=2.0" elementary_test ELM_ENGINE="shot:" elementary_test
Signals that you can add callbacks for are:
Note that calling evas_object_show() after window contents creation is recommended. It will trigger evas_smart_objects_calculate() and some backend calls directly. For example, XMapWindow is called directly during evas_object_show() in X11 engine.
Examples:
Functions | |
Eina_Bool | elm_win_trap_set (const Elm_Win_Trap *trap) |
Evas_Object * | elm_win_add (Evas_Object *parent, const char *name, Elm_Win_Type type) |
Evas_Object * | elm_win_fake_add (Ecore_Evas *ee) |
Evas_Object * | elm_win_util_standard_add (const char *name, const char *title) |
Evas_Object * | elm_win_util_dialog_add (Evas_Object *parent, const char *name, const char *title) |
Eina_Bool | elm_win_autodel_get (const Evas_Object *obj) |
Gets the window's autodel state. | |
void | elm_win_floating_mode_set (Evas_Object *obj, Eina_Bool floating) |
Sets the floating mode of a window. | |
Eina_Bool | elm_win_floating_mode_get (const Evas_Object *obj) |
Gets the floating mode of a window. | |
void | elm_win_norender_push (Evas_Object *obj) |
void | elm_win_norender_pop (Evas_Object *obj) |
int | elm_win_norender_get (const Evas_Object *obj) |
void | elm_win_render (Evas_Object *obj) |
Ecore_Wl_Window * | elm_win_wl_window_get (const Evas_Object *obj) |
Gets the Ecore_Wl_Window of an Evas_Object. | |
Ecore_Win32_Window * | elm_win_win32_window_get (const Evas_Object *obj) |
Gets the Ecore_Win32_Window of an Evas_Object. | |
void | elm_win_resize_object_add (Evas_Object *obj, Evas_Object *subobj) |
Adds subobj as a resize object of window obj . | |
void | elm_win_resize_object_del (Evas_Object *obj, Evas_Object *subobj) |
Deletes subobj as a resize object of window obj . | |
Ecore_X_Window | elm_win_xwindow_get (const Evas_Object *obj) |
Gets the Ecore_X_Window of an Evas_Object. | |
Ecore_Cocoa_Window * | elm_win_cocoa_window_get (const Evas_Object *obj) |
Gets the Ecore_Cocoa_Window of an Efl.Canvas.Object. | |
void * | elm_win_trap_data_get (const Evas_Object *obj) |
Gets the trap data associated with a window. | |
void | elm_win_override_set (Evas_Object *obj, Eina_Bool override) |
Sets the override state of a window. | |
Eina_Bool | elm_win_override_get (const Evas_Object *obj) |
Gets the override state of a window. | |
void | elm_win_lower (Evas_Object *obj) |
Lowers a window object. | |
void | elm_win_quickpanel_set (Evas_Object *obj, Eina_Bool quickpanel) |
Sets a window to be an illume quickpanel window. | |
Eina_Bool | elm_win_quickpanel_get (const Evas_Object *obj) |
Gets if this window is a quickpanel or not. | |
void | elm_win_quickpanel_zone_set (Evas_Object *obj, int zone) |
Sets which zone this quickpanel should appear in. | |
int | elm_win_quickpanel_zone_get (const Evas_Object *obj) |
Gets which zone this quickpanel should appear in. | |
void | elm_win_quickpanel_priority_major_set (Evas_Object *obj, int priority) |
Sets the major priority of a quickpanel window. | |
int | elm_win_quickpanel_priority_major_get (const Evas_Object *obj) |
Gets the major priority of a quickpanel window. | |
void | elm_win_quickpanel_priority_minor_set (Evas_Object *obj, int priority) |
Sets the minor priority of a quickpanel window. | |
int | elm_win_quickpanel_priority_minor_get (const Evas_Object *obj) |
Gets the minor priority of a quickpanel window. | |
void | elm_win_indicator_mode_set (Evas_Object *obj, Elm_Win_Indicator_Mode mode) |
Sets the indicator mode of the window. | |
Elm_Win_Indicator_Mode | elm_win_indicator_mode_get (const Evas_Object *obj) |
Gets the indicator mode of the window. | |
void | elm_win_indicator_opacity_set (Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode) |
Sets the indicator opacity mode of the window. | |
Elm_Win_Indicator_Opacity_Mode | elm_win_indicator_opacity_get (const Evas_Object *obj) |
Gets the indicator opacity mode of the window. | |
void | elm_win_keyboard_win_set (Evas_Object *obj, Eina_Bool is_keyboard) |
Sets whether the window is a keyboard. | |
Eina_Bool | elm_win_keyboard_win_get (const Evas_Object *obj) |
Gets whether the window is a keyboard. | |
void | elm_win_conformant_set (Evas_Object *obj, Eina_Bool conformant) |
Sets if this window is an illume conformant window. | |
Eina_Bool | elm_win_conformant_get (const Evas_Object *obj) |
Gets if this window is an illume conformant window. | |
void | elm_win_wm_rotation_manual_rotation_done_set (Evas_Object *obj, Eina_Bool set) |
Sets the manual rotation done mode. | |
Eina_Bool | elm_win_wm_rotation_manual_rotation_done_get (const Evas_Object *obj) |
Gets the state of manual rotation done mode. | |
void | elm_win_wm_rotation_manual_rotation_done (Evas_Object *obj) |
To notify the rotation done to WM manually. | |
void | elm_win_rotation_set (Evas_Object *obj, int rotation) |
Sets the rotation of the window. | |
int | elm_win_rotation_get (const Evas_Object *obj) |
Gets the rotation of the window. | |
void | elm_win_rotation_with_resize_set (Evas_Object *obj, int rotation) |
Rotates the window and resizes it. | |
Eina_Bool | elm_win_wm_rotation_supported_get (const Evas_Object *obj) |
Queries whether window manager supports window rotation or not. | |
int | elm_win_wm_rotation_preferred_rotation_get (const Evas_Object *obj) |
Gets the preferred rotation value. | |
void | elm_win_screen_position_get (const Evas_Object *obj, int *x, int *y) |
Gets the screen position of a window. | |
void | elm_win_screen_size_get (const Evas_Object *obj, int *x, int *y, int *w, int *h) |
Gets screen geometry details for the screen that a window is on. | |
void | elm_win_screen_dpi_get (const Evas_Object *obj, int *xdpi, int *ydpi) |
Gets screen dpi for the screen that a window is on. | |
void | elm_win_icon_name_set (Evas_Object *obj, const char *icon_name) |
Sets the icon name of the window. | |
const char * | elm_win_icon_name_get (const Evas_Object *obj) |
Gets the icon name of the window. | |
void | elm_win_withdrawn_set (Evas_Object *obj, Eina_Bool withdrawn) |
Sets the withdrawn state of a window. | |
Eina_Bool | elm_win_withdrawn_get (const Evas_Object *obj) |
Gets the withdrawn state of a window. | |
void | elm_win_urgent_set (Evas_Object *obj, Eina_Bool urgent) |
Sets the urgent state of a window. | |
Eina_Bool | elm_win_urgent_get (const Evas_Object *obj) |
Gets the urgent state of a window. | |
void | elm_win_demand_attention_set (Evas_Object *obj, Eina_Bool demand_attention) |
Sets the demand_attention state of a window. | |
Eina_Bool | elm_win_demand_attention_get (const Evas_Object *obj) |
Gets the demand_attention state of a window. | |
void | elm_win_modal_set (Evas_Object *obj, Eina_Bool modal) |
Sets the modal state of a window. | |
Eina_Bool | elm_win_modal_get (const Evas_Object *obj) |
Gets the modal state of a window. | |
void | elm_win_shaped_set (Evas_Object *obj, Eina_Bool shaped) |
Sets the shaped state of a window. | |
Eina_Bool | elm_win_shaped_get (const Evas_Object *obj) |
Gets the shaped state of a window. | |
void | elm_win_title_set (Evas_Object *obj, const char *title) |
Sets the title of the window. | |
const char * | elm_win_title_get (const Evas_Object *obj) |
Gets the title of the window. | |
void | elm_win_size_base_set (Evas_Object *obj, int w, int h) |
Sets the base window size used with stepping calculation. | |
void | elm_win_size_base_get (const Evas_Object *obj, int *w, int *h) |
Gets the base size of a window. | |
void | elm_win_size_step_set (Evas_Object *obj, int w, int h) |
Sets the window stepping used with sizing calculation. | |
void | elm_win_size_step_get (const Evas_Object *obj, int *w, int *h) |
Gets the stepping of a window. | |
void | elm_win_illume_command_send (Evas_Object *obj, Elm_Illume_Command command, void *params) |
Sends a command to the windowing environment. | |
void | elm_win_profile_set (Evas_Object *obj, const char *profile) |
Sets the profile of a window. | |
const char * | elm_win_profile_get (const Evas_Object *obj) |
Gets the profile of a window. | |
void | elm_win_layer_set (Evas_Object *obj, int layer) |
Sets the layer of the window. | |
int | elm_win_layer_get (const Evas_Object *obj) |
Gets the layer of the window. | |
Evas_Object * | elm_win_inlined_image_object_get (const Evas_Object *obj) |
Gets the inlined image object handle. | |
void | elm_win_fake_canvas_set (Evas_Object *obj, Ecore_Evas *oee) EINA_DEPRECATED |
Internal. Used to complete the fake window type. | |
Ecore_Window | elm_win_window_id_get (const Evas_Object *obj) |
Gets the Ecore_Window of an Evas_Object. | |
Evas_Object * | elm_win_main_menu_get (Evas_Object *obj) |
Gets the Main Menu of a window. | |
void | elm_win_keyboard_mode_set (Elm_Win *obj, Elm_Win_Keyboard_Mode mode) |
Sets the keyboard mode of the window. | |
Elm_Win_Keyboard_Mode | elm_win_keyboard_mode_get (const Elm_Win *obj) |
Gets the keyboard mode of the window. | |
const Eina_List * | elm_win_aux_hints_supported_get (const Evas_Object *obj) |
Gets the list of supported auxiliary hint strings. | |
int | elm_win_aux_hint_add (Evas_Object *obj, const char *hint, const char *val) |
Creates an auxiliary hint of the window. | |
Eina_Bool | elm_win_aux_hint_del (Evas_Object *obj, const int id) |
Deletes an auxiliary hint of the window. | |
Eina_Bool | elm_win_aux_hint_val_set (Evas_Object *obj, const int id, const char *val) |
Changes a value of the auxiliary hint. | |
const char * | elm_win_aux_hint_val_get (Evas_Object *obj, int id) |
Gets a value of the auxiliary hint. | |
int | elm_win_aux_hint_id_get (Evas_Object *obj, const char *hint) |
Gets an ID of the auxiliary hint string. | |
const char * | elm_win_aux_msg_key_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the key string from an aux message. | |
const char * | elm_win_aux_msg_val_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the value string from an aux message. | |
const Eina_List * | elm_win_aux_msg_options_get (Evas_Object *obj, Elm_Win_Aux_Message *msg) |
Gets the list of option from an aux message. | |
void | elm_win_type_set (Evas_Object *obj, Elm_Win_Type type) |
The type of the window. | |
void | elm_win_focus_highlight_animate_set (Elm_Win *obj, Eina_Bool animate) |
Sets the animate status for the focus highlight for this window. | |
Eina_Bool | elm_win_focus_highlight_animate_get (const Elm_Win *obj) |
Gets the animate value of the focus highlight for this window. | |
void | elm_win_focus_highlight_enabled_set (Elm_Win *obj, Eina_Bool enabled) |
Sets the enabled status for the focus highlight in a window. | |
Eina_Bool | elm_win_focus_highlight_enabled_get (const Elm_Win *obj) |
Gets the enabled value of the focus highlight for this window. | |
Eina_Bool | elm_win_focus_highlight_style_set (Elm_Win *obj, const char *style) |
Sets the style for the focus highlight on this window. | |
const char * | elm_win_focus_highlight_style_get (const Elm_Win *obj) |
Gets the style set for the focus highlight object. | |
Typedefs | |
typedef struct _Elm_Win_Trap | Elm_Win_Trap |
Trap can be set with elm_win_trap_set() and will intercept the calls to internal ecore_evas with the same name and parameters. If there is a trap and it returns EINA_TRUE
then the call will be allowed, otherwise it will be ignored.
In some environments, like phones, you may have an indicator that shows battery status, reception, time etc. This is the indicator.
Sometimes you don't want it because you provide the same functionality inside your app, so this will request that the indicator is hidden in this circumstance. The default is depend on the environments. For example, like phones, default is to have the indicator shown. But like TV, default is to have the indicator hidden.
Defines the opacity modes of indicator that can be shown
The different layouts that can be requested for the virtual keyboard.
When the application window is being managed by Illume it may request any of the following layouts for the virtual keyboard.
enum Elm_Win_Keygrab_Mode |
Define the keygrab modes of window. A window may send commands to the Keyrouter according this mode, and perform different actions.
Define the move or resize mode of window.
The user can request the display server to start moving or resizing the window by combining these modes. However only limited combinations are allowed.
Currently, only the following 9 combinations are permitted. More combinations may be added in future: 1. move, 2. top, 3. bottom, 4. left, 5. right, 6. top | left, 7. top | right, 8. bottom | left, 9. bottom | right.
enum Elm_Win_Type |
Defines the types of window that can be created.
These are hints set on a window so that a running Window Manager knows how the window should be handled and/or what kind of decorations it should have.
Currently, only the X11 backed engines use them.
ELM_WIN_UNKNOWN |
Default, unknown, type |
ELM_WIN_BASIC |
A normal window. Indicates a normal, top-level window. Almost every window will be created with this type. |
ELM_WIN_DIALOG_BASIC |
Used for simple dialog windows. |
ELM_WIN_DESKTOP |
For special desktop windows, like a background window holding desktop icons. |
ELM_WIN_DOCK |
The window is used as a dock or panel. Usually would be kept on top of any other window by the Window Manager. |
ELM_WIN_TOOLBAR |
The window is used to hold a floating toolbar, or similar. |
ELM_WIN_MENU |
Similar to @.toolbar. |
ELM_WIN_UTILITY |
A persistent utility window, like a toolbox or palette. |
ELM_WIN_SPLASH |
Splash window for a starting up application. |
ELM_WIN_DROPDOWN_MENU |
The window is a dropdown menu, as when an entry in a menubar is clicked. This hint exists for completion only, as the EFL way of implementing a menu would not normally use a separate window for its contents. |
ELM_WIN_POPUP_MENU |
Like @.dropdown_menu, but for the menu triggered by right-clicking an object. |
ELM_WIN_TOOLTIP |
The window is a tooltip. A short piece of explanatory text that typically appear after the mouse cursor hovers over an object for a while. Typically not very commonly used in the EFL. |
ELM_WIN_NOTIFICATION |
A notification window, like a warning about battery life or a new E-Mail received. |
ELM_WIN_COMBO |
A window holding the contents of a combo box. Not usually used in the EFL. |
ELM_WIN_DND |
Used to indicate the window is a representation of an object being dragged across different windows, or even applications. Typically used with elm_win_override_set(). |
ELM_WIN_NAVIFRAME_BASIC |
Used for naviframe style replacement with a back button instead of a close button.
|
ELM_WIN_FAKE |
See elm_win_fake_add().
|
Evas_Object* elm_win_add | ( | Evas_Object * | parent, |
const char * | name, | ||
Elm_Win_Type | type | ||
) |
Adds a window object. If this is the first window created, pass NULL as parent
.
parent | Parent object to add the window to, or NULL |
name | The name of the window |
type | The window type, one of Elm_Win_Type. |
The parent
parameter can be NULL
for every window type
except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the canvas on which the image object will be created.
NULL
on failure Eina_Bool elm_win_autodel_get | ( | const Evas_Object * | obj | ) |
Gets the window's autodel state.
[in] | obj | The object. |
true
, the window will automatically delete itself when closed. void elm_win_autodel_set | ( | Evas_Object * | obj, |
Eina_Bool | autodel | ||
) |
Sets the window's autodel state.
When closing the window in any way outside of the program control, like pressing the X button in the titlebar or using a command from the Window Manager, a "delete,request" signal is emitted to indicate that this event occurred and the developer can take any action, which may include, or not, destroying the window object.
When the autodel
parameter is set, the window will be automatically destroyed when this event occurs, after the signal is emitted. If autodel
is false
, then the window will not be destroyed and is up to the program to do so when it's required.
[in] | obj | The object. |
[in] | autodel | If true , the window will automatically delete itself when closed. |
int elm_win_aux_hint_add | ( | Evas_Object * | obj, |
const char * | hint, | ||
const char * | val | ||
) |
Creates an auxiliary hint of the window.
obj | The window object |
hint | The auxiliary hint string |
val | The value string |
-1
on failureEina_Bool elm_win_aux_hint_del | ( | Evas_Object * | obj, |
const int | id | ||
) |
Deletes an auxiliary hint of the window.
obj | The window object |
id | The ID of the auxiliary hint |
EINA_TRUE
if no error occurs, otherwise EINA_FALSE
int elm_win_aux_hint_id_get | ( | Evas_Object * | obj, |
const char * | hint | ||
) |
Gets an ID of the auxiliary hint string.
obj | The window object |
hint | The auxiliary hint string |
-1
on failureconst char* elm_win_aux_hint_val_get | ( | Evas_Object * | obj, |
int | id | ||
) |
Gets a value of the auxiliary hint.
obj | The window object |
id | The auxiliary hint ID |
NULL
Eina_Bool elm_win_aux_hint_val_set | ( | Evas_Object * | obj, |
const int | id, | ||
const char * | val | ||
) |
Changes a value of the auxiliary hint.
obj | The window object |
id | The auxiliary hint ID |
val | The value string to be set |
EINA_TRUE
if no error occurs, otherwise EINA_FALSE
const Eina_List* elm_win_aux_hints_supported_get | ( | const Evas_Object * | obj | ) |
Gets the list of supported auxiliary hint strings.
obj | The window object |
const char* elm_win_aux_msg_key_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the key string from an aux message.
obj | The window object |
NULL
on failure. Do not use this return value after end of the aux message callback. const Eina_List* elm_win_aux_msg_options_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the list of option from an aux message.
obj | The window object |
NULL
on failure. Do not use this return value after end of the aux message callback. const char* elm_win_aux_msg_val_get | ( | Evas_Object * | obj, |
Elm_Win_Aux_Message * | msg | ||
) |
Gets the value string from an aux message.
obj | The window object |
NULL
on failure. Do not use this return value after end of the aux message callback. Ecore_Cocoa_Window* elm_win_cocoa_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Cocoa_Window of an Efl.Canvas.Object.
obj
.Eina_Bool elm_win_conformant_get | ( | const Evas_Object * | obj | ) |
Gets if this window is an illume conformant window.
void elm_win_conformant_set | ( | Evas_Object * | obj, |
Eina_Bool | conformant | ||
) |
Sets if this window is an illume conformant window.
[in] | conformant | The conformant flag. |
Eina_Bool elm_win_demand_attention_get | ( | const Evas_Object * | obj | ) |
Gets the demand_attention state of a window.
void elm_win_demand_attention_set | ( | Evas_Object * | obj, |
Eina_Bool | demand_attention | ||
) |
Sets the demand_attention state of a window.
[in] | demand_attention | If true, the window is demand_attention. |
Evas_Object* elm_win_fake_add | ( | Ecore_Evas * | ee | ) |
Creates a fake window object using a pre-existing canvas.
ee | The Ecore_Evas to use |
The returned window widget will not manage or modify the canvas; this canvas must continue to be managed externally.
Do not use this function if you are not writing a window manager.
NULL
on failurevoid elm_win_fake_canvas_set | ( | Evas_Object * | obj, |
Ecore_Evas * | oee | ||
) |
Eina_Bool elm_win_floating_mode_get | ( | const Evas_Object * | obj | ) |
Gets the floating mode of a window.
obj | The window object |
void elm_win_floating_mode_set | ( | Evas_Object * | obj, |
Eina_Bool | floating | ||
) |
Sets the floating mode of a window.
obj | The window object |
floating | If true, the window is floating mode |
The floating mode can be used on mobile environment. For example, if the video-player window sets the floating mode, then e (enlightenment window manager) changes its geometry and handles it like a popup. This is similar to a multi window concept in a mobile phone. The way of handling floating mode window is decided by enlightenment window manager.
Eina_Bool elm_win_focus_highlight_animate_get | ( | const Elm_Win * | obj | ) |
Gets the animate value of the focus highlight for this window.
Get the animate value of the focus highlight for this window.
void elm_win_focus_highlight_animate_set | ( | Elm_Win * | obj, |
Eina_Bool | animate | ||
) |
Sets the animate status for the focus highlight for this window.
Set the animate status for the focus highlight for this window.
This function will enable or disable the animation of focus highlight only for the given window, rof the global setting for it.
[in] | animate | The enabled value for the highlight animation. |
This function will enable or disable the animation of focus highlight only for the given window, regardless of the global setting for it.
[in] | animate | The enabled value for the highlight animation. |
Eina_Bool elm_win_focus_highlight_enabled_get | ( | const Elm_Win * | obj | ) |
Gets the enabled value of the focus highlight for this window.
Get the enabled value of the focus highlight for this window.
void elm_win_focus_highlight_enabled_set | ( | Elm_Win * | obj, |
Eina_Bool | enabled | ||
) |
Sets the enabled status for the focus highlight in a window.
Set the enabled status for the focus highlight in a window.
This function will enable or disable the focus highlight only for the given window, regardless of the global setting for it.
[in] | enabled | The enabled value for the highlight. |
const char * elm_win_focus_highlight_style_get | ( | const Elm_Win * | obj | ) |
Gets the style set for the focus highlight object.
Get the style set for the focus highlight object.
null
if none. Eina_Bool elm_win_focus_highlight_style_set | ( | Elm_Win * | obj, |
const char * | style | ||
) |
Sets the style for the focus highlight on this window.
Set the style for the focus highlight on this window.
Sets the style to use for theming the highlight of focused objects on the given window. If style
is NULL, the default will be used.
[in] | style | The style or null if none. |
const char* elm_win_icon_name_get | ( | const Evas_Object * | obj | ) |
Gets the icon name of the window.
The returned string is an internal one and should not be freed or modified. It will also be invalid if a new icon name is set or if the window is destroyed.
void elm_win_icon_name_set | ( | Evas_Object * | obj, |
const char * | icon_name | ||
) |
Sets the icon name of the window.
[in] | icon_name | The icon name to set. |
void elm_win_illume_command_send | ( | Evas_Object * | obj, |
Elm_Illume_Command | command, | ||
void * | params | ||
) |
Sends a command to the windowing environment.
This is intended to work in touchscreen or small screen device environments where there is a more simplistic window management policy in place. This uses the window object indicated to select which part of the environment to control (the part that this window lives in), and provides a command and an optional parameter structure (use NULL for this if not needed).
[in] | params | Optional parameters for the command. |
Elm_Win_Indicator_Mode elm_win_indicator_mode_get | ( | const Evas_Object * | obj | ) |
void elm_win_indicator_mode_set | ( | Evas_Object * | obj, |
Elm_Win_Indicator_Mode | mode | ||
) |
Sets the indicator mode of the window.
[in] | mode | The mode, one of Elm_Win_Indicator_Mode. |
Gets the indicator opacity mode of the window.
void elm_win_indicator_opacity_set | ( | Evas_Object * | obj, |
Elm_Win_Indicator_Opacity_Mode | mode | ||
) |
Sets the indicator opacity mode of the window.
[in] | mode | The mode, one of Elm_Win_Indicator_Opacity_Mode. |
Evas_Object* elm_win_inlined_image_object_get | ( | const Evas_Object * | obj | ) |
Gets the inlined image object handle.
When you create a window with elm_win_add() of type #ELM_WIN_INLINED_IMAGE, then the window is in fact an evas image object inlined in the parent canvas. You can get this object (be careful to not manipulate it as it is under control of elementary), and use it to do things like get pixel data, save the image to a file, etc.
null
if none exists. Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get | ( | const Elm_Win * | obj | ) |
void elm_win_keyboard_mode_set | ( | Elm_Win * | obj, |
Elm_Win_Keyboard_Mode | mode | ||
) |
Sets the keyboard mode of the window.
[in] | mode | The mode, one of Elm_Win_Keyboard_Mode. |
Eina_Bool elm_win_keyboard_win_get | ( | const Evas_Object * | obj | ) |
Gets whether the window is a keyboard.
void elm_win_keyboard_win_set | ( | Evas_Object * | obj, |
Eina_Bool | is_keyboard | ||
) |
Sets whether the window is a keyboard.
[in] | mode | If true, the window is a virtual keyboard.. |
int elm_win_layer_get | ( | const Evas_Object * | obj | ) |
Gets the layer of the window.
void elm_win_layer_set | ( | Evas_Object * | obj, |
int | layer | ||
) |
Sets the layer of the window.
What this means exactly will depend on the underlying engine used.
In the case of X11 backed engines, the value in layer
has the following meanings - less than 3 means that the window will be placed below all others, more than 5 means that the window will be placed above all others, and anything else means that the window will be placed in the default layer.
[in] | layer | The layer of the window. |
void elm_win_lower | ( | Evas_Object * | obj | ) |
Lowers a window object.
Places the window pointed by obj
at the bottom of the stack, so that no other window is covered by it.
If elm_win_override_set is not set, the Window Manager may ignore this request.
Evas_Object* elm_win_main_menu_get | ( | Evas_Object * | obj | ) |
Gets the Main Menu of a window.
Eina_Bool elm_win_modal_get | ( | const Evas_Object * | obj | ) |
Gets the modal state of a window.
void elm_win_modal_set | ( | Evas_Object * | obj, |
Eina_Bool | modal | ||
) |
Sets the modal state of a window.
[in] | modal | If true, the window is modal. |
int elm_win_norender_get | ( | const Evas_Object * | obj | ) |
The returns how many times norender has been pushed on the window
obj | The window object |
void elm_win_norender_pop | ( | Evas_Object * | obj | ) |
This pops (decrements) the norender counter on the window
obj | The window object |
Once norender has gone back to 0, then automatic rendering will continue in the given window. If it is already at 0, this will have no effect.
void elm_win_norender_push | ( | Evas_Object * | obj | ) |
This pushes (increments) the norender counter on the window
obj | The window object |
There are some occasions where you wish to suspend rendering on a window. You may be "sleeping" and have nothing to update and do not want animations or other theme side-effects causing rendering to the window while "asleep". You can push (and pop) the norender mode to have this work.
If combined with evas_render_dump(), evas_image_cache_flush() and evas_font_cache_flush() (and maybe edje_file_cache_flush() and edje_collection_cache_flush()), you can minimize memory footprint significantly while "asleep", and the pausing of rendering ensures evas does not re-load data into memory until needed. When rendering is resumed, data will be re-loaded as needed, which may result in some lag, but does save memory.
Eina_Bool elm_win_override_get | ( | const Evas_Object * | obj | ) |
Gets the override state of a window.
void elm_win_override_set | ( | Evas_Object * | obj, |
Eina_Bool | override | ||
) |
Sets the override state of a window.
A window with override
set to true will not be managed by the Window Manager. This means that no decorations of any kind will be shown for it, moving and resizing must be handled by the application, as well as the window visibility.
This should not be used for normal windows, and even for not so normal ones, it should only be used when there's a good reason and with a lot of care. Mishandling override windows may result situations that disrupt the normal workflow of the end user.
[in] | override | If true, the window is overridden. |
const char* elm_win_profile_get | ( | const Evas_Object * | obj | ) |
Gets the profile of a window.
void elm_win_profile_set | ( | Evas_Object * | obj, |
const char * | profile | ||
) |
Sets the profile of a window.
[in] | profile | The string value of a window profile. |
Eina_Bool elm_win_quickpanel_get | ( | const Evas_Object * | obj | ) |
Gets if this window is a quickpanel or not.
int elm_win_quickpanel_priority_major_get | ( | const Evas_Object * | obj | ) |
Gets the major priority of a quickpanel window.
void elm_win_quickpanel_priority_major_set | ( | Evas_Object * | obj, |
int | priority | ||
) |
Sets the major priority of a quickpanel window.
[in] | priority | The major priority for this quickpanel or -1. |
int elm_win_quickpanel_priority_minor_get | ( | const Evas_Object * | obj | ) |
Gets the minor priority of a quickpanel window.
void elm_win_quickpanel_priority_minor_set | ( | Evas_Object * | obj, |
int | priority | ||
) |
Sets the minor priority of a quickpanel window.
[in] | priority | The minor priority for this quickpanel. |
void elm_win_quickpanel_set | ( | Evas_Object * | obj, |
Eina_Bool | quickpanel | ||
) |
Sets a window to be an illume quickpanel window.
By default window objects are not quickpanel windows.
[in] | quickpanel | The quickpanel flag. |
int elm_win_quickpanel_zone_get | ( | const Evas_Object * | obj | ) |
Gets which zone this quickpanel should appear in.
void elm_win_quickpanel_zone_set | ( | Evas_Object * | obj, |
int | zone | ||
) |
Sets which zone this quickpanel should appear in.
[in] | zone | The requested zone for this quickpanel. |
void elm_win_render | ( | Evas_Object * | obj | ) |
This manually asks evas to render the window now
obj | The window object |
You should NEVER call this unless you really know what you are doing and why. Never call this unless you are asking for performance degradation and possibly weird behavior. Windows get automatically rendered when the application goes into the idle enter state so there is never a need to call this UNLESS you have enabled "norender" mode.
void elm_win_resize_object_add | ( | Evas_Object * | obj, |
Evas_Object * | subobj | ||
) |
Adds subobj
as a resize object of window obj
.
Setting an object as a resize object of the window means that the subobj
child's size and position will be controlled by the window directly. That is, the object will be resized to match the window size and should never be moved or resized manually by the developer.
In addition, resize objects of the window control what the minimum size of it will be, as well as whether it can or not be resized by the user.
For the end user to be able to resize a window by dragging the handles or borders provided by the Window Manager, or using any other similar mechanism, all of the resize objects in the window should have their evas_object_size_hint_weight_set set to EVAS_HINT_EXPAND.
Also notice that the window can get resized to the current size of the object if the EVAS_HINT_EXPAND is set after the call to this. So if the object should get resized to the size of the window, set this hint before adding it as a resize object (this happens because the size of the window and the object are evaluated as soon as the object is added to the window).
[in] | subobj | The resize object to add. |
void elm_win_resize_object_del | ( | Evas_Object * | obj, |
Evas_Object * | subobj | ||
) |
Deletes subobj
as a resize object of window obj
.
This function removes the object subobj
from the resize objects of the window obj
. It will not delete the object itself, which will be left unmanaged and should be deleted by the developer, manually handled or set as child of some other container.
[in] | subobj | The resize object to add. |
int elm_win_rotation_get | ( | const Evas_Object * | obj | ) |
Gets the rotation of the window.
void elm_win_rotation_set | ( | Evas_Object * | obj, |
int | rotation | ||
) |
Sets the rotation of the window.
Most engines only work with multiples of 90.
This function is used to set the orientation of the window obj
to match that of the screen. The window itself will be resized to adjust to the new geometry of its contents. If you want to keep the window size, see elm_win_rotation_with_resize_set.
[in] | rotation | The rotation of the window, in degrees (0-360), counter-clockwise. |
void elm_win_rotation_with_resize_set | ( | Evas_Object * | obj, |
int | rotation | ||
) |
Rotates the window and resizes it.
Like elm_win_rotation_set, but it also resizes the window's contents so that they fit inside the current window geometry.
[in] | rotation | The rotation of the window in degrees (0-360), counter-clockwise. |
void elm_win_screen_dpi_get | ( | const Evas_Object * | obj, |
int * | xdpi, | ||
int * | ydpi | ||
) |
Gets screen dpi for the screen that a window is on.
[out] | xdpi | Pointer to value to store return horizontal dpi. May be null . |
[out] | ydpi | Pointer to value to store return vertical dpi. May be null . |
void elm_win_screen_position_get | ( | const Evas_Object * | obj, |
int * | x, | ||
int * | y | ||
) |
Gets the screen position of a window.
[out] | x | The int to store the x coordinate to. |
[out] | y | The int to store the y coordinate to. |
void elm_win_screen_size_get | ( | const Evas_Object * | obj, |
int * | x, | ||
int * | y, | ||
int * | w, | ||
int * | h | ||
) |
Gets screen geometry details for the screen that a window is on.
[out] | x | Where to return the horizontal offset value. May be null . |
[out] | y | Where to return the vertical offset value. May be null . |
[out] | w | Where to return the width value. May be null . |
[out] | h | Where to return the height value. May be null . |
Eina_Bool elm_win_shaped_get | ( | const Evas_Object * | obj | ) |
Gets the shaped state of a window.
true
, the window is shaped. void elm_win_shaped_set | ( | Evas_Object * | obj, |
Eina_Bool | shaped | ||
) |
Sets the shaped state of a window.
Shaped windows, when supported, will render the parts of the window that has no content, transparent.
If shaped
is false, then it is strongly advised to have some background object or cover the entire window in any other way, or the parts of the canvas that have no data will show framebuffer artifacts.
[in] | shaped | If true , the window is shaped. |
void elm_win_size_base_get | ( | const Evas_Object * | obj, |
int * | w, | ||
int * | h | ||
) |
Gets the base size of a window.
[out] | w | The base width. |
[out] | h | The base height. |
void elm_win_size_base_set | ( | Evas_Object * | obj, |
int | w, | ||
int | h | ||
) |
Sets the base window size used with stepping calculation.
Base size + stepping is what is calculated for window sizing restrictions.
[in] | w | The base width. |
[in] | h | The base height. |
void elm_win_size_step_get | ( | const Evas_Object * | obj, |
int * | w, | ||
int * | h | ||
) |
Gets the stepping of a window.
[out] | w | The stepping width (0 disables). |
[out] | h | The stepping height (0 disables). |
void elm_win_size_step_set | ( | Evas_Object * | obj, |
int | w, | ||
int | h | ||
) |
Sets the window stepping used with sizing calculation.
Base size + stepping is what is calculated for window sizing restrictions.
[in] | w | The stepping width (0 disables). |
[in] | h | The stepping height (0 disables). |
const char* elm_win_title_get | ( | const Evas_Object * | obj | ) |
Gets the title of the window.
The returned string is an internal one and should not be freed or modified. It will also be invalid if a new title is set or if the window is destroyed.
void elm_win_title_set | ( | Evas_Object * | obj, |
const char * | title | ||
) |
Sets the title of the window.
[in] | title | The title. |
void* elm_win_trap_data_get | ( | const Evas_Object * | obj | ) |
Gets the trap data associated with a window.
Eina_Bool elm_win_trap_set | ( | const Elm_Win_Trap * | trap | ) |
Sets the trap to be used for internal Ecore_Evas
management.
trap | the trap to be used or NULL to remove traps. Pointer is not modified or copied, keep it alive. |
EINA_TRUE
on success, EINA_FALSE
if there was a problem, such as invalid version number.void elm_win_type_set | ( | Evas_Object * | obj, |
Elm_Win_Type | type | ||
) |
The type of the window.
It is a hint of how the Window Manager should handle it.
The window type is a constructing property that need to be set at creation within eo_add.
Can only be used at creation time, within eo_add.
[in] | obj | The object. |
[in] | type | Window type |
Eina_Bool elm_win_urgent_get | ( | const Evas_Object * | obj | ) |
Gets the urgent state of a window.
void elm_win_urgent_set | ( | Evas_Object * | obj, |
Eina_Bool | urgent | ||
) |
Sets the urgent state of a window.
[in] | urgent | If true, the window is urgent. |
Evas_Object* elm_win_util_dialog_add | ( | Evas_Object * | parent, |
const char * | name, | ||
const char * | title | ||
) |
Adds a window object with dialog setup
parent | The parent window |
name | The name of the window |
title | The title for the window |
This creates a window like elm_win_add() but also puts in a standard background with elm_bg_add(), as well as setting the window title to title
. The window type created is of type ELM_WIN_DIALOG_BASIC. This type of window will be handled in special mode by window managers with regards of it's parent
window.
NULL
on failureEvas_Object* elm_win_util_standard_add | ( | const char * | name, |
const char * | title | ||
) |
Adds a window object with standard setup
name | The name of the window |
title | The title for the window |
This creates a window like elm_win_add() but also puts in a standard background with elm_bg_add(), as well as setting the window title to title
. The window type created is of type ELM_WIN_BASIC, with NULL
as the parent widget.
NULL
on failureEcore_Win32_Window * elm_win_win32_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Win32_Window of an Evas_Object.
Do not use this function if you'd like your application/library be portable. You have been warned.
obj | the object |
obj
obj
.Ecore_Window elm_win_window_id_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Window of an Evas_Object.
When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
obj | The window object |
Eina_Bool elm_win_withdrawn_get | ( | const Evas_Object * | obj | ) |
Gets the withdrawn state of a window.
void elm_win_withdrawn_set | ( | Evas_Object * | obj, |
Eina_Bool | withdrawn | ||
) |
Sets the withdrawn state of a window.
[in] | withdrawn | If true, the window is withdrawn. |
Ecore_Wl_Window* elm_win_wl_window_get | ( | const Evas_Object * | obj | ) |
Gets the Ecore_Wl_Window of an Evas_Object.
Do not use this function if you'd like your application/library be portable. You have been warned.
obj | the object |
obj
void elm_win_wm_rotation_manual_rotation_done | ( | Evas_Object * | obj | ) |
To notify the rotation done to WM manually.
This function is used to notify the rotation done to WM manually.
Eina_Bool elm_win_wm_rotation_manual_rotation_done_get | ( | const Evas_Object * | obj | ) |
Gets the state of manual rotation done mode.
This function is used to get the state of manual rotation done mode.
true
to set manual rotation done mode, false
otherwise.void elm_win_wm_rotation_manual_rotation_done_set | ( | Evas_Object * | obj, |
Eina_Bool | set | ||
) |
Sets the manual rotation done mode.
This function is used to set or reset the manual rotation done mode. the message of rotation done is sent to WM after rendering its canvas in Ecore_Evas. but if set the manual rotation done mode, it's disabled and user should call this explicitly to sends the message.
[in] | set | true to set manual rotation done mode, false otherwise. |
int elm_win_wm_rotation_preferred_rotation_get | ( | const Evas_Object * | obj | ) |
Gets the preferred rotation value.
This function is used to get the preferred rotation value.
Eina_Bool elm_win_wm_rotation_supported_get | ( | const Evas_Object * | obj | ) |
Queries whether window manager supports window rotation or not.
The window manager rotation allows the WM to controls the rotation of application windows. It is designed to support synchronized rotation for the multiple application windows at same time.
See also elm_win_wm_rotation_preferred_rotation_get, elm_win_wm_rotation_available_rotations_get.