| 
    Tizen Native API
    5.5
    
   
   | 
  
  
  
 
Classes for animation which allows your objects to move around / change their properties for a specified duration.
Classes | |
| class | Dali::AlphaFunction | 
| Alpha functions are used in animations to specify the rate of change of the animation parameter over time.  More... | |
| class | Dali::Animation | 
| Dali::Animation can be used to animate the properties of any number of objects, typically Actors.  More... | |
| struct | Dali::LocalSource | 
| Identifies a property from an object.  More... | |
| struct | Dali::ParentSource | 
| Identifies a property from the parent of an object.  More... | |
| struct | Dali::Source | 
| Identifies a property from any object.  More... | |
| struct | Dali::ConstraintSource | 
| The source of an input property for a constraint.  More... | |
| class | Dali::Constraint | 
| An abstract base class for Constraints.  More... | |
| struct | Dali::EqualToConstraint | 
| The constraint function that updates the target property with the value of the first source.  More... | |
| struct | Dali::RelativeToConstraint | 
| The constraint function that updates the target property with the value of the first source multiplied by scale parameter (for Vector3 properties).  More... | |
| struct | Dali::RelativeToConstraintFloat | 
| The constraint function that updates the target property with the value of the first source multiplied by scale parameter (for float properties).  More... | |
| class | Dali::KeyFrames | 
| A set of key frames for a property that can be animated using Dali::Animation::AnimateBetween().  More... | |
| class | Dali::LinearConstrainer | 
| LinearConstrainer applies constraints to objects, given a linear map.  More... | |
| class | Dali::Path | 
| A 3D parametric curve.  More... | |
| struct | Dali::TimePeriod | 
| A value-type representing a period of time within an animation.  More... | |
Functions | |
| void | Dali::LookAt (Dali::Quaternion ¤t, const Dali::PropertyInputContainer &inputs) | 
| Constraint function to aim a camera at a target.   | |
Enumerations | |
| enum | Dali::SourceType | 
| Enumeration for constraint source types.  More... | |
Typedefs | |
| typedef float(* | Dali::AlphaFunctionPrototype )(float progress) | 
| Prototype of an alpha function.   | |
| typedef float(* Dali::AlphaFunctionPrototype)(float progress) | 
Prototype of an alpha function.
| enum Dali::SourceType | 
Enumeration for constraint source types.
This specifies the location of a property, which is used as an input for a constraint function.
| void Dali::LookAt | ( | Dali::Quaternion & | current, | 
| const Dali::PropertyInputContainer & | inputs | ||
| ) | 
Constraint function to aim a camera at a target.
Constraint which sets camera's orientation given camera world position and a target world position. Uses target's up vector to orient the constrained actor along the vector between camera position and target position.
| [in,out] | current | The current orientation property value, the constrained value is set | 
| [in] | inputs | Contains the world position of the target, the world position of the camera, and the world orientation of the target |