Tizen Native API
4.0
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Enumerations | |
enum | |
Enumeration for the instance of properties belonging to the MeshVisual. More... |
anonymous enum |
Enumeration for the instance of properties belonging to the MeshVisual.
OBJECT_URL |
The location of the ".obj" file. Name "objectUrl", type Property::STRING.
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MATERIAL_URL |
The location of the ".mtl" file. Name "materialUrl", type Property::STRING.
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TEXTURES_PATH |
Path to the directory the textures (including gloss and normal) are stored in. Name "texturesPath", type Property::STRING.
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SHADING_MODE |
Sets the type of shading mode that the mesh will use. Name "shadingMode", type ShadingMode::Value (Property::INTEGER) or Property::STRING. If anything the specified shading mode requires is missing, a simpler mode that can be handled with what has been supplied will be used instead.
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USE_MIPMAPPING |
Whether to use mipmaps for textures or not. Name "useMipmapping", type Property::BOOLEAN.
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USE_SOFT_NORMALS |
Whether to average normals at each point to smooth textures or not. Name "useSoftNormals", type Property::BOOLEAN.
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LIGHT_POSITION |
The position, in stage space, of the point light that applies lighting to the model. Name "lightPosition", type Property::VECTOR3. This is based off the stage's dimensions, so using the width and height of the stage halved will correspond to the center, and using all zeroes will place the light at the top left corner.
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