Taskmanager /
project_def.prop
# Project Name APPNAME = $(appName) # Project Type type = app # Project Profile profile = mobile-2.4 # C Sources USER_SRCS = src/data.c src/view.c src/main.c # EDC Sources USER_EDCS = # PO Sources USER_POS = # User Defines USER_DEFS = USER_CPP_DEFS = # User Undefines USER_UNDEFS = USER_CPP_UNDEFS = # User Libraries USER_LIBS = # User Objects USER_OBJS = USER_OBJS_ABS = # User Includes ## C Compiler USER_INC_DIRS = inc USER_INC_DIRS_ABS = USER_INC_FILES = USER_INC_FILES_ABS = ## C++ Compiler USER_CPP_INC_DIRS = USER_CPP_INC_DIRS_ABS = USER_CPP_INC_FILES = USER_CPP_INC_FILES_ABS = # User Library Path USER_LIB_DIRS = USER_LIB_DIRS_ABS = # EDC Resource Path USER_EDCS_IMAGE_DIRS = edje/images USER_EDCS_IMAGE_DIRS_ABS = USER_EDCS_SOUND_DIRS = edje/sounds USER_EDCS_SOUND_DIRS_ABS = USER_EDCS_FONT_DIRS = edje/fonts USER_EDCS_FONT_DIRS_ABS = # EDC Flags USER_EXT_EDC_KEYS = EDC0 USER_EXT_EDC0_EDCS = res/edje/main.edc res/edje/item.edc USER_EXT_EDC0_EDCS_IMAGE_DIRS = edje/images USER_EXT_EDC0_EDCS_IMAGE_DIRS_ABS = USER_EXT_EDC0_EDCS_SOUND_DIRS = edje/sounds USER_EXT_EDC0_EDCS_SOUND_DIRS_ABS = USER_EXT_EDC0_EDCS_FONT_DIRS = edje/fonts USER_EXT_EDC0_EDCS_FONT_DIRS_ABS = # Resource Filter USER_RES_INCLUDE = USER_RES_EXCLUDE =