Taskmanager /

project_def.prop

  1. # Project Name
  2. APPNAME = $(appName)
  3.  
  4. # Project Type
  5. type = app
  6.  
  7. # Project Profile
  8. profile = mobile-2.4
  9.  
  10. # C Sources
  11. USER_SRCS = src/data.c src/view.c src/main.c
  12.  
  13. # EDC Sources
  14. USER_EDCS =
  15.  
  16. # PO Sources
  17. USER_POS =
  18.  
  19. # User Defines
  20. USER_DEFS =
  21. USER_CPP_DEFS =
  22.  
  23. # User Undefines
  24. USER_UNDEFS =
  25. USER_CPP_UNDEFS =
  26.  
  27. # User Libraries
  28. USER_LIBS =
  29.  
  30. # User Objects
  31. USER_OBJS =
  32. USER_OBJS_ABS =
  33.  
  34. # User Includes
  35. ## C Compiler
  36. USER_INC_DIRS = inc
  37. USER_INC_DIRS_ABS =
  38. USER_INC_FILES =
  39. USER_INC_FILES_ABS =
  40. ## C++ Compiler
  41. USER_CPP_INC_DIRS =
  42. USER_CPP_INC_DIRS_ABS =
  43. USER_CPP_INC_FILES =
  44. USER_CPP_INC_FILES_ABS =
  45.  
  46. # User Library Path
  47. USER_LIB_DIRS =
  48. USER_LIB_DIRS_ABS =
  49.  
  50. # EDC Resource Path
  51. USER_EDCS_IMAGE_DIRS = edje/images
  52. USER_EDCS_IMAGE_DIRS_ABS =
  53. USER_EDCS_SOUND_DIRS = edje/sounds
  54. USER_EDCS_SOUND_DIRS_ABS =
  55. USER_EDCS_FONT_DIRS = edje/fonts
  56. USER_EDCS_FONT_DIRS_ABS =
  57.  
  58. # EDC Flags
  59. USER_EXT_EDC_KEYS = EDC0
  60.  
  61. USER_EXT_EDC0_EDCS = res/edje/main.edc res/edje/item.edc
  62. USER_EXT_EDC0_EDCS_IMAGE_DIRS = edje/images
  63. USER_EXT_EDC0_EDCS_IMAGE_DIRS_ABS =
  64. USER_EXT_EDC0_EDCS_SOUND_DIRS = edje/sounds
  65. USER_EXT_EDC0_EDCS_SOUND_DIRS_ABS =
  66. USER_EXT_EDC0_EDCS_FONT_DIRS = edje/fonts
  67. USER_EXT_EDC0_EDCS_FONT_DIRS_ABS =
  68.  
  69. # Resource Filter
  70. USER_RES_INCLUDE =
  71. USER_RES_EXCLUDE =
  72.