Taskmanager /

project_def.prop

# Project Name
APPNAME = $(appName)

# Project Type
type = app

# Project Profile
profile = mobile-2.4

# C Sources
USER_SRCS = src/data.c src/view.c src/main.c 

# EDC Sources
USER_EDCS =  

# PO Sources
USER_POS = 

# User Defines
USER_DEFS = 
USER_CPP_DEFS = 

# User Undefines
USER_UNDEFS = 
USER_CPP_UNDEFS = 

# User Libraries
USER_LIBS = 

# User Objects
USER_OBJS = 
USER_OBJS_ABS = 

# User Includes
## C Compiler
USER_INC_DIRS = inc 
USER_INC_DIRS_ABS = 
USER_INC_FILES = 
USER_INC_FILES_ABS = 
## C++ Compiler
USER_CPP_INC_DIRS = 
USER_CPP_INC_DIRS_ABS = 
USER_CPP_INC_FILES = 
USER_CPP_INC_FILES_ABS = 

# User Library Path
USER_LIB_DIRS = 
USER_LIB_DIRS_ABS = 

# EDC Resource Path
USER_EDCS_IMAGE_DIRS = edje/images 
USER_EDCS_IMAGE_DIRS_ABS = 
USER_EDCS_SOUND_DIRS = edje/sounds 
USER_EDCS_SOUND_DIRS_ABS = 
USER_EDCS_FONT_DIRS = edje/fonts 
USER_EDCS_FONT_DIRS_ABS = 

# EDC Flags
USER_EXT_EDC_KEYS = EDC0 

USER_EXT_EDC0_EDCS = res/edje/main.edc res/edje/item.edc 
USER_EXT_EDC0_EDCS_IMAGE_DIRS = edje/images 
USER_EXT_EDC0_EDCS_IMAGE_DIRS_ABS = 
USER_EXT_EDC0_EDCS_SOUND_DIRS = edje/sounds 
USER_EXT_EDC0_EDCS_SOUND_DIRS_ABS = 
USER_EXT_EDC0_EDCS_FONT_DIRS = edje/fonts 
USER_EXT_EDC0_EDCS_FONT_DIRS_ABS = 

# Resource Filter
USER_RES_INCLUDE = 
USER_RES_EXCLUDE =