Tizen Native API

Actor is the primary object for interaction in DALi applications. More...

Classes

class  Dali::Actor
 Actor is the primary object with which Dali applications interact. More...
class  Dali::CameraActor
 Controls a camera. More...
class  Dali::CustomActorImpl
 CustomActorImpl is an abstract base class for custom control implementations. More...
class  Dali::CustomActor
 CustomActor is a base class for custom UI controls. More...
class  Dali::Layer
 Layers provide a mechanism for overlaying groups of actors on top of each other. More...

Namespaces

namespace  Dali::Dimension
 

Dimensions for layout.


namespace  Dali::ResizePolicy
 

Size negotiation resize policies.


namespace  Dali::SizeScalePolicy
 

Policies to determine how an actor should resize itself when having its size set in size negotiation.


namespace  Dali::HorizontalAlignment
 

Horizontal alignment types.


namespace  Dali::VerticalAlignment
 

Vertical alignment types.


namespace  Dali::Camera
 

Camera enumerations.


namespace  Dali::DrawMode
 

How the actor and it's children will be drawn.


Enumerations

enum  Dali::ColorMode
 Actor color mode. More...
enum  Dali::PositionInheritanceMode
 Actor position inheritance mode. More...

Typedefs

typedef Rect< float > Dali::Padding
 Padding definition.
typedef IntrusivePtr
< CustomActorImpl > 
Dali::CustomActorImplPtr
 Pointer to Dali::CustomActorImpl object.
typedef Rect< int > Dali::ClippingBox
 Rectangle describing area on screen that a layer can draw to.

Actor is the primary object for interaction in DALi applications.


Typedef Documentation

typedef Rect<int> Dali::ClippingBox

Rectangle describing area on screen that a layer can draw to.

Since :
2.4
See also:
Dali::Layer::SetClippingBox()
typedef IntrusivePtr<CustomActorImpl> Dali::CustomActorImplPtr

Pointer to Dali::CustomActorImpl object.

Since :
2.4
typedef Rect<float> Dali::Padding

Padding definition.

Since :
2.4

Enumeration Type Documentation

Actor color mode.

Since :
2.4
Enumerator:
USE_OWN_COLOR 

Actor will use its own color.

Since :
2.4
USE_PARENT_COLOR 

Actor will use its parent color.

Since :
2.4
USE_OWN_MULTIPLY_PARENT_COLOR 

Actor will blend its color with its parents color.

Since :
2.4
USE_OWN_MULTIPLY_PARENT_ALPHA 

Actor will blend its alpha with its parents alpha. This means when parent fades in or out child does as well. This is the default.

Since :
2.4

Actor position inheritance mode.

Since :
2.4
Enumerator:
INHERIT_PARENT_POSITION 

Actor will inherit its parent position. This is the default.

Since :
2.4
USE_PARENT_POSITION 

Actor will copy its parent position. This is useful if many actors are stacked together in the same place. This option ignores parent origin and anchor point.

Since :
2.4
USE_PARENT_POSITION_PLUS_LOCAL_POSITION 

Actor will copy its parent position and add local position. This is useful if many actors are stacked together in the same place with an offset. This option ignores parent origin and anchor point.

Since :
2.4
DONT_INHERIT_POSITION 

Actor will not inherit position. Local position is treated as world position. This is useful if a constraint is used to override local position or if an actor is positioned globally. This option ignores parent origin, anchor point and local position.

Since :
2.4