Tizen Native API  3.0

Whenever using Eina we must include it:

#include <Eina.h>

For this example we are going to define two classes, person and pilot, and since every pilot is a person we use inheritance. To be type safe we are going to add EINA_MAGIC to our classes:

#define BASETYPE_MAGIC 0x12345
struct _person {
   EINA_MAGIC;
   char *name;
};
typedef struct _person person;

#define SUBTYPE_MAGIC 0x3333
struct _pilot {
   person base;
   EINA_MAGIC;
   char *callsign;
};
typedef struct _pilot pilot;

Note:
The values of BASETYPE_MAGIC and SUBTYPE_MAGIC have no meaning, the only important thing about them is that they are unique.

Here we have a function to create a person given a name, nothing too fancy:

person *
person_new(const char *name)
{
   person *ptr = malloc(sizeof(person));
   EINA_MAGIC_SET(ptr, BASETYPE_MAGIC);
   ptr->name = strdup(name);

   return ptr;
}

And now the counterpart, a function to free a person.

void
person_free(person *ptr) {
Before we start releasing resources we check that the pointer we are given actually points to a person, and if not we print an error message and quit:
   if (!EINA_MAGIC_CHECK(ptr, BASETYPE_MAGIC))
   {
      EINA_MAGIC_FAIL(ptr, BASETYPE_MAGIC);
      return;
   }

Note:
EINA_MAGIC_FAIL is a macro that makes it easy to print an appropriate (and consistent) error message. Now knowing that ptr is indeed of type person we proceed to set EINA_MAGIC to EINA_MAGIC_NONE and free the allocated memory:
   EINA_MAGIC_SET(ptr, EINA_MAGIC_NONE);
   free(ptr->name);
   free(ptr);
}
Setting EINA_MAGIC to EINA_MAGIC_NONE is important to prevent the struct from being used after it is freed.

Now we have our function to create a pilot, this one is a little more complex because we need to set EINA_MAGIC for the pilot and pilot->base, this is very important so that checking the EINA_MAGIC of (person*)my_pilot works:

pilot *
pilot_new(const char *name, const char *callsign)
{
   pilot *ptr = malloc(sizeof(pilot));
   EINA_MAGIC_SET(ptr, SUBTYPE_MAGIC);
   EINA_MAGIC_SET(&ptr->base, BASETYPE_MAGIC);
   ptr->base.name = strdup(name);
   ptr->callsign = strdup(callsign);

   return ptr;
}

The function to free a pilot is not too different from the one that frees a person:

void
pilot_free(pilot *ptr) {
   if (!EINA_MAGIC_CHECK(ptr, SUBTYPE_MAGIC))
   {
      EINA_MAGIC_FAIL(ptr, SUBTYPE_MAGIC);
      return;
   }
   EINA_MAGIC_SET(ptr, EINA_MAGIC_NONE);
   EINA_MAGIC_SET(&ptr->base, EINA_MAGIC_NONE);
   free(ptr->base.name);
   free(ptr->callsign);
   free(ptr);
}

We also create functions to print a person or a pilot that check the type of the pointers they receive:

void
print_person(person *ptr)
{
   if (!EINA_MAGIC_CHECK(ptr, BASETYPE_MAGIC)){
      EINA_MAGIC_FAIL(ptr, BASETYPE_MAGIC);
      return;
   }
   printf("name: %s\n", ptr->name);
}

And for our main function where we declare some variables and initialize Eina:

void
print_pilot(pilot *ptr)
{
   if (!EINA_MAGIC_CHECK(ptr, SUBTYPE_MAGIC)) {
      EINA_MAGIC_FAIL(ptr, SUBTYPE_MAGIC);
      return;
   }
   print_person(&ptr->base);
   printf("callsign: %s\n", ptr->callsign);
}

int
main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
   person *base;
   pilot *sub;

   eina_init();

For Eina to be able to provide more informative error messages we are going to give names to our EINA_MAGIC types:

   eina_magic_string_set(BASETYPE_MAGIC, "person");

Since our types won't live longer than the scope of the current function we can set the name without eina making a copy of the string:

   eina_magic_string_static_set(SUBTYPE_MAGIC, "pilot");

Now we create a person, a pilot, and print both as persons:

   base = person_new("Tyrol");
   sub = pilot_new("thrace", "starbuck");

   print_person(base);
   print_person((person *)sub);

Now we try to print both as pilots, which obviously does not work since base is not a pilot:

   print_pilot(base); //BAD
   print_pilot(sub);

That's all folks:

See full source here.