Tizen Native API  5.5

layout_inheritance_tree.png
layout-predefined.png

A Layout is a direct realization of elm-layout-class.

This is a container widget that takes a standard Edje design file and wraps it very thinly in a widget.

An Edje design (theme) file has a very wide range of possibilities to describe the behavior of elements forming a layout. Check out the Edje documentation and the EDC reference to get more information about what can be done with Edje.

Just like Elm_List, Elm_Box, and other container widgets, any object added to the Layout will become its child, meaning that it will be deleted if the Layout is deleted, moved if the Layout is moved, and so on.

The layout widget may contain as many parts/children as described in its theme file. Some of these children can have special types, such as content holder ones (swallow spots), boxes or tables. These are parts meant to contain others. For instance, objects can be added to different table parts by specifying the respective table part names. The same is valid for swallows and boxes.

The objects added as children of a layout will behave as described in the part description where they were added. There are 3 possible types of parts where a child can be added:

Content (@c SWALLOW part)

Only one object can be added to the SWALLOW part at a time (but you still can have many SWALLOW parts and one object on each of them). Use the elm_layout_content_set()/get/unset functions to set, retrieve and unset objects as content of the SWALLOW. After being set to this part, the object's size, position, visibility, clipping and other description properties will be totally controlled by the description of the given part (inside the Edje theme file).

One can use evas_object_size_hint_* functions on the child to have some kind of control over its behavior, but the resulting behavior will still depend heavily on the SWALLOW part's description.

The Edje theme also can change the part description, based on signals or scripts running inside the theme. This change can also be animated. All of this will affect the child object set as content accordingly. The object's size will be changed if the part size is changed, it will animate moving accordingly if the part is moving, and so on.

The following picture demonstrates a layout widget with a child object added to its SWALLOW:

layout_swallow.png

Box (@c BOX part)

An Edje BOX part is very similar to the Elementary Elm_Box widget. It allows one to add objects to the box and have them distributed along its area, accordingly to the specified layout property (now by layout we mean the chosen layouting design of the Box, not the layout widget itself).

A similar effect for having a box with its position, size and other things controlled by the layout theme would be to create an Elementary Elm_Box widget and add it as content in a SWALLOW part.

The main difference to that, by using the layout box instead, is that its behavior, like layouting format, padding, align, etc., will all be controlled by the theme. This means, for example, that a signal could be sent to the layout's theme (with elm_layout_signal_emit()) and the signal be handled by changing the box's padding, or alignment, or both. Using the Elementary Elm_Box widget is not necessarily harder or easier, it just depends on the circumstances and requirements.

The layout box can be used through the elm_layout_box_* set of functions.

The following picture demonstrates a Layout widget with many child objects added to its BOX part:

layout_box.png

Table (@c TABLE part)

Just like the Box (BOX part), the layout table is very similar to the Elementary Elm_Table widget. It allows one to add objects to the table by specifying the row and column where the object should be added, and any column or row span, if necessary.

Again, we could have this design by adding a Elm_Table widget to a SWALLOW part, using elm_layout_content_set(). The same difference happens here when choosing to use the layout table (a TABLE part) instead of the Elm_Table in a SWALLOW part. It's just a matter of convenience.

The layout table can be used through the elm_layout_table_* set of functions.

The following picture demonstrates a layout widget with many child objects added to its TABLE part:

layout_table.png

Predefined Layouts

Another interesting thing about the layout widget is that it offers some predefined themes that come with the default Elementary theme. These themes can be set by the call elm_layout_theme_set(), and provide some basic functionality depending on the theme used.

Most of them already send some signals, some already provide a toolbar or back and next buttons.

These are the available predefined theme layouts. All of them have class = layout, group = application, and style = one of the following options:

  • toolbar-content - for applications with a toolbar and main content area
  • toolbar-content-back - for applications with a toolbar and main content (with a back button) and title areas
  • toolbar-content-back-next - for applications with a toolbar and main content (with back and next buttons) and title areas
  • content-back - for application with main content (with a back button) and title areas
  • content-back-next - for applications with main content (with back and next buttons) and title areas
  • toolbar-vbox - for applications with a toolbar and main content area as a vertical box
  • toolbar-table - for applications with a toolbar and main content area as a table

Emitted signals

This widget emits the following signals:

  • "theme,changed" - The theme was changed.
  • "language,changed" - the program's language changed

Examples

Some examples of the Layout widget can be found here:

Functions

Evas_Objectelm_layout_add (Evas_Object *parent)
Eina_Bool elm_layout_theme_set (Evas_Object *obj, const char *klass, const char *group, const char *style)
 Set the edje group from the elementary theme that will be used as layout.
void elm_layout_sizing_eval (Evas_Object *obj)
 Eval sizing.
void elm_layout_sizing_restricted_eval (Evas_Object *obj, Eina_Bool width, Eina_Bool height)
 Request sizing reevaluation, restricted to current width and/or height.
void elm_layout_signal_callback_add (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
 Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
void * elm_layout_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func)
 Remove a signal-triggered callback from a given layout widget.
void elm_layout_signal_emit (Evas_Object *obj, const char *emission, const char *source)
 Send a (Edje) signal to a given layout widget's underlying Edje object.
Efl_Canvas_Objectelm_layout_edje_get (const Evas_Object *obj)
 Get the edje layout.
Eina_Listelm_layout_content_swallow_list_get (const Evas_Object *obj)
Eina_Bool elm_layout_content_set (Evas_Object *obj, const char *swallow, Evas_Object *content)
Evas_Objectelm_layout_content_get (const Evas_Object *obj, const char *swallow)
Evas_Objectelm_layout_content_unset (Evas_Object *obj, const char *swallow)
Eina_Bool elm_layout_file_set (Eo *obj, const char *file, const char *group)
void elm_layout_file_get (Eo *obj, const char **file, const char **group)
Eina_Bool elm_layout_box_append (Evas_Object *obj, const char *part, Evas_Object *child)
 Append child to layout box part.
Eina_Bool elm_layout_box_prepend (Evas_Object *obj, const char *part, Evas_Object *child)
 Prepend child to layout box part.
Eina_Bool elm_layout_box_insert_before (Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference)
 Insert child to layout box part before a reference object.
Eina_Bool elm_layout_box_insert_at (Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos)
 Insert child to layout box part at a given position.
Evas_Objectelm_layout_box_remove (Evas_Object *obj, const char *part, Evas_Object *child)
 Remove a child of the given part box.
Eina_Bool elm_layout_box_remove_all (Evas_Object *obj, const char *part, Eina_Bool clear)
 Remove all children of the given part box.
Eina_Bool elm_layout_table_pack (Evas_Object *obj, const char *part, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan)
 Insert child to layout table part.
Evas_Objectelm_layout_table_unpack (Evas_Object *obj, const char *part, Evas_Object *child)
 Unpack (remove) a child of the given part table.
Eina_Bool elm_layout_table_clear (Evas_Object *obj, const char *part, Eina_Bool clear)
 Remove all the child objects of the given part table.
const char * elm_layout_data_get (const Evas_Object *obj, const char *key)
 Get the edje data from the given layout.
int elm_layout_freeze (Evas_Object *obj)
 Freezes the Elementary layout object.
int elm_layout_thaw (Evas_Object *obj)
 Thaws the Elementary object.
Eina_Bool elm_layout_text_set (Evas_Object *obj, const char *part, const char *text)
 Set the text of the given part.
const char * elm_layout_text_get (const Evas_Object *obj, const char *part)
 Get the text set in the given part.
Eina_Bool elm_layout_edje_object_can_access_set (Evas_Object *obj, Eina_Bool can_access)
 Set accessibility to all texblock(text) parts in the layout object.
Eina_Bool elm_layout_edje_object_can_access_get (const Evas_Object *obj)
 Get accessibility state of texblock(text) parts in the layout object.
Eina_Bool elm_layout_part_cursor_engine_only_set (Evas_Object *obj, const char *part_name, Eina_Bool engine_only)
 Sets if the cursor set should be searched on the theme or should use the provided by the engine, only.
Eina_Bool elm_layout_part_cursor_engine_only_get (const Evas_Object *obj, const char *part_name)
 Get a specific cursor engine_only for an edje part.
Eina_Bool elm_layout_part_cursor_set (Evas_Object *obj, const char *part_name, const char *cursor)
 Sets a specific cursor for an edje part.
const char * elm_layout_part_cursor_get (const Evas_Object *obj, const char *part_name)
 Get the cursor to be shown when mouse is over an edje part.
Eina_Bool elm_layout_part_cursor_style_set (Evas_Object *obj, const char *part_name, const char *style)
 Sets a specific cursor style for an edje part.
const char * elm_layout_part_cursor_style_get (const Evas_Object *obj, const char *part_name)
 Get a specific cursor style for an edje part.
Eina_Bool elm_layout_part_cursor_unset (Evas_Object *obj, const char *part_name)
 Unsets a cursor previously set with elm_layout_part_cursor_set.

Defines

#define elm_layout_icon_set(_ly, _obj)
#define elm_layout_icon_get(_ly)   elm_layout_content_get((_ly), "elm.swallow.icon")
#define elm_layout_end_set(_ly, _obj)
#define elm_layout_end_get(_ly)   elm_layout_content_get((_ly), "elm.swallow.end")

Define Documentation

#define elm_layout_end_get (   _ly)    elm_layout_content_get((_ly), "elm.swallow.end")

Convenience macro to get the end object in a layout that follows the Elementary naming convention for its parts.

#define elm_layout_end_set (   _ly,
  _obj 
)
Value:
do {                                                                \
       const char *sig;                                               \
       elm_layout_content_set((_ly), "elm.swallow.end", (_obj));      \
       if ((_obj)) sig = "elm,state,end,visible";                     \
       else sig = "elm,state,end,hidden";                             \
       elm_layout_signal_emit((_ly), sig, "elm");                     \
    } while (0)

Convenience macro to set the end object in a layout that follows the Elementary naming convention for its parts.

#define elm_layout_icon_get (   _ly)    elm_layout_content_get((_ly), "elm.swallow.icon")

Convenience macro to get the icon object from a layout that follows the Elementary naming convention for its parts.

#define elm_layout_icon_set (   _ly,
  _obj 
)
Value:
do {                                                                 \
       const char *sig;                                                \
       elm_layout_content_set((_ly), "elm.swallow.icon", (_obj));      \
       if ((_obj)) sig = "elm,state,icon,visible";                     \
       else sig = "elm,state,icon,hidden";                             \
       elm_layout_signal_emit((_ly), sig, "elm");                      \
    } while (0)

Convenience macro to set the icon object in a layout that follows the Elementary naming convention for its parts.


Function Documentation

Add a new layout to the parent

Parameters:
parentThe parent object
Returns:
The new object or NULL if it cannot be created
See also:
elm_layout_file_set()
elm_layout_theme_set()
Since :
2.3.1
Examples:
entry_example.c, layout_example_01.c, layout_example_02.c, layout_example_03.c, and prefs_example_03.c.
Eina_Bool elm_layout_box_append ( Evas_Object obj,
const char *  part,
Evas_Object child 
)

Append child to layout box part.

Once the object is appended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove to make this layout forget about the object.

Parameters:
[in]childThe child object to append to box.
Since :
2.3.1
Eina_Bool elm_layout_box_insert_at ( Evas_Object obj,
const char *  part,
Evas_Object child,
unsigned int  pos 
)

Insert child to layout box part at a given position.

Once the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove to make this layout forget about the object.

Parameters:
[in]childThe child object to insert into box.
[in]posThe numeric position >=0 to insert the child.
Since :
2.3.1
Examples:
layout_example_01.c.
Eina_Bool elm_layout_box_insert_before ( Evas_Object obj,
const char *  part,
Evas_Object child,
const Evas_Object reference 
)

Insert child to layout box part before a reference object.

Once the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove to make this layout forget about the object.

Parameters:
[in]childThe child object to insert into box.
[in]referenceAnother reference object to insert before in box.
Since :
2.3.1
Examples:
layout_example_01.c.
Eina_Bool elm_layout_box_prepend ( Evas_Object obj,
const char *  part,
Evas_Object child 
)

Prepend child to layout box part.

Once the object is prepended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove to make this layout forget about the object.

Parameters:
[in]childThe child object to prepend to box.
Since :
2.3.1
Examples:
layout_example_01.c.
Evas_Object* elm_layout_box_remove ( Evas_Object obj,
const char *  part,
Evas_Object child 
)

Remove a child of the given part box.

The object will be removed from the box part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset for box.

Parameters:
[in]childThe object to remove from box.
Returns:
The object that was being used, or null if not found.
Since :
2.3.1
Eina_Bool elm_layout_box_remove_all ( Evas_Object obj,
const char *  part,
Eina_Bool  clear 
)

Remove all children of the given part box.

The objects will be removed from the box part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_box_remove for all box children.

Parameters:
[in]clearIf true, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas.
Since :
2.3.1
Examples:
layout_example_01.c.
Evas_Object* elm_layout_content_get ( const Evas_Object obj,
const char *  swallow 
)

Get the child object in the given content part.

Parameters:
objThe layout object
swallowThe SWALLOW part to get its content
Returns:
The swallowed object or NULL if none or an error occurred
Since :
2.3.1
Eina_Bool elm_layout_content_set ( Evas_Object obj,
const char *  swallow,
Evas_Object content 
)

Set the layout content.

Parameters:
objThe layout object
swallowThe swallow part name in the edje file
contentThe child that will be added in this layout object
Returns:
EINA_TRUE on success, EINA_FALSE otherwise

Once the content object is set, a previously set one will be deleted. If you want to keep that old content object, use the elm_layout_content_unset() function.

Note:
In an Edje theme, the part used as a content container is called SWALLOW. This is why the parameter name is called swallow, but it is expected to be a part name just like the second parameter of elm_layout_box_append().
See also:
elm_layout_box_append()
elm_layout_content_get()
elm_layout_content_unset()
Box (BOX part)
Since :
2.3.1

Get the list of swallow parts of a given container widget

Parameters:
objThe layout object
Returns:
list of swallow parts which should be freed by the user program with elm_list_free()
Since (EFL) :
1.9
Since :
3.0
Evas_Object* elm_layout_content_unset ( Evas_Object obj,
const char *  swallow 
)

Unset the layout content.

Parameters:
objThe layout object
swallowThe swallow part name in the edje file
Returns:
The content that was being used

Unparent and return the content object which was set for this part.

Since :
2.3.1
const char * elm_layout_data_get ( const Evas_Object obj,
const char *  key 
)

Get the edje data from the given layout.

This function fetches data specified inside the edje theme of this layout. This function return NULL if data is not found.

In EDC this comes from a data block within the group block that obj was loaded from.

Parameters:
[in]keyThe data key.
Returns:
The edje data string.
Since :
2.3.1
Examples:
layout_example_01.c, and layout_example_03.c.

Get the edje layout.

This returns the edje object. It is not expected to be used to then swallow objects via edje_object_part_swallow for example. Use elm_layout_content_set instead so child object handling and sizing is done properly.

Note:
This function should only be used if you really need to call some low level Edje function on this edje object. All the common stuff (setting text, emitting signals, hooking callbacks to signals, etc.) can be done with proper elementary functions.
Returns:
An Evas_Object with the edje layout settings loaded elm_layout_file_set.
Since :
2.3.1
Examples:
codegen_example.c, layout_example_03.c, and prefs_example_03.c.

Get accessibility state of texblock(text) parts in the layout object.

Returns:
Makes all textblock(text) parts in the layout obj possible to have accessibility. true means textblock(text) parts can be accessible.
Since (EFL) :
1.7
Since :
2.3.1

Set accessibility to all texblock(text) parts in the layout object.

Parameters:
[in]can_accessMakes all textblock(text) parts in the layout obj possible to have accessibility. true means textblock(text) parts can be accessible.
Returns:
true on success or false on failure. If obj is not a proper layout object, false is returned.
Since (EFL) :
1.7
Since :
2.3.1
void elm_layout_file_get ( Eo *  obj,
const char **  file,
const char **  group 
)

Get the loaded file

Parameters:
fileThe path to file (edj) used as layout
groupThe group that the layout belongs in edje file
Since (EFL) :
1.14
Since :
3.0
Eina_Bool elm_layout_file_set ( Eo *  obj,
const char *  file,
const char *  group 
)

Set the file that will be used as layout

Returns:
(1 = success, 0 = error)
Parameters:
[in]fileThe path to file (edj) that will be used as layout
[in]groupThe group that the layout belongs in edje file
Since :
2.3.1
Examples:
layout_example_01.c, layout_example_03.c, and prefs_example_03.c.

Freezes the Elementary layout object.

This function puts all changes on hold. Successive freezes will nest, requiring an equal number of thaws.

See also elm_layout_thaw.

Returns:
The frozen state or 0 on error.
Since :
2.3.1
Eina_Bool elm_layout_part_cursor_engine_only_get ( const Evas_Object obj,
const char *  part_name 
)

Get a specific cursor engine_only for an edje part.

Parameters:
[in]part_nameA part from loaded edje group.
Returns:
Whenever the cursor is just provided by engine or also from theme.
Since :
2.3.1
Eina_Bool elm_layout_part_cursor_engine_only_set ( Evas_Object obj,
const char *  part_name,
Eina_Bool  engine_only 
)

Sets if the cursor set should be searched on the theme or should use the provided by the engine, only.

Note:
Before you set if should look on theme you should define a cursor with elm_layout_part_cursor_set. By default it will only look for cursors provided by the engine.
Parameters:
[in]part_nameA part from loaded edje group.
[in]engine_onlyIf cursors should be just provided by the engine ($true) or should also search on widget's theme as well ($false)
Returns:
true on success or false on failure, that may be part not exists or it did not had a cursor set.
Since :
2.3.1
const char* elm_layout_part_cursor_get ( const Evas_Object obj,
const char *  part_name 
)

Get the cursor to be shown when mouse is over an edje part.

Parameters:
[in]part_nameA part from loaded edje group.
Returns:
Cursor name
Since :
2.3.1
Eina_Bool elm_layout_part_cursor_set ( Evas_Object obj,
const char *  part_name,
const char *  cursor 
)

Sets a specific cursor for an edje part.

Parameters:
[in]part_nameA part from loaded edje group.
[in]cursorCursor name to use, see Elementary_Cursor.h.
Returns:
true on success or false on failure, that may be part not exists or it has "mouse_events: 0".
Since :
2.3.1
const char* elm_layout_part_cursor_style_get ( const Evas_Object obj,
const char *  part_name 
)

Get a specific cursor style for an edje part.

Parameters:
[in]part_nameA part from loaded edje group.
Returns:
The theme style in use, defaults to "default". If the object does not have a cursor set, then null is returned.
Since :
2.3.1
Eina_Bool elm_layout_part_cursor_style_set ( Evas_Object obj,
const char *  part_name,
const char *  style 
)

Sets a specific cursor style for an edje part.

Parameters:
[in]part_nameA part from loaded edje group.
[in]styleThe theme style to use (default, transparent, ...).
Returns:
true on success or false on failure, that may be part not exists or it did not had a cursor set.
Since :
2.3.1
Eina_Bool elm_layout_part_cursor_unset ( Evas_Object obj,
const char *  part_name 
)

Unsets a cursor previously set with elm_layout_part_cursor_set.

Parameters:
[in]part_nameA part from loaded edje group, that had a cursor set wit elm_layout_part_cursor_set.
Returns:
true on success, false otherwise
Since :
2.3.1
void elm_layout_signal_callback_add ( Evas_Object obj,
const char *  emission,
const char *  source,
Edje_Signal_Cb  func,
void *  data 
)

Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.

This function connects a callback function to a signal emitted by the underlying Edje object of obj. Globs are accepted in either the emission or source strings.

Parameters:
[in]emissionThe signal's name string.
[in]sourceThe signal's source string.
[in]funcThe callback function to be executed when the signal is emitted.
[in]dataA pointer to data to pass in to the callback function.
Since :
2.3.1
void * elm_layout_signal_callback_del ( Evas_Object obj,
const char *  emission,
const char *  source,
Edje_Signal_Cb  func 
)

Remove a signal-triggered callback from a given layout widget.

This function removes the last callback attached to a signal emitted by the underlying Edje object of obj, with parameters emission, source and func matching exactly those passed to a previous call to elm_layout_signal_callback_add. The data pointer that was passed to this call will be returned.

Parameters:
[in]emissionThe signal's name string.
[in]sourceThe signal's source string.
[in]funcThe callback function being executed when the signal was emitted.
Returns:
The data pointer of the signal callback (passed on elm_layout_signal_callback_add) or null on errors.
Since :
2.3.1
void elm_layout_signal_emit ( Evas_Object obj,
const char *  emission,
const char *  source 
)

Send a (Edje) signal to a given layout widget's underlying Edje object.

This function sends a signal to the underlying Edje object of obj. An Edje program on that Edje object's definition can respond to a signal by specifying matching 'signal' and 'source' fields.

Parameters:
[in]emissionThe signal's name string.
[in]sourceThe signal's source string.
Since :
2.3.1
Examples:
prefs_example_03.c.

Eval sizing.

Manually forces a sizing re-evaluation. This is useful when the minimum size required by the edje theme of this layout has changed. The change on the minimum size required by the edje theme is not immediately reported to the elementary layout, so one needs to call this function in order to tell the widget (layout) that it needs to reevaluate its own size.

The minimum size of the theme is calculated based on minimum size of parts, the size of elements inside containers like box and table, etc. All of this can change due to state changes, and that's when this function should be called.

Also note that a standard signal of "size,eval" "elm" emitted from the edje object will cause this to happen too.

Since :
2.3.1
Examples:
codegen_example.c, and layout_example_03.c.
void elm_layout_sizing_restricted_eval ( Evas_Object obj,
Eina_Bool  width,
Eina_Bool  height 
)

Request sizing reevaluation, restricted to current width and/or height.

Useful mostly when there are TEXTBLOCK parts defining the height of the object and nothing else restricting it to a minimum width. Calling this function will restrict the minimum size in the Edje calculation to whatever size it the layout has at the moment.

Parameters:
[in]widthRestrict minimum size to the current width.
[in]heightRestrict minimum size ot the current height.
Since (EFL) :
1.8
Since :
3.0
Eina_Bool elm_layout_table_clear ( Evas_Object obj,
const char *  part,
Eina_Bool  clear 
)

Remove all the child objects of the given part table.

The objects will be removed from the table part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_table_unpack for all table children.

Parameters:
[in]clearIf true, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas.
Since :
2.3.1
Examples:
layout_example_01.c.
Eina_Bool elm_layout_table_pack ( Evas_Object obj,
const char *  part,
Evas_Object child,
unsigned short  col,
unsigned short  row,
unsigned short  colspan,
unsigned short  rowspan 
)

Insert child to layout table part.

Once the object is inserted, it will become child of the table. Its lifetime will be bound to the layout, and whenever the layout dies the child will be deleted automatically. One should use elm_layout_table_unpack to make this layout forget about the object.

If colspan or rowspan are bigger than 1, that object will occupy more space than a single cell.

See also elm_layout_table_unpack, elm_layout_table_clear.

Parameters:
[in]childThe child object to pack into table.
[in]colThe column to which the child should be added. (>= 0)
[in]rowThe row to which the child should be added. (>= 0)
[in]colspanHow many columns should be used to store this object. (>= 1)
[in]rowspanHow many rows should be used to store this object. (>= 1)
Since :
2.3.1
Examples:
layout_example_01.c.
Evas_Object* elm_layout_table_unpack ( Evas_Object obj,
const char *  part,
Evas_Object child 
)

Unpack (remove) a child of the given part table.

The object will be unpacked from the table part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset for table.

Parameters:
[in]childThe object to remove from table.
Returns:
The object that was being used, or null if not found.
Since :
2.3.1
Examples:
layout_example_01.c.
const char* elm_layout_text_get ( const Evas_Object obj,
const char *  part 
)

Get the text set in the given part.

Parameters:
[in]partThe TEXT part where to set the text.
Returns:
The text to set.
Since :
2.3.1
Eina_Bool elm_layout_text_set ( Evas_Object obj,
const char *  part,
const char *  text 
)

Set the text of the given part.

Parameters:
[in]partThe TEXT part where to set the text.
[in]textThe text to set.
Returns:
true on success, false otherwise
Since :
2.3.1
int elm_layout_thaw ( Evas_Object obj)

Thaws the Elementary object.

This function thaws the given Edje object and the Elementary sizing calc.

Note:
If successive freezings were done, an equal number of thaws will be required.

See also elm_layout_freeze.

Returns:
The frozen state or 0 if the object is not frozen or on error.
Since :
2.3.1
Eina_Bool elm_layout_theme_set ( Evas_Object obj,
const char *  klass,
const char *  group,
const char *  style 
)

Set the edje group from the elementary theme that will be used as layout.

Note that style will be the new style of obj too, as in an elm_object_style_set call.

Parameters:
[in]klassThe class of the group.
[in]groupThe group.
[in]styleThe style to used.
Returns:
true on success, false otherwise
Since :
2.3.1
Examples:
entry_example.c, and layout_example_02.c.