Tizen Native API
5.5
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Hover events are a collection of touch points at a specific moment in time. More...
Public Member Functions | |
HoverEvent () | |
Default constructor. | |
HoverEvent (unsigned long time) | |
Constructor. | |
~HoverEvent () | |
Destructor. | |
uint32_t | GetPointCount () const |
Returns the total number of points in this HoverEvent. | |
const TouchPoint & | GetPoint (uint32_t point) const |
Returns a touch point at the index requested. | |
Public Attributes | |
TouchPointContainer | points |
This is a container of points for this hover event. | |
unsigned long | time |
The time (in ms) that the hover event occurred. |
Detailed Description
Hover events are a collection of touch points at a specific moment in time.
When a multi-touch event occurs, each touch point represents the points that are currently being hovered or the points where a hover has stopped.
- Since:
- 3.0, DALi version 1.0.0
Constructor & Destructor Documentation
Default constructor.
- Since:
- 3.0, DALi version 1.0.0
Dali::HoverEvent::HoverEvent | ( | unsigned long | time | ) |
Constructor.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] time The time the event occurred
Destructor.
- Since:
- 3.0, DALi version 1.0.0
Member Function Documentation
const TouchPoint& Dali::HoverEvent::GetPoint | ( | uint32_t | point | ) | const |
Returns a touch point at the index requested.
The first point in the set is always the primary touch point (i.e. the first point touched in a multi-touch event).
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] point The index of the required Point
- Returns:
- Point requested
- Note:
- "point" should be less than the value returned by GetPointCount(). If out of range, then program asserts.
uint32_t Dali::HoverEvent::GetPointCount | ( | ) | const |
Returns the total number of points in this HoverEvent.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- Total number of Points
Member Data Documentation
This is a container of points for this hover event.
The first point in the set is always the primary touch point (i.e. the first point touched in a multi-touch event).