Tizen Native API
5.5
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Control is the base class for all controls. More...
Classes | |
struct | KeyboardFocus |
Describes the direction to move the keyboard focus towards. More... | |
struct | Property |
Enumeration for the instance of properties belonging to the Control class. More... | |
Public Types | |
enum | PropertyRange |
Enumeration for the start and end property ranges for control. More... | |
typedef Signal< bool(Control, const KeyEvent &) > | KeyEventSignalType |
Key Event signal type. | |
typedef Signal< void(Control) > | KeyInputFocusSignalType |
Key InputFocusType signal type. | |
typedef Signal< void(Control) > | ResourceReadySignalType |
ResourceReady signal type. | |
Public Member Functions | |
Control () | |
Creates an uninitialized Control handle. | |
Control (const Control &uiControl) | |
Copy constructor. | |
~Control () | |
Dali::Control is intended as a base class. | |
Control & | operator= (const Control &handle) |
Assignment operator. | |
void | SetKeyInputFocus () |
This sets the control to receive key events. | |
bool | HasKeyInputFocus () |
Quries whether the control has key input focus. | |
void | ClearKeyInputFocus () |
Once an actor is Set to receive key input focus this function is called to stop it receiving key events. | |
PinchGestureDetector | GetPinchGestureDetector () const |
Retrieves the pinch gesture detector of the control. | |
PanGestureDetector | GetPanGestureDetector () const |
Retrieves the pan gesture detector of the control. | |
TapGestureDetector | GetTapGestureDetector () const |
Retrieves the tap gesture detector of the control. | |
LongPressGestureDetector | GetLongPressGestureDetector () const |
Retrieves the long press gesture detector of the control. | |
void | SetStyleName (const std::string &styleName) |
Sets the name of the style to be applied to the control. | |
const std::string & | GetStyleName () const |
Retrieves the name of the style to be applied to the control (if any). | |
void | SetBackgroundColor (const Vector4 &color) |
Sets the background color of the control. | |
void | ClearBackground () |
Clears the background. | |
bool | IsResourceReady () const |
Query if all resources required by a control are loaded and ready. | |
Visual::ResourceStatus | GetVisualResourceStatus (const Dali::Property::Index index) |
Get the loading state of the visual resource. | |
KeyEventSignalType & | KeyEventSignal () |
This signal is emitted when key event is received. | |
KeyInputFocusSignalType & | KeyInputFocusGainedSignal () |
This signal is emitted when the control gets Key Input Focus. | |
KeyInputFocusSignalType & | KeyInputFocusLostSignal () |
This signal is emitted when the control loses Key Input Focus. | |
ResourceReadySignalType & | ResourceReadySignal () |
This signal is emitted after all resources required by a control are loaded and ready. | |
Control (Internal::Control &implementation) | |
Creates an initialized Control. | |
Control (Dali::Internal::CustomActor *internal) | |
This constructor is used by CustomActor within Dali core to create additional Control handles using an Internal CustomActor pointer. | |
template<typename I > | |
void | VerifyCustomActorPointer (Dali::Internal::CustomActor *internal) |
Template to allow deriving controls to verify whether the Internal::CustomActor* is actually an implementation of their class. | |
Static Public Member Functions | |
static Control | New () |
Creates a new instance of a Control. | |
static Control | DownCast (BaseHandle handle) |
Downcasts a handle to Control handle. | |
template<typename T , typename I > | |
static T | DownCast (BaseHandle handle) |
Template to allow deriving controls to DownCast handles to deriving handle classes. |
Detailed Description
Control is the base class for all controls.
The implementation of the control must be supplied; see Internal::Control for more details.
- Since:
- 3.0, DALi version 1.0.0
- See also:
- Internal::Control
Signals | Signal Name | Method | |------------------------|-----------------------------------------------------| | keyEvent | KeyEventSignal() | | keyInputFocusGained | KeyInputFocusGainedSignal() | | keyInputFocusLost | KeyInputFocusLostSignal() | | resourceReady | ResourceReadySignal() | | tapped | GetTapGestureDetector().DetectedSignal() | | panned | GetPanGestureDetector().DetectedSignal() | | pinched | GetPinchGestureDetector().DetectedSignal() | | longPressed | GetLongPressGestureDetector().DetectedSignal() |
Actions | Action Name | Control method called | |------------------------|----------------------------------------------------| | accessibilityActivated | OnAccessibilityActivated() |
Member Typedef Documentation
typedef Signal<bool ( Control, const KeyEvent& ) > Dali::Toolkit::Control::KeyEventSignalType |
Key Event signal type.
- Since:
- 3.0, DALi version 1.0.0
typedef Signal<void ( Control ) > Dali::Toolkit::Control::KeyInputFocusSignalType |
Key InputFocusType signal type.
- Since:
- 3.0, DALi version 1.0.0
typedef Signal<void ( Control ) > Dali::Toolkit::Control::ResourceReadySignalType |
ResourceReady signal type.
- Since:
- 4.0, DALi version 1.2.60
Member Enumeration Documentation
Enumeration for the start and end property ranges for control.
- Since:
- 3.0, DALi version 1.0.0
- Enumerator:
PROPERTY_START_INDEX Start index is used by the property registration macro.
- Since:
- 3.0, DALi version 1.0.0
CONTROL_PROPERTY_START_INDEX Start index of Control properties.
- Since:
- 3.0, DALi version 1.0.0
CONTROL_PROPERTY_END_INDEX Reserving 1000 property indices.
- Since:
- 3.0, DALi version 1.0.0
Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::FlexContainer, Dali::Toolkit::Button, Dali::Toolkit::PushButton, Dali::Toolkit::TableView, Dali::Toolkit::ImageView, Dali::Toolkit::ItemView, Dali::Toolkit::VideoView, Dali::Toolkit::TextLabel, Dali::WidgetView::WidgetView, Dali::Toolkit::ScrollBar, Dali::Toolkit::Scrollable, Dali::Toolkit::ProgressBar, Dali::Toolkit::Slider, Dali::Toolkit::TextEditor, Dali::Toolkit::TextField, and Dali::Toolkit::Model3dView.
Constructor & Destructor Documentation
Creates an uninitialized Control handle.
Only derived versions can be instantiated. Calling member functions with an uninitialized Dali::Object is not allowed.
- Since:
- 3.0, DALi version 1.0.0
Dali::Toolkit::Control::Control | ( | const Control & | uiControl | ) |
Copy constructor.
Creates another handle that points to the same real object.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] uiControl Handle to copy
Dali::Control is intended as a base class.
This is non-virtual since derived Handle types must not contain data or virtual methods.
- Since:
- 3.0, DALi version 1.0.0
Dali::Toolkit::Control::Control | ( | Internal::Control & | implementation | ) | [explicit] |
Dali::Toolkit::Control::Control | ( | Dali::Internal::CustomActor * | internal | ) | [explicit] |
This constructor is used by CustomActor within Dali core to create additional Control handles using an Internal CustomActor pointer.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] internal A pointer to a newly allocated Dali resource
Member Function Documentation
Clears the background.
- Since:
- 3.0, DALi version 1.0.0
Once an actor is Set to receive key input focus this function is called to stop it receiving key events.
A check is performed to ensure it was previously set, if this check fails then nothing is done.
- Since:
- 3.0, DALi version 1.0.0
- Precondition:
- The Actor has been initialized.
static Control Dali::Toolkit::Control::DownCast | ( | BaseHandle | handle | ) | [static] |
Downcasts a handle to Control handle.
If handle points to a Control, the downcast produces valid handle. If not, the returned handle is left uninitialized.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] handle Handle to an object
- Returns:
- A handle to a Control or an uninitialized handle
Reimplemented from Dali::CustomActor.
Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::TextField, Dali::Toolkit::TextEditor, Dali::Toolkit::TextLabel, Dali::Toolkit::FlexContainer, Dali::Toolkit::VideoView, Dali::Toolkit::Button, Dali::Toolkit::ItemView, Dali::Toolkit::TableView, Dali::Toolkit::ScrollBar, Dali::Toolkit::ImageView, Dali::Toolkit::Slider, Dali::Toolkit::ProgressBar, Dali::WidgetView::WidgetView, Dali::Toolkit::PushButton, Dali::Toolkit::Alignment, Dali::Toolkit::Model3dView, Dali::Toolkit::Scrollable, Dali::Toolkit::RadioButton, and Dali::Toolkit::CheckBoxButton.
static T Dali::Toolkit::Control::DownCast | ( | BaseHandle | handle | ) | [static] |
Template to allow deriving controls to DownCast handles to deriving handle classes.
- Template Parameters:
-
T The handle class I The implementation class
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] handle Handle to an object
- Returns:
- Handle to a class T or an uninitialized handle
- See also:
- DownCast(BaseHandle)
Reimplemented from Dali::CustomActor.
Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::TextField, Dali::Toolkit::TextEditor, Dali::Toolkit::TextLabel, Dali::Toolkit::FlexContainer, Dali::Toolkit::VideoView, Dali::Toolkit::Button, Dali::Toolkit::ItemView, Dali::Toolkit::TableView, Dali::Toolkit::ScrollBar, Dali::Toolkit::ImageView, Dali::Toolkit::Slider, Dali::Toolkit::ProgressBar, Dali::WidgetView::WidgetView, Dali::Toolkit::PushButton, Dali::Toolkit::Alignment, Dali::Toolkit::Model3dView, Dali::Toolkit::Scrollable, Dali::Toolkit::RadioButton, and Dali::Toolkit::CheckBoxButton.
Retrieves the long press gesture detector of the control.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The long press gesture detector
- Note:
- Will return an empty handle if the control does not handle the gesture itself.
Retrieves the pan gesture detector of the control.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The pan gesture detector
- Note:
- Will return an empty handle if the control does not handle the gesture itself.
Retrieves the pinch gesture detector of the control.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The pinch gesture detector
- Note:
- Will return an empty handle if the control does not handle the gesture itself.
const std::string& Dali::Toolkit::Control::GetStyleName | ( | ) | const |
Retrieves the name of the style to be applied to the control (if any).
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- A string matching a style, or an empty string
Retrieves the tap gesture detector of the control.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The tap gesture detector
- Note:
- Will return an empty handle if the control does not handle the gesture itself.
Visual::ResourceStatus Dali::Toolkit::Control::GetVisualResourceStatus | ( | const Dali::Property::Index | index | ) |
Get the loading state of the visual resource.
- Since:
- 4.0, DALi version 1.3.5
- Parameters:
-
[in] index The Property index of the visual
- Returns:
- Return the loading status (PREPARING, READY and FAILED) of visual resource
Quries whether the control has key input focus.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- true if this control has keyboard input focus
- Precondition:
- The Control has been initialized.
- The Control should be on the stage before setting keyboard focus.
- Note:
- The control can be set to have the focus and still not receive all the key events if another control has over ridden it. As the key input focus mechanism works like a stack, the top most control receives all the key events, and passes on the unhandled events to the controls below in the stack. A control in the stack will regain key input focus when there are no more controls above it in the focus stack. To query for the control which is on top of the focus stack use Dali::Toolkit::KeyInputFocusManager::GetCurrentKeyboardFocusActor().
bool Dali::Toolkit::Control::IsResourceReady | ( | ) | const |
Query if all resources required by a control are loaded and ready.
Most resources are only loaded when the control is placed on stage.
- Since:
- 4.0, DALi version 1.2.60
- Returns:
- true if the resources are loaded and ready, false otherwise
This signal is emitted when key event is received.
A callback of the following type may be connected:
bool YourCallbackName(Control control, const KeyEvent& event);
The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The signal to connect to
- Precondition:
- The Control has been initialized.
This signal is emitted when the control gets Key Input Focus.
A callback of the following type may be connected:
bool YourCallbackName( Control control );
The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The signal to connect to
- Precondition:
- The Control has been initialized.
This signal is emitted when the control loses Key Input Focus.
This could be due to it being gained by another Control or Actor or just cleared from this control as no longer required.
A callback of the following type may be connected:
bool YourCallbackName( Control control );
The return value of True, indicates that the event should be consumed. Otherwise the signal will be emitted on the next parent of the actor.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- The signal to connect to
- Precondition:
- The Control has been initialized.
static Control Dali::Toolkit::Control::New | ( | ) | [static] |
Creates a new instance of a Control.
- Since:
- 3.0, DALi version 1.0.0
- Returns:
- A handle to a new Control
Reimplemented from Dali::Actor.
Reimplemented in Dali::Toolkit::ScrollView, Dali::Toolkit::TextField, Dali::Toolkit::TextEditor, Dali::Toolkit::TextLabel, Dali::Toolkit::FlexContainer, Dali::Toolkit::VideoView, Dali::Toolkit::Slider, Dali::Toolkit::ProgressBar, Dali::Toolkit::PushButton, Dali::Toolkit::ImageView, Dali::Toolkit::RadioButton, Dali::Toolkit::CheckBoxButton, and Dali::Toolkit::Model3dView.
Assignment operator.
Changes this handle to point to another real object.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] handle Object to assign this to
- Returns:
- Reference to this
This signal is emitted after all resources required by a control are loaded and ready.
Most resources are only loaded when the control is placed on stage.
If resources are shared between ImageViews, they are cached. In this case, the ResourceReady signal may be sent before there is an object to connect to. To protect against this, IsResourceReady() can be checked first.
auto newControl = Control::New(); newControl.SetResource( resourceUrl ); if ( newControl.IsResourceReady() ) { // do something } else { newControl.ResourceReadySignal.Connect( .... ) }
A callback of the following type may be connected:
void YourCallbackName( Control control );
- Since:
- 4.0, DALi version 1.2.60
- Returns:
- The signal to connect to
- Note:
- A RelayoutRequest is queued by Control before this signal is emitted
void Dali::Toolkit::Control::SetBackgroundColor | ( | const Vector4 & | color | ) |
Sets the background color of the control.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] color The required background color of the control
- Note:
- If SetBackgroundImage is called later, this background color is removed.
- The background color fully blends with the actor color.
void Dali::Toolkit::Control::SetStyleName | ( | const std::string & | styleName | ) |
Sets the name of the style to be applied to the control.
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] styleName A string matching a style described in a stylesheet
void Dali::Toolkit::Control::VerifyCustomActorPointer | ( | Dali::Internal::CustomActor * | internal | ) |
Template to allow deriving controls to verify whether the Internal::CustomActor* is actually an implementation of their class.
- Template Parameters:
-
I The implementation class
- Since:
- 3.0, DALi version 1.0.0
- Parameters:
-
[in] internal Pointer to the Internal::CustomActor