Tizen Native API
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This group discusses functions that deal with messages.
- Remarks:
- Edje has two communication interfaces between code and theme, signals and messages.
- Edje messages are one of the communication interfaces between code and a given edje object's theme. With messages, one can communicate values like strings, float numbers, and integer numbers. Moreover, messages can be identified by integer numbers. See Edje_Message_Type for the full list of message types.
- Messages must be handled by scripts.
Typedef Documentation
typedef void(* Edje_Message_Handler_Cb)(void *data, Evas_Object *obj, Edje_Message_Type type, int id, void *msg) |
Edje message handler callback functions' prototype definition. data
has an auxiliary data pointer set at the time of the callback registration. obj
is a pointer to the Edje object from where the message comes. type
identifies the type of the given message and msg
is a pointer to the message's contents, de facto, which depend on type
typedef enum _Edje_Message_Type Edje_Message_Type |
Enumeration of identifiers of edje message types, which can be sent back and forth through code and a given edje object's theme file/group.
Enumeration Type Documentation
enum _Edje_Message_Type |
Enumeration of identifiers of edje message types, which can be sent back and forth through code and a given edje object's theme file/group.
- Enumerator:
EDJE_MESSAGE_STRING A message with a string as a value. Use Edje_Message_String structs as the message body, for this type
EDJE_MESSAGE_INT A message with an integer number as a value. Use Edje_Message_Int structs as the message body, for this type
EDJE_MESSAGE_FLOAT A message with a floating pointer number as a value. Use Edje_Message_Float structs as the message body, for this type
EDJE_MESSAGE_STRING_SET A message with a list of strings as values. Use Edje_Message_String_Set structs as the message body, for this type
EDJE_MESSAGE_INT_SET A message with a list of integer numbers as values. Use Edje_Message_Int_Set structs as the message body, for this type
EDJE_MESSAGE_FLOAT_SET A message with a list of floating point numbers as values. Use Edje_Message_Float_Set structs as the message body, for this type
EDJE_MESSAGE_STRING_INT A message with a struct containing a string and an integer number as values. Use Edje_Message_String_Int structs as the message body, for this type
EDJE_MESSAGE_STRING_FLOAT A message with a struct containing a string and a floating point number as values. Use Edje_Message_String_Float structs as the message body, for this type
EDJE_MESSAGE_STRING_INT_SET A message with a struct containing a string and a list of integer numbers as values. Use Edje_Message_String_Int_Set structs as the message body, for this type
EDJE_MESSAGE_STRING_FLOAT_SET A message with a struct containing a string and a list of floating point numbers as values. Use Edje_Message_String_Float_Set structs as the message body, for this type
Function Documentation
void edje_message_signal_process | ( | void | ) |
Processes all queued up edje messages.
This function triggers the processing of messages addressed to any (alive) edje objects.
- Since :
- 2.3.1
void edje_object_message_handler_set | ( | Evas_Object * | obj, |
Edje_Message_Handler_Cb | func, | ||
void * | data | ||
) |
Sets an edje message handler function for a given edje object.
- Since :
- 2.3.1
- Remarks:
- For scriptable programs on an edje object's defining EDC file, which send messages with the
send_message()
primitive, one can attach handler functions, to be called in the code which creates that object (see the syntax for EDC files). - This function associates a message handler function and the attached data pointer to the object obj.
- Parameters:
-
[in] obj A handle to an edje object [in] func The function to handle messages coming from obj [in] data The auxiliary data to be passed to func
- See also:
- edje_object_message_send()
void edje_object_message_send | ( | Evas_Object * | obj, |
Edje_Message_Type | type, | ||
int | id, | ||
void * | msg | ||
) |
Sends an (edje) message to a given edje object.
This function sends an edje message to obj and to all of its child objects, if it has any (swallowed objects are a kind of child object). type and msg must be matched accordingly, as documented in Edje_Message_Type.
- Since :
- 2.3.1
- Remarks:
- The id argument is a form of code and theme defining a common interface on message communication. One should define the same IDs on both the code and the EDC declaration (see the syntax for EDC files), to individualize messages (binding them to a given context).
- The function to handle messages arriving from obj is set with edje_object_message_handler_set().
- Parameters:
-
[in] obj A handle to an edje object [in] type The type of message to send to obj [in] id An identification number for the message to be sent [in] msg The message's body, a struct depending on type
void edje_object_message_signal_process | ( | Evas_Object * | obj | ) |
Processes an object's message queue.
This function goes through the object message queue and processes the pending messages for this specific edje object. Normally they are processed only at idle time.
- Since :
- 2.3.1
- Parameters:
-
[in] obj A handle to an edje object