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    Tizen Native API
    5.0
    
   
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A TouchPoint represents a point on the screen that is currently being touched or where touch has stopped. More...
Public Types | |
| enum | State | 
| Enumeration for Touch state.  More... | |
Public Member Functions | |
| TouchPoint (int32_t id, State state, float screenX, float screenY) | |
| Constructor.   | |
| TouchPoint (int32_t id, State state, float screenX, float screenY, float localX, float localY) | |
| Constructor.   | |
| ~TouchPoint () | |
| Destructor.   | |
Public Attributes | |
| int32_t | deviceId | 
| Each touch point has a unique device ID which specifies the touch device for that point.  | |
| State | state | 
| State of the point.   | |
| Actor | hitActor | 
| The actor that was underneath the touch point.  | |
| Vector2 | local | 
| The co-ordinates relative to the top-left of the hit-actor.   | |
| Vector2 | screen | 
| The co-ordinates relative to the top-left of the screen.  | |
Detailed Description
A TouchPoint represents a point on the screen that is currently being touched or where touch has stopped.
- Since:
 - 3.0, DALi version 1.0.0
 
Member Enumeration Documentation
Enumeration for Touch state.
- Since:
 - 3.0, DALi version 1.0.0
 
- Enumerator:
 
Constructor & Destructor Documentation
| Dali::TouchPoint::TouchPoint | ( | int32_t | id, | 
| State | state, | ||
| float | screenX, | ||
| float | screenY | ||
| ) | 
Constructor.
- Since:
 - 3.0, DALi version 1.0.0
 
- Parameters:
 - 
  
[in] id The touch device ID [in] state The state [in] screenX The X co-ordinate relative to the screen's origin [in] screenY The Y co-ordinate relative to the screen's origin  
| Dali::TouchPoint::TouchPoint | ( | int32_t | id, | 
| State | state, | ||
| float | screenX, | ||
| float | screenY, | ||
| float | localX, | ||
| float | localY | ||
| ) | 
Constructor.
- Since:
 - 3.0, DALi version 1.0.0
 
- Parameters:
 - 
  
[in] id The touch device ID [in] state The state [in] screenX The X co-ordinate relative to the screen's origin [in] screenY The Y co-ordinate relative to the screen's origin [in] localX The X co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor [in] localY The Y co-ordinate relative to the top-left (0.0, 0.0, 0.5) of the actor  
Destructor.
- Since:
 - 3.0, DALi version 1.0.0
 
Member Data Documentation
The co-ordinates relative to the top-left of the hit-actor.
- Note:
 - The top-left of an actor is (0.0, 0.0, 0.5).
 - If you require the local coordinates of another actor (e.g the parent of the hit actor), then you should use Actor::ScreenToLocal().
 
State of the point.
- See also:
 - State