Create Your First Tizen Mobile Native Application

Welcome to Tizen Mobile Native application development!

A mobile native application is created using the C language, and can be run on Tizen mobile devices. The application uses the native API, which provides various interfaces to the device hardware allowing you to take advantage of numerous capabilities tailored to run with limited device resources.

Study the following instructions to help familiarize yourself with the Tizen Native application development process as well as using Tizen Studio and installing the created application on the emulator or target device. With the instructions, you can create and run a basic mobile native application, which displays some text on the screen with no user interaction:

  1. Before you get started with developing Tizen applications, download and install Tizen Studio.

    For more information on the installation process, see the installation guide.

  2. Create a mobile native project using Tizen Studio.

    This step shows how you can use a predesigned project template that creates all the basic files and folders required for your project.

  3. Build the application.

    After you have implemented code for the features you want, this step shows how you can build the application to validate and compile the code.

  4. Run the application.

    This step shows how you can run the application on the emulator or a real target device.

  5. Design a UI.

    This step shows how you can create the application UI and make small alterations to it to improve the usability of your application.

When you are developing a more complex application, you can take advantage of the native tools included in Tizen Studio to ease the tasks of creating functionality and designing the application UI.

Creating a Project

The following example shows you how to create and configure a basic mobile native application project in Tizen Studio. An application project contains all the files that make up an application.

The following figure illustrates the application to be created. The application screen displays the Hello Tizen text and no user interaction is provided. If you click the Back key on the device, the application moves to the background.

Figure: Mobile native Basic UI application

Mobile native Basic UI application

To create the application project:

  1. Launch Tizen Studio.

  2. In the Tizen Studio menu, select File > New > Tizen Project.

    Creating a new Tizen Native project

    The Project Wizard opens.

  3. In the Project Wizard, define the project details.

    The Project Wizard is used to create the basic application skeleton with the required folder structure and mandatory files. You can easily create different applications by selecting an applicable template or sample for the Project Wizard to use.

    1. Select the Template project type and click Next.

      Selecting the project type

    2. Select the profile (Mobile) and version from a drop-down list and click Next.

      The version depends on the platform version you have installed and with which you are developing the application.

      Selecting the profile and version

    3. Select the Native Application application type and click Next.

      Selecting the application type

    4. Select the Basic UI template and click Next.

      Selecting the template

    5. Define the project properties and click Finish.

      You can enter the project name (3-50 characters) and the unique package ID. You can also select the location and working sets by clicking More properties.

      Defining properties

      The Project Wizard sets up the project, creates the application files using the default content from the template, and closes. For more information on the Project Wizard and the available templates, see Creating Tizen Projects with Tizen Project Wizard.

You can see the created project in the Project Explorer view. The most important files and folders include:

  • inc: Default folder for included source files

  • res: Folder for resource files used by the application only

  • shared: Folder for resource files to be shared with other applications

  • src: Folder for source code files

  • lib: Folder for external library files

  • tizen-manifest.xml: Manifest file used by the platform to install and launch the application

Figure: Application in the Project Explorer

Application in the Project Explorer

Note

You can view and modify the application configuration in the manifest editor. In this example, no configuration changes are required.

Your application project is now ready for further actions. Next, build the application.

Managing the Application Configuration

To view and modify the application configuration:

  1. In the Project Explorer view, double-click the tizen-manifest.xml file of the application. Tizen Studio opens the file in the manifest editor.

  2. In the manifest editor, view and modify the configuration details using the various tabs:

    Configuring the application

    • Overview: Define general information, such as the package, label, and icon of the application.

    • Features: Define required software and hardware features. This information is used for application filtering in the official site for Tizen applications.

    • Privileges: Define the security-sensitive APIs or API groups accessed and used by the application.

    • Localization: Define localized values for the application label, description, and icon.

    • Advanced: Define advanced features, such as application metadata, data control for services, application control functionalities, and account details.

    • Source: View and edit the source code of the tizen-manifest.xml file. Changes made and saved on the other tabs are reflected in the source code and vice versa.

      Note

      The tizen-manifest.xml file must conform to both the XML file format and the Tizen Native application specification requirements. Editing the file in the Source tab is intended for advanced users only.

  3. To save any changes, in the Tizen Studio menu, select File > Save All.

For more information on configuring the application, see Setting the Application Manifest.

Understanding the Source Code

Pay attention to the life-cycle callbacks in the application source code, to understand how the application works. For source code details related to the UI, see Designing a Simple UI.

The main() function in the src/basicui.c file is used to register callbacks that manage specific parts of the application life-cycle:

  • app_create
    • Called when the application process starts.
    • Used to create UI components.
  • app_terminate
    • Called while the application process is terminating.
    • Called after the main loop quits.
  • app_resume (UI applications only)
    • Called when the application window is shown.
  • app_pause (UI applications only)
    • Called when the application window is totally hidden.
  • app_control
    • Called after the app_create callback when the process starts.
    • Called when a launch request is received while the process is running.
    • Can receive app_control data (parameters for launching the application).
    • Used to implement parameter-specific actions of the application.
int
main(int argc, char *argv[])
{
    appdata_s ad = {0,};
    int ret = 0;

    ui_app_lifecycle_callback_s event_callback = {0,};
    app_event_handler_h handlers[5] = {NULL,};

    event_callback.create = app_create;
    event_callback.terminate = app_terminate;
    event_callback.pause = app_pause;
    event_callback.resume = app_resume;
    event_callback.app_control = app_control;

    ret = ui_app_main(argc, argv, &event_callback, &ad);
    if (ret != APP_ERROR_NONE)
        dlog_print(DLOG_ERROR, LOG_TAG, "app_main() failed. Err = %d", ret);

    return ret;
}

Building Your Application

After you have created the application project, you can implement the required features. In this example, only the default features from the project template are used, and no code changes are required.

When your application code is ready, you must build the application. The building process performs a validation check and compiles your files.

You can build the application in the following ways:

  • Automatically

    The automatic build means that Tizen Studio automatically rebuilds the application whenever you change a source or resource file and save the application project.

    To use the automatic build:

    1. Select the project in the Project Explorer view.

    2. In the Tizen Studio menu, select Project > Build Automatically.

      Using the automatic build

      A check mark appears next to the menu option.

    You can toggle the automatic build on and off by reselecting Project > Build Automatically.

  • Manually

    The manual build means that you determine yourself when the application is built.

    To manually build the application, right-click the project in the Project Explorer view and select Build Project.

    Figure: Manually building the application

    Manually building the application

    Alternatively, you can also select the project in the Project Explorer view and do one of the following:

    • In the Tizen Studio menu, select Project > Build Project.
    • Press the F10 key.

You can have more than one build configuration. To see the current active configuration or change it, right-click the project in the Project Explorer view and select Build Configurations > Set Active. The default configuration is Debug. For more information, see Building Applications.

After you have built the application, run it.

Running Your Application

You can run the application on the emulator or a real target device.

Running on the Emulator

To run the application on the emulator:

  1. Launch an emulator instance in the Emulator Manager:

    1. In the Tizen Studio menu, select Tools > Emulator Manager.

      Emulator Manager

    2. In the Emulator Manager, select a mobile emulator from the list and click Launch.

      If no applicable emulator instance exists, create a new one.

      Launching the emulator

      The emulator is launched in its own window. You can also see the new emulator instance and its folder structure in the Device Manager.

      Emulator

  2. Generate a security profile.

    Before you run the application, you must sign your application package with a certificate profile in the Tizen Studio.

  3. Run the application:

    1. In the Project Explorer view, right-click the project and select Run As > Tizen Native Application.

      Running the application

      Alternatively, you can also select the project in the Project Explorer view and do one of the following:

      • Press the Ctrl + F11 key.
      • Click the run icon in the toolbar.

      If you have created multiple emulator instances, select the instance you want from the combo box in the toolbar before selecting to run the application. If you select an offline emulator, it is automatically launched when you select to run the application.

      Selecting the emulator to use

    2. Confirm that the application launches on the emulator.

      Application running in the emulator

      Note

      If the emulator display has switched off, you cannot see the application launch. To see the application on the emulator screen:

      1. To switch the display on, in the key window next to the emulator screen, click Power.
      2. On the home screen, swipe left.

      While the application is running, the Log view in Tizen Studio shows the log, debug, and exception messages from the methods defined in the log macros. To see the view, in the Tizen Studio menu, go to Window > Show View > Log.

For more information on using the emulator features, see Using Emulator Control Keys, Menu, and Panel and Using Extended Emulator Features.

Running on a Target Device

To run the application on a target device:

  1. Connect the mobile target device to your computer using a USB cable.

  2. Generate an author certificate.

    Before you run the application, you must sign your application package with a certificate profile in Tizen Studio.

  3. Run the application:

    1. In the Device Manager, select the device.

    2. In Project Explorer view, right-click the project and select Run As > Tizen Native Application.

      Run the application on a target device

      Alternatively, you can also select the project in the Project Explorer view and do one of the following:

      • Press the Ctrl + F11 key.
      • Click the run icon in the toolbar.

      If you have both a connected device and existing emulator instances, select the device from the combo box in the toolbar before selecting to run the application.

    3. Confirm that the application launches on the target device.

    Note

    The application is launched using the default debug run configuration. To create and use another configuration:

    1. In the Project Explorer view, right-click the project and select Run As > Run Configurations.
    2. In the Run Configurations window, click the New Launch Configuration icon (New Launch Configuration icon), define the configuration details, and launch the application by clicking Run. Run Configurations window

Designing a Simple UI

The mobile application created with the Basic UI template has a simple user interface with a label component showing the Hello Tizen text at the top of the screen. The UI is created using EFL.

Figure: User interface in the Basic UI template

User interface in the Basic UI template

Creating the Basic UI

The UI in the Basic UI template contains the following components:

  • The EFL UI always contains a window component, which is the root component of the entire UI.
  • Since the application has the indicator bar at the top of the screen, it requires the conformant component.
  • The text label is implemented with a label component.

The UI is created in the basicui.c file:

  1. Data structure

    A pointer to the UI components is stored in the appdata_s data structure:

    struct appdata {
        /* Window */
        Evas_Object *win;
        /* Conformant */
        Evas_Object *conform;
        /* Label */
        Evas_Object *label;
    };
    typedef struct appdata appdata_s;
    
  2. UI creation

    The app_create() life-cycle callback is called when the application main loop starts, and it calls the create_base_gui() function to create the UI:

    static bool
    app_create(void *data)
    {
        /*
           Hook to take necessary actions before the main event loop starts
           Initialize UI resources and application data
           If this function returns true, the application main loop starts
           If this function returns false, the application is terminated
        */
        appdata_s *ad = data;
    
        create_base_gui(ad);
    
        return true;
    }
    
  3. UI components

    1. The create_base_gui() function creates the UI components: window, conformant, and label.

      The function receives a pointer to fill in the appdata_s structure.

      static void
      create_base_gui(appdata_s *ad)
      {
      
    2. The window component is created with the elm_win_util_standard_add() function.

      Callbacks are also added for the window: one of the callbacks handles the delete,request event when the window is to be closed, and the other handles the EEXT_CALLBACK_BACK event when the hardware Back key is pressed.

          /*
             Window
             Create and initialize elm_win, which is mandatory to manipulate a window
          */
          ad->win = elm_win_util_standard_add(PACKAGE, PACKAGE);
          elm_win_autodel_set(ad->win, EINA_TRUE);
      
          if (elm_win_wm_rotation_supported_get(ad->win)) {
              int rots[4] = {0, 90, 180, 270};
              elm_win_wm_rotation_available_rotations_set(ad->win,
                                                          (const int *)(&rots), 4);
          }
          evas_object_smart_callback_add(ad->win, "delete,request",
                                         win_delete_request_cb, NULL);
          eext_object_event_callback_add(ad->win, EEXT_CALLBACK_BACK, win_back_cb, ad);
      
    3. The conformant component is needed to show the indicator bar at the top of the screen:

      • The component is the first object added inside the window with the elm_conformant_add() function.
      • The elm_win_indicator_mode_set() function decides whether the indicator is visible, and the elm_win_indicator_opacity_set() function sets the indicator opacity mode.
      • The conformant component is set as a resize object of the window by using the elm_win_resize_object_add() function. It means that the conformant size and position are controlled by the window component directly.
      • The evas_object_show() function makes the conformant component visible.
          /*
             Conformant
             Create and initialize elm_conformant, which is mandatory for the base GUI
             to have a proper size when an indicator or virtual keypad is visible
          */
          ad->conform = elm_conformant_add(ad->win);
          elm_win_indicator_mode_set(ad->win, ELM_WIN_INDICATOR_SHOW);
          elm_win_indicator_opacity_set(ad->win, ELM_WIN_INDICATOR_OPAQUE);
          evas_object_size_hint_weight_set(ad->conform, EVAS_HINT_EXPAND,
                                           EVAS_HINT_EXPAND);
          elm_win_resize_object_add(ad->win, ad->conform);
          evas_object_show(ad->conform);
      
    4. The label component for the text is added with the elm_label_add() function. The label is added inside the conformant component, which is the label’s parent.

      The label text is set with the elm_object_text_set() function.

          /*
             Label
             Create an actual view of the base GUI
             Modify this part to change the view
          */
          ad->label = elm_label_add(ad->conform);
          elm_object_text_set(ad->label, "<align=center>Hello Tizen</align>");
          evas_object_size_hint_weight_set(ad->label, EVAS_HINT_EXPAND,
                                           EVAS_HINT_EXPAND);
          elm_object_content_set(ad->conform, ad->label);
      
    5. When all the UI components are ready, the evas_object_show() function makes the window component visible. This means that the window displays everything on the screen at once.

          /* Show the window after the base GUI is set up */
          evas_object_show(ad->win);
      }
      

Modifying Existing Components

When the basic UI exists, you can easily modify the components in the UI by using the component-specific functions, or more general Evas object functions.

For example, the following modifications to the label component change the label style to a marker (making the text bold) and increase the font size to 50:

/* Label */
ad->label = elm_label_add(ad->conform);
elm_object_text_set(ad->label, "<align=center><font_size=50>Hello Tizen</font/></align>");
elm_object_style_set(ad->label, "marker");
evas_object_size_hint_weight_set(ad->label, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_object_content_set(ad->conform, ad->label);

Figure: Modified label component

Modified label component

Adding More Components and Functionality

The basic UI only contains one visible label component. You can use it as a basis to design a more elaborate UI with more components, screens, and functionality. The following example shows how to add a list and button to the existing view (screen), and how to create a second view and move between the 2 views.

All the code changes in this section are made within the create_base_gui() function, unless stated otherwise.

To add more content to the UI:

  1. Modify the existing label view to contain a list and button too.

    To add more components, first create a container that can hold all the various components in one view.

    In this example, the box container is used. It is created and added to the conformant. The new list and button are created, and then the new components, and the existing label component, are all added to the box.

    1. Add the box, list, and button objects to the appdata_s data structure:

      struct appdata {
          Evas_Object *win;
          Evas_Object *conform;
          Evas_Object *label;
          /* Box */
          Evas_Object *box;
          /* List */
          Evas_Object *list;
          /* Button */
          Evas_Object *button;
      };
      typedef struct appdata appdata_s;
      
    2. Create the box component using the conformant as the parent, and set the box as the conformant content:

      ad->box = elm_box_add(ad->conform);
      evas_object_size_hint_weight_set(ad->box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
      evas_object_show(ad->box);
      elm_object_content_set(ad->conform, ad->box);
      
    3. Modify the existing label component to use box as a parent, and add it to the box:

      /* Modify the label code */
      ad->label = elm_label_add(ad->box);
      elm_object_text_set(ad->label, "<align=center>Hello Tizen</align>");
      evas_object_size_hint_weight_set(ad->label, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
      /* Comment out the elm_object_content_set() function */
      /* elm_object_content_set(ad->conform, ad->label); */
      evas_object_size_hint_align_set(ad->label, EVAS_HINT_FILL, EVAS_HINT_FILL);
      evas_object_size_hint_min_set(ad->label, 100, 100);
      /* Show and add to box */
      evas_object_show(ad->label);
      elm_box_pack_end(ad->box, ad->label);
      
    4. Create the list and add it to the box:

      • Create a list component with the elm_list_add() function.

        The box component is the parent of the new list component.

      • Add items to the list with the elm_list_item_append() function.

      int i;
      /* Create the list */
      ad->list = elm_list_add(ad->box);
      /* Set the list size */
      evas_object_size_hint_weight_set(ad->list, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
      evas_object_size_hint_align_set(ad->list, EVAS_HINT_FILL, EVAS_HINT_FILL);
      
      for (i = 0; i < 4; i++) {
          char tmp[8];
          snprintf(tmp, sizeof(tmp), "Item %d", i + 1);
          /* Add an item to the list */
          elm_list_item_append(ad->list, tmp, NULL, NULL, NULL, NULL);
      }
      /* Show and add to box */
      evas_object_show(ad->list);
      elm_box_pack_end(ad->box, ad->list);
      
    5. Create the button using the box as the parent, and add the button to the box:

      /* Create the button */
      ad->button = elm_button_add(ad->box);
      evas_object_size_hint_align_set(ad->button, EVAS_HINT_FILL, EVAS_HINT_FILL);
      /* Set the button text */
      elm_object_text_set(ad->button, "Next");
      /* Show and add to box */
      evas_object_show(ad->button);
      elm_box_pack_end(ad->box, ad->button);
      

    When you run the application, the screen now shows the label at the top, the list in the middle, and the button at the bottom.

    List view

  2. Create another view and navigate between the views.

    The previous step created a view that contained a box component with various other components in the box. To create an application with multiple views, you need to add a naviframe component to the application.

    1. Add the naviframe and naviframe item objects to the appdata_s data structure:

      struct appdata {
          Evas_Object *win;
          Evas_Object *conform;
          Evas_Object *label;
          Evas_Object *box;
          Evas_Object *list;
          Evas_Object *button;
          /* Naviframe */
          Evas_Object *navi;
          /* Item */
          Elm_Object_Item *navi_item;
      };
      typedef struct appdata appdata_s;
      
    2. Create the naviframe using the conformant as the parent:

      ad->navi = elm_naviframe_add(ad->conform);
      evas_object_show(ad->navi);
      elm_object_content_set(ad->conform, ad->navi);
      
    3. Modify the box component to have the naviframe as a parent:

      ad->box = elm_box_add(ad->navi);
      evas_object_size_hint_weight_set(ad->box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
      evas_object_show(ad->box);
      elm_object_content_set(ad->navi, ad->box);
      
    4. Push the box to the naviframe as a top item to create the first view. The second parameter defines a title text for the view.

      Each application view is a separate item in the naviframe, and the top item is always displayed.

      ad->navi_item = elm_naviframe_item_push(ad->navi, "View with list",
                                              NULL, NULL, ad->box, NULL);
      
    5. Create the navigation between the views by adding a click event callback for the Next button. When the user clicks the button, the second view opens.

      /* Create the button */
      
      evas_object_show(ad->button);
      evas_object_smart_callback_add(ad->button, "clicked",
                                     next_btn_clicked_cb, ad->navi);
      elm_box_pack_end(ad->box, ad->button);
      

      First view

    6. In the Next button click event callback, define the content for the second view.

      Create a Prev button to return to the first view, and push the button to the naviframe as a new top item. Also create the Prev button callback for popping the top item from the naviframe, and consequently displaying the first view.

      Add both the new functions before the create_base_gui() function.

      static void
      prev_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info)
      {
          Evas_Object *nf = data;
          elm_naviframe_item_pop(nf);
      }
      
      static void
      next_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info)
      {
          Evas_Object *navi_button2;
          Evas_Object *nf = data;
          Elm_Object_Item *nf_it;
      
          navi_button2 = elm_button_add(nf);
          elm_object_text_set(navi_button2, "Prev");
          evas_object_smart_callback_add(navi_button2, "clicked",
                                         prev_btn_clicked_cb, nf);
      
          nf_it = elm_naviframe_item_push(nf, "View with button", NULL,
                                          NULL, navi_button2, NULL);
      }
      

      Second view