GLView

This feature is supported in mobile applications only.

The GLView component renders OpenGL® in an Elementary object, which hides Evas GL complexity.

For more information, see the OpenGL® ES guide and the GLView API.

Figure: GLView component

GLView component

Figure: GLView hierarchy

GLView hierarchy

Adding a GLView Component

To create a GLView component:

  1. Add a GLView component using the elm_glview_add() function:

    Evas_Object *glview;
    Evas_Object *parent;
    
    glview = elm_glview_add(parent);
    
  2. Set the size of the GLView.

    To set the size to 200 x 200 pixels:

    elm_glview_size_set(glview, 200, 200);
    

Configuring the GLView

To configure the GLView:

  • Enable the appropriate GLView rendering modes. The Elm_GLView_Mode enumerator defines the available modes.

    To enable the alpha channel and depth buffer rendering modes:

    elm_glview_mode_set(glview, ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH);
    
  • Set the resize policy.

    To set a policy that decides what to do with the OpenGL® ES surface when the GLView component is resized:

    elm_glview_resize_policy_set(glview, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
    

    The OpenGL® ES surface is destroyed and recreated in the new size (default function). The resize policy can also be set to ELM_GLVIEW_RESIZE_POLICY_SCALE, in which case only the image object is scaled, not the underlying OpenGL® ES surface.

  • Set the GLView rendering policy.

    To always redraw the GLView component during the rendering loop:

    elm_glview_render_policy_set(glview, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
    

    The rendering policy can also be set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND (default function), in which case the GLView component is redrawn only when it is visible.

  • Register callbacks for managing changes in the GLView component state:

    • The initialization callback is called at the GLView component creation.
    • The deletion callback is called when the GLView component is deleted.
    • The resize callback is called during the rendering loop when the GLView component is resized.
    • The render callback is called when the GLView component must be redrawn.
    elm_glview_init_func_set(glview, _init_gl_cb);
    elm_glview_del_func_set(glview, _del_gl_cb);
    elm_glview_resize_func_set(glview, _resize_gl_cb);
    elm_glview_render_func_set(glview, _draw_gl_cb);
    

Callbacks

You can register callback functions connected to the following signals for a glview object:

Table: GLView callback signals

Signal Description event_info
focused The GLView component is focused. Elm_Focus_Info object
unfocused The GLView object is unfocused. NULL

Note
The signal list in the API reference can be more extensive, but only the above signals are actually supported in Tizen.

The following example shows how to define and register a callback for the focused signal:

evas_object_smart_callback_add(glview, "focused", focused_cb, data);

/* Callback for the "focused" signal */
/* Called when the GLView is focused */
void
focused_cb(void *data, Evas_Object *obj, void  *event_info)
{
    Elm_Focus_Info *fi = event_info;

    dlog_print(DLOG_INFO, LOG_TAG, "GLView is focused\n");
}

Note
Except as noted, this content is licensed under LGPLv2.1+.

  • Dependencies
    • Tizen 2.4 and Higher for Mobile