UI
This sample application demonstrates how to create a custom layout using LayoutGroup. |
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This sample application demonstrates how to use View. |
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This sample application demonstrates how to use FlexLayout. |
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This sample application demonstrates how to use GridLayout. |
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This sample application demonstrates how to use Layer. |
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This sample application demonstrates how to use LinearLayout. |
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This sample application demonstrates how to use Notification. |
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This sample application demonstrates how to use Pagination. |
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This sample application demonstrates how to use ScrollableBase. |
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This sample application demonstrates how to use VideoView. |
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This sample application demonstrates how to use View. |
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This sample application demonstrates how to use various visuals using BorderVisual, ImageVisual, or TextVisual. |
There is no sample. |
This sample application demonstrates how to show collection of available movies and display the title of a focused movie using TableView. |
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This sample application demonstrates how to use various kinds of visuals. |
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This sample application demonstrates how to draw a spherical 3D model, add texture to the model, and realize rotation of the model. |
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This sample application demonstrates how to draw a 3D model (cube), realize rotation of the model, and add texture to the model. It also demonstrates how the application implements two cubes independently drawn using two programs. |
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(T) CubeWithSkiaSharp (OpenTK) This sample application demonstrates how to draw a text with SkiaSharp on the target memory, to generates 2D texture on the target memory block, and to shows 2D texture in the OpenTK app (drawing text on a rotating cube). |
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This sample application demonstrates how to respond to click events or button events and how to draw a dot or line at the corresponding position on the screen. |
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This sample application demonstrates how to achieve 360-degree panorama effect. |
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This sample application demonstrates how to implement a dynamic particle scenario. |
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This sample application demonstrates how to respond to click events or button events and how to draw corresponding textures at the corresponding position on the screen. |
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This sample application demonstrates how to implement shaders loading, program creation, linking, vertex data loading, texture data loading, and other preliminary operations of drawing. It also demonstrates how to draw a multilateral graph (five-pointed star) with the DrawElements API. |
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This sample application demonstrates how to implement shaders loading, program creation, linking, vertex data loading, texture data loading, and other preliminary operations of drawing. It also demonstrates how to implement a basic graph drawing (drawing triangles) with the DrawArrays API. |