getUserMedia
You can access multimedia streams, such as camera, on a local device. The feature can be used, for example, for real-time communication, recording, and surveillance.
The main features of the getUserMedia API include the following:
-
Retrieving multimedia streams
You can use the
navigator.webkitGetUserMedia()
method to request user access to retrieve the multimedia streams of local devices, such as camera. The method returns the media as a JSON object.Note
The TV applications support the
navigator.webkitGetUserMedia()
method for the microphone only, because a TV has no camera. -
Capturing media
You can capture media content and transform it to various formats.
Note
Tizen supports a WebKit-based
GetUserMedia()
method, so always add thewebkit
prefix to the method name.
Access a video stream
Learning how to access a video stream is a basic user media management skill:
-
Create the HTML5 video element (in mobile, wearable, and TV applications) and a button used to control audio stream access:
<body> <video id="videoPlay" src="" autoplay controls ></video><br/> <input type="button" value="START" onclick="getVideoStream();" id="btnStart"/> </body>
-
Use the
navigator.webkitGetUserMedia()
method to derive audio streams:<script> function getVideoStream() { navigator.webkitGetUserMedia({video: true}, successCallBack, errorCallBack); } </script>
The first parameter is mandatory and assigns a JSON object to determine which media element (audio or video) to use.
-
Retrieve audio stream information and create stream URL:
<script> function SuccessCallback(stream) { var URL = window.webkitURL; document.getElementById('videoPlay').src = URL.createObjectURL(stream); } </script>
Source code
For the complete source code related to this use case, see the following file:
Capture a media frame
Learning how to capture a frame and display it in a video element is a basic user media management skill:
-
Create a canvas element and use the
getCapture()
method to capture a frame:<body> <video id="videoView" src="" autoplay></video><br/> <img id="imgView" src=""> <canvas id="canvasView" style="display: none;" width="300" height="225"></canvas><br/> <input type="button" value="WebCamStart" onclick="getVideoStream();" id="btnPlay"/> <input type="button" value="Capture" onclick="getCapture();" id="btnCapture"/> </body>
-
Enable rendering of the retrieved media stream by calling the
webkitGetUserMedia()
method:<script> function getVideoStream() { navigator.webkitGetUserMedia({video: true}, SuccessCallBack, ErrorCallBack); } function SuccessCallBack(stream) { var URL = window.webkitURL; document.getElementById('videoView').src = URL.createObjectURL(stream); localStream = stream; } function ErrorCallBack(e) { /* Error handling */ } </script>
-
Display the captured frame in a video element using the
drawImage()
method:<script> var localStream = ''; function getCapture() { if (localStream) { var canvas = document.getElementById('canvasView'); var context = canvas.getContext('2d'); context.drawImage(document.getElementById('videoView'), 0, 0, 300, 225); document.getElementById('imgView').src = canvas.toDataURL('image/web'); } } </script>
Source code
For the complete source code related to this use case, see the following file:
Related information
- Dependencies
- Tizen 2.4 and Higher for Mobile
- Tizen 2.3.1 and Higher for Wearable
- Tizen 3.0 and Higher for TV